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Hooking each of these strings individually would be arduous and unwise. To best handle these, we should hook the functions that are used to display them to the player, and adapt the strings passed into the functions based on a translation dictionary, similar to what we already do to replace "Herb" with "Guam (unidentified)".
This requires hooking every single string in the client. There couldn't be that many of them, right?
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