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Currently, vehicle keys are managed through the state system, which limits the player's ability to interact with keys in an immersive way. This can restrict role-playing scenarios, as players have no tangible representation of keys that they can see, share, or manage.
Ideal solution
It would be great if vehicle keys were represented as actual items within the player's inventory. By implementing keys as items, players could have a more realistic experience, as they could:
Visually see the keys in their inventory.
Share keys directly with other players by trading the item.
Duplicate keys for other players or in case of loss.
Manage multiple vehicle keys in a straightforward way.
Alternative solutions
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
The problem
Currently, vehicle keys are managed through the state system, which limits the player's ability to interact with keys in an immersive way. This can restrict role-playing scenarios, as players have no tangible representation of keys that they can see, share, or manage.
Ideal solution
It would be great if vehicle keys were represented as actual items within the player's inventory. By implementing keys as items, players could have a more realistic experience, as they could:
Alternative solutions
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: