不使用任何内建的哈希表库设计一个哈希映射(HashMap)。
实现 MyHashMap
类:
MyHashMap()
用空映射初始化对象void put(int key, int value)
向 HashMap 插入一个键值对(key, value)
。如果key
已经存在于映射中,则更新其对应的值value
。int get(int key)
返回特定的key
所映射的value
;如果映射中不包含key
的映射,返回-1
。void remove(key)
如果映射中存在key
的映射,则移除key
和它所对应的value
。
示例:
输入: ["MyHashMap", "put", "put", "get", "get", "put", "get", "remove", "get"] [[], [1, 1], [2, 2], [1], [3], [2, 1], [2], [2], [2]] 输出: [null, null, null, 1, -1, null, 1, null, -1] 解释: MyHashMap myHashMap = new MyHashMap(); myHashMap.put(1, 1); // myHashMap 现在为 [[1,1]] myHashMap.put(2, 2); // myHashMap 现在为 [[1,1], [2,2]] myHashMap.get(1); // 返回 1 ,myHashMap 现在为 [[1,1], [2,2]] myHashMap.get(3); // 返回 -1(未找到),myHashMap 现在为 [[1,1], [2,2]] myHashMap.put(2, 1); // myHashMap 现在为 [[1,1], [2,1]](更新已有的值) myHashMap.get(2); // 返回 1 ,myHashMap 现在为 [[1,1], [2,1]] myHashMap.remove(2); // 删除键为 2 的数据,myHashMap 现在为 [[1,1]] myHashMap.get(2); // 返回 -1(未找到),myHashMap 现在为 [[1,1]]
提示:
0 <= key, value <= 106
- 最多调用
104
次put
、get
和remove
方法
方法一:静态数组实现
直接创建一个大小为
调用 put
方法时,将数组中对应的位置赋值为 value
;调用 get
方法时,返回数组中对应的位置的值;调用 remove
方法时,将数组中对应的位置赋值为
以上操作,时间复杂度均为
class MyHashMap:
def __init__(self):
self.data = [-1] * 1000001
def put(self, key: int, value: int) -> None:
self.data[key] = value
def get(self, key: int) -> int:
return self.data[key]
def remove(self, key: int) -> None:
self.data[key] = -1
# Your MyHashMap object will be instantiated and called as such:
# obj = MyHashMap()
# obj.put(key,value)
# param_2 = obj.get(key)
# obj.remove(key)
class MyHashMap {
private int[] data = new int[1000001];
public MyHashMap() {
Arrays.fill(data, -1);
}
public void put(int key, int value) {
data[key] = value;
}
public int get(int key) {
return data[key];
}
public void remove(int key) {
data[key] = -1;
}
}
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap obj = new MyHashMap();
* obj.put(key,value);
* int param_2 = obj.get(key);
* obj.remove(key);
*/
class MyHashMap {
data: Array<number>;
constructor() {
this.data = new Array(10 ** 6 + 1).fill(-1);
}
put(key: number, value: number): void {
this.data[key] = value;
}
get(key: number): number {
return this.data[key];
}
remove(key: number): void {
this.data[key] = -1;
}
}
/**
* Your MyHashMap object will be instantiated and called as such:
* var obj = new MyHashMap()
* obj.put(key,value)
* var param_2 = obj.get(key)
* obj.remove(key)
*/
class MyHashMap {
public:
int data[1000001];
MyHashMap() {
memset(data, -1, sizeof data);
}
void put(int key, int value) {
data[key] = value;
}
int get(int key) {
return data[key];
}
void remove(int key) {
data[key] = -1;
}
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap* obj = new MyHashMap();
* obj->put(key,value);
* int param_2 = obj->get(key);
* obj->remove(key);
*/
type MyHashMap struct {
data []int
}
func Constructor() MyHashMap {
data := make([]int, 1000010)
for i := range data {
data[i] = -1
}
return MyHashMap{data}
}
func (this *MyHashMap) Put(key int, value int) {
this.data[key] = value
}
func (this *MyHashMap) Get(key int) int {
return this.data[key]
}
func (this *MyHashMap) Remove(key int) {
this.data[key] = -1
}
/**
* Your MyHashMap object will be instantiated and called as such:
* obj := Constructor();
* obj.Put(key,value);
* param_2 := obj.Get(key);
* obj.Remove(key);
*/