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This work done in this PR changes the runtime behaviour in favour of pages that are generally idle between user interactions.
In theory, running something like a game should behave as before. However, we could avoid work and guarantee consistent behaviour for pages that will do constant work, by allowing users to tell the runtime to either render when there is activity, or constantly.
This would mean a further departure from the usual Elm interface, as we'd need to introduce something like Indigo's GameConfigto the interface.
The text was updated successfully, but these errors were encountered:
This work done in this PR changes the runtime behaviour in favour of pages that are generally idle between user interactions.
In theory, running something like a game should behave as before. However, we could avoid work and guarantee consistent behaviour for pages that will do constant work, by allowing users to tell the runtime to either render when there is activity, or constantly.
This would mean a further departure from the usual Elm interface, as we'd need to introduce something like Indigo's
GameConfig
to the interface.The text was updated successfully, but these errors were encountered: