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menu.py
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menu.py
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from enum import Enum, auto
from typing import Optional, Callable
from direct_input import VirtualInput
# noinspection PyArgumentList
class Direction(Enum):
HORIZONTAL = auto()
VERTICAL = auto()
class MenuItem:
def __init__(self, name: str):
self.name = name
self.position: Optional[int] = None # assigned by parent
self.parent: Optional["Layout"] = None # assigned by parent
def move_to_parent(self, vi: VirtualInput) -> list[Callable]:
return []
def _move_to(self, target: "MenuItem", vi: VirtualInput) -> list[Callable]:
if self.parent is None:
raise Exception("Trying to move from orphan")
if isinstance(target, ThirdColumn):
# noinspection PyUnresolvedReferences
if find_element("first_column").current_position > 6:
target.current_position = 2
else:
target.current_position = 1
if target == self.parent:
return self.move_to_parent(vi)
if target in self.parent.contents:
if self.parent.direction == Direction.HORIZONTAL:
return (target.position - self.position) * [vi.right] + (
self.position - target.position
) * [vi.left]
return (target.position - self.position) * [vi.down] + (
self.position - target.position
) * [vi.up]
raise Exception("Trying to move to non-adjacent node")
def move_to(self, target: "MenuItem", vi: VirtualInput) -> list[Callable]:
path = path_between(self, target)
steps = []
for i in range(len(path) - 1):
steps += path[i]._move_to(path[i + 1], vi)
return steps
class Layout(MenuItem):
def __init__(
self,
name: str,
contents: list[MenuItem],
base_position: int,
direction: Direction,
):
super().__init__(name)
for pos, item in enumerate(contents):
item.parent = self
item.position = pos
self.contents = contents
self.current_position = base_position
self.direction = direction
@property
def current_element(self):
return self.contents[self.current_position]
def _move_to(self, target: "MenuItem", vi: VirtualInput) -> list[Callable]:
if target in self.contents:
steps = self.current_element._move_to(target, vi)
self.current_position = target.position
return steps
return super()._move_to(target, vi)
class MiniMenu(Layout):
def move_to_parent(self, vi: VirtualInput) -> list[Callable]:
self.parent.current_position = 1
return [vi.dodge]
class ThirdColumn(Layout):
pass
def find_element(name: str, layout: Layout = None) -> Optional[MenuItem]:
if layout is None:
layout = main_layout
for item in layout.contents:
if item.name == name:
return item
if isinstance(item, Layout):
res = find_element(name, item)
if res is not None:
return res
return None
def distance_to_root(node: MenuItem) -> int:
distance = 0
while node.parent is not None:
distance += 1
node = node.parent
return distance
def path_between(source: MenuItem, target: MenuItem) -> list[MenuItem]:
steps = [source]
reverse_steps = [target]
# find distance to root
source_d = distance_to_root(source)
target_d = distance_to_root(target)
while source_d > target_d:
steps.append(source.parent)
source = source.parent
source_d -= 1
while target_d > source_d:
reverse_steps.append(target.parent)
target = target.parent
target_d -= 1
while source.parent != target.parent:
steps.append(source.parent)
source = source.parent
reverse_steps.append(target.parent)
target = target.parent
return steps + list(reversed(reverse_steps))
def generate_layout():
options_items = [
MenuItem(name)
for name in [
"system_settings",
"controls",
"change_region",
"report_bug",
"image_render_tool",
"legal",
"exit_game",
]
]
options = Layout("options", options_items, 0, Direction.VERTICAL)
mini_menu_items = [
MenuItem(name)
for name in [
"inventory",
"store",
"battle_pass",
"notifications",
"friends",
"clans",
"replays",
]
]
mini_menu_items.append(options)
mini_menu = MiniMenu("mini_menu", mini_menu_items, 0, Direction.HORIZONTAL)
third_column_items = [
mini_menu,
MenuItem("smol_ad"),
MenuItem("smoller_ad"),
]
second_column_items = [
MenuItem("big_ad"),
]
first_column_items = [
MenuItem(name)
for name in [
"play",
"ranked",
"battle_pass",
"custom_game_room",
"brawl",
"offline",
"meet_the_legends",
"store",
]
]
first_column = Layout("first_column", first_column_items, 0, Direction.VERTICAL)
main_layout_items = [
first_column,
Layout("second_column", second_column_items, 0, Direction.VERTICAL),
ThirdColumn("third_column", third_column_items, 1, Direction.VERTICAL),
]
main = Layout("main", main_layout_items, 0, Direction.HORIZONTAL)
return main
main_layout = generate_layout()
def regenerate_layout():
global main_layout
main_layout = generate_layout()