请在 n × n 的棋盘上,实现一个判定井字棋(Tic-Tac-Toe)胜负的神器,判断每一次玩家落子后,是否有胜出的玩家。
在这个井字棋游戏中,会有 2 名玩家,他们将轮流在棋盘上放置自己的棋子。
在实现这个判定器的过程中,你可以假设以下这些规则一定成立:
1. 每一步棋都是在棋盘内的,并且只能被放置在一个空的格子里;
2. 一旦游戏中有一名玩家胜出的话,游戏将不能再继续;
3. 一个玩家如果在同一行、同一列或者同一斜对角线上都放置了自己的棋子,那么他便获得胜利。
示例:
给定棋盘边长 n = 3, 玩家 1 的棋子符号是 "X",玩家 2 的棋子符号是 "O"。 TicTacToe toe = new TicTacToe(3); toe.move(0, 0, 1); -> 函数返回 0 (此时,暂时没有玩家赢得这场对决) |X| | | | | | | // 玩家 1 在 (0, 0) 落子。 | | | | toe.move(0, 2, 2); -> 函数返回 0 (暂时没有玩家赢得本场比赛) |X| |O| | | | | // 玩家 2 在 (0, 2) 落子。 | | | | toe.move(2, 2, 1); -> 函数返回 0 (暂时没有玩家赢得比赛) |X| |O| | | | | // 玩家 1 在 (2, 2) 落子。 | | |X| toe.move(1, 1, 2); -> 函数返回 0 (暂没有玩家赢得比赛) |X| |O| | |O| | // 玩家 2 在 (1, 1) 落子。 | | |X| toe.move(2, 0, 1); -> 函数返回 0 (暂无玩家赢得比赛) |X| |O| | |O| | // 玩家 1 在 (2, 0) 落子。 |X| |X| toe.move(1, 0, 2); -> 函数返回 0 (没有玩家赢得比赛) |X| |O| |O|O| | // 玩家 2 在 (1, 0) 落子. |X| |X| toe.move(2, 1, 1); -> 函数返回 1 (此时,玩家 1 赢得了该场比赛) |X| |O| |O|O| | // 玩家 1 在 (2, 1) 落子。 |X|X|X|
进阶:
您有没有可能将每一步的 move()
操作优化到比 O(n2) 更快吗?
思路同1275. 找出井字棋的获胜者。
class TicTacToe:
def __init__(self, n: int):
"""
Initialize your data structure here.
"""
self.n = n
self.counter = [[0] * ((n << 1) + 2) for _ in range(2)]
def move(self, row: int, col: int, player: int) -> int:
"""
Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins.
"""
n = self.n
self.counter[player - 1][row] += 1
self.counter[player - 1][col + n] += 1
if row == col:
self.counter[player - 1][n << 1] += 1
if row + col == n - 1:
self.counter[player - 1][(n << 1) + 1] += 1
if (
self.counter[player - 1][row] == n
or self.counter[player - 1][col + n] == n
or self.counter[player - 1][n << 1] == n
or self.counter[player - 1][(n << 1) + 1] == n
):
return player
return 0
# Your TicTacToe object will be instantiated and called as such:
# obj = TicTacToe(n)
# param_1 = obj.move(row,col,player)
class TicTacToe {
private int n;
private int[][] counter;
/** Initialize your data structure here. */
public TicTacToe(int n) {
counter = new int[2][(n << 1) + 2];
this.n = n;
}
/**
Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins.
*/
public int move(int row, int col, int player) {
counter[player - 1][row] += 1;
counter[player - 1][col + n] += 1;
if (row == col) {
counter[player - 1][n << 1] += 1;
}
if (row + col == n - 1) {
counter[player - 1][(n << 1) + 1] += 1;
}
if (counter[player - 1][row] == n || counter[player - 1][col + n] == n
|| counter[player - 1][n << 1] == n || counter[player - 1][(n << 1) + 1] == n) {
return player;
}
return 0;
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/