diff --git a/Source/Archipelago/APRandomizer.h b/Source/Archipelago/APRandomizer.h index 9f3e674e..f9a684bd 100644 --- a/Source/Archipelago/APRandomizer.h +++ b/Source/Archipelago/APRandomizer.h @@ -79,6 +79,7 @@ const int AllPuzzles[]{ 0x00022, 0x00023, 0x00024, 0x00025, 0x00026, // Symmetry Black Dots 0x0007C, 0x0007E, 0x00075, 0x00073, 0x00077, 0x00079, // Symmetry Colored Dots 0x00065, 0x0006D, 0x00072, 0x0006F, 0x00070, 0x00071, 0x00076, // Symmetry Fading Lines + 0x009B8, 0x009B8, 0x003E8, 0x00A15, 0x00B8D, // Symmetry Environmental Set 0x00A52, 0x00A61, 0x00A57, 0x00A64, 0x00A5B, 0x00A68, // Symmetry Dot Reflection Dual Panels (before laser) 0x17C09, // Quarry Entry Gates 0x01E59, // Quarry Mill Entry Door diff --git a/Source/Archipelago/PuzzleData.cpp b/Source/Archipelago/PuzzleData.cpp index c4bf3785..aea24b0d 100644 --- a/Source/Archipelago/PuzzleData.cpp +++ b/Source/Archipelago/PuzzleData.cpp @@ -102,6 +102,15 @@ void PuzzleData::Read(std::shared_ptr _memory) { { hasTriangles = true; } + else if (id == 0x00A52 || id == 0x00A61 || id == 0x00A57 || id == 0x00A64 || id == 0x00A5B || id == 0x00A68) // These dots seem to get picked up as normal dots, not colored ones. Also, these panels should require Symmetry despite not having Symmetry on them. + { + hasDots = false; + hasColoredDots = true; + hasSymmetry = true; + } + else if (id == 0x03702) { // River Vault: The squares are drawn on and validated separately! + hasStones = true; + } } void PuzzleData::Restore(std::shared_ptr _memory) {