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The NetworkStackLatencyPacket method isn't any better than delayed tasks as it has a high rate of failure for low-latency users. A more reliable method would be one that:
Doesn't rely on client-side latency
Doesn't rely on server-side delay (such as TaskScheduler::scheduleTask and PlayerNetwork::waitUntil)
Possible solution: Client sends ContainerClosePacket back after server sends one. Perhaps server could queue next InvMenu::send request until then.
The text was updated successfully, but these errors were encountered:
The NetworkStackLatencyPacket method isn't any better than delayed tasks as it has a high rate of failure for low-latency users. A more reliable method would be one that:
TaskScheduler::scheduleTask
andPlayerNetwork::waitUntil
)Possible solution: Client sends ContainerClosePacket back after server sends one. Perhaps server could queue next
InvMenu::send
request until then.The text was updated successfully, but these errors were encountered: