From 92070e01f0e0266424cd98ebba6f58a75ff36f36 Mon Sep 17 00:00:00 2001 From: Starkku Date: Sun, 14 Jul 2024 16:19:01 +0300 Subject: [PATCH] Quick fixes to changelog --- docs/Whats-New.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/Whats-New.md b/docs/Whats-New.md index fca8ed7887..5f490aa03f 100644 --- a/docs/Whats-New.md +++ b/docs/Whats-New.md @@ -425,6 +425,8 @@ New: - Promotion animation (by Fryone) - Allow different technos to share build limit in a group (by ststl & Ollerus) - Map events `604-605` for checking if a specific Techno enters in a cell (by FS-21) +- Waypoint path is drawn for all units, even those not under player control if `DebugKeysEnabled=yes` (by Trsdy) +- `RemoveDisguise` now works on vehicle disguises (by Trsdy) Vanilla fixes: - Allow AI to repair structures built from base nodes/trigger action 125/SW delivery in single player missions (by Trsdy) @@ -491,7 +493,6 @@ Vanilla fixes: - Objects in invalid map coordinates are no longer used for starting view and AI base center calculations (by Starkku) - Units & buildings with `DecloakToFire=false` weapons can now cloak while targeting & reloading (by Starkku) - Units with `Sensors=true` will no longer reveal ally buildings (by Starkku) -- Waypoint path is drawn for all units under player control or `DebugKeysEnabled=yes` (by Trsdy) - Air units are now reliably included by target scan with large range and Warhead detonation by large `CellSpread` (by Starkku) Phobos fixes: