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Hi,
I've been able to get the demo working and noticed that it outputs an .obj mesh. That's great, now I would like to take the parts of the original image that produced the mesh and texture map the visible components onto the mesh. Is that possible? IIUC there are several steps required: extracting the unprojected image patch, generating UV texture coordinates, and then outputting those to a file format like .mtl.
If the data is already available and I just need to do some wiring, that's great- point me at the right data structures and I can go. If it's a harder problem than I thought, just let me know as well :)
The text was updated successfully, but these errors were encountered:
Hi, I've been able to get the demo working and noticed that it outputs an .obj mesh. That's great, now I would like to take the parts of the original image that produced the mesh and texture map the visible components onto the mesh. Is that possible? IIUC there are several steps required: extracting the unprojected image patch, generating UV texture coordinates, and then outputting those to a file format like .mtl.
If the data is already available and I just need to do some wiring, that's great- point me at the right data structures and I can go. If it's a harder problem than I thought, just let me know as well :)
Hi, I've been able to get the demo working and noticed that it outputs an .obj mesh. That's great, now I would like to take the parts of the original image that produced the mesh and texture map the visible components onto the mesh. Is that possible? IIUC there are several steps required: extracting the unprojected image patch, generating UV texture coordinates, and then outputting those to a file format like .mtl.
If the data is already available and I just need to do some wiring, that's great- point me at the right data structures and I can go. If it's a harder problem than I thought, just let me know as well :)
How to get the head_ Mesh or face_ Mesh consistent Delaunay coordinates.
Hi,
I've been able to get the demo working and noticed that it outputs an .obj mesh. That's great, now I would like to take the parts of the original image that produced the mesh and texture map the visible components onto the mesh. Is that possible? IIUC there are several steps required: extracting the unprojected image patch, generating UV texture coordinates, and then outputting those to a file format like .mtl.
If the data is already available and I just need to do some wiring, that's great- point me at the right data structures and I can go. If it's a harder problem than I thought, just let me know as well :)
The text was updated successfully, but these errors were encountered: