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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- You can change what directory the game saves into in CoolUtil.hx > getSavePath -->
<define name="HXCPP_M32" if="32bit || 32"/>
<define name="32bit" if="HXCPP_M32"/>
<define name="32bits" if="32bit"/>
<define name="64" unless="32bit"/>
<haxeflag name="--dce" value="no"/>
<!-- __________________________ Psych Engine Flags __________________________ -->
<!-- Enable Achievements -->
<define name="ACHIEVEMENTS_ALLOWED"/>
<!-- Enable Videos -->
<define name="VIDEOS_ALLOWED" if="desktop || mobile" unless="32bit"/>
<!-- Enable Psych Title Screen Easter Egg -->
<define name="TITLE_SCREEN_EASTER_EGG"/>
<!-- Enable Psych Watermarks (Dev Names on Title Screen, Executable Icons, etc) -->
<define name="PSYCH_WATERMARKS"/>
<!-- Enable Psych Modpacks -->
<define name="MODS_ALLOWED" if="desktop"/>
<!-- Enable Psych Lua -->
<define name="LUA_ALLOWED" if="desktop"/>
<!-- DONT TOUCH -->
<section if="desktop">
<define name="CRASH_HANDLER"/>
<define name="CHECK_FOR_UPDATES" if="officialBuild"/>
</section>
<!-- __________________________ Psike Engine Flags __________________________ -->
<!-- Remove Default FNF Assets so no 100mb additional in assets folder -->
<!-- <define name="NO_ASSETSFNF"/> -->
<!-- Merge user savedata with the current psych savedata if no game/mod savedata found -->
<define name="MERGE_PSYCH_DATA"/>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Psike Engine" file="PsikeEngine" version="0.2.8" company="Raltyro"/>
<app packageName="com.raltyro.psikeengine" package="com.raltyro.psikeengine"/>
<app main="Main" preloader="flixel.system.FlxPreloader"/>
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000"/>
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8"/>
<!-- ____________________________ Window Settings ___________________________ -->
<window hardware="true" fps="" background=""/>
<window unless="html5" orientation="landscape"/>
<window unless="desktop" width="0" height="0"/>
<window if="desktop" width="1280" height="720" fullscreen="false" resizable="true" vsync="false" allowHighDPI="true"/>
<window if="mobile" fullscreen="true" resizable="false"/>
<window if="switch" fullscreen="true" resizable="true"/>
<window if="html5" resizable="true"/>
<!-- _____________________________ Path Settings ____________________________ -->
<section if="32bit">
<set name="BUILD_DIR" value="export/32bit" unless="debug"/>
<set name="BUILD_DIR" value="export/32bit-debug" if="debug"/>
</section>
<section unless="32bit">
<set name="BUILD_DIR" value="export/release" unless="debug"/>
<set name="BUILD_DIR" value="export/debug" if="debug"/>
</section>
<classpath name="source"/>
<!-- ____________________________ Assets Settings ___________________________ -->
<define name="PRELOAD_ALL" unless="web"/>
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<library name="videos" preload="true"/>
<library name="songs" preload="true"/>
<section if="PRELOAD_ALL">
<library name="shared" preload="true"/>
<section unless="NO_ASSETSFNF">
<library name="week2" preload="true"/>
<library name="week3" preload="true"/>
<library name="week4" preload="true"/>
<library name="week5" preload="true"/>
<library name="week6" preload="true"/>
<library name="week7" preload="true"/>
</section>
</section>
<section if="NO_PRELOAD_ALL">
<library name="shared" preload="false"/>
<section unless="NO_ASSETSFNF">
<library name="week2" preload="false"/>
<library name="week3" preload="false"/>
<library name="week4" preload="false"/>
<library name="week5" preload="false"/>
<library name="week6" preload="false"/>
<library name="week7" preload="false"/>
</section>
</section>
<assets path="assets/fonts"/>
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
<assets path="assets/videos" library="videos" if="VIDEOS_ALLOWED"/>
<section if="TITLE_SCREEN_EASTER_EGG">
<assets path="assets/secrets" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/secrets" rename="assets" exclude="*.mp3" unless="web"/>
</section>
<section unless="NO_ASSETSFNF">
<assets path="assetsFNF/preload" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/preload" rename="assets" exclude="*.mp3" unless="web"/>
<assets path="assetsFNF/shared" rename="assets/shared" library="shared" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/shared" rename="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
<assets path="assetsFNF/songs" rename="assets/songs" library="songs" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/songs" rename="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
<assets path="assetsFNF/week2" rename="assets/week2" library="week2" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/week2" rename="assets/week2" library="week2" exclude="*.mp3" unless="web"/>
<assets path="assetsFNF/week3" rename="assets/week3" library="week3" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/week3" rename="assets/week3" library="week3" exclude="*.mp3" unless="web"/>
<assets path="assetsFNF/week4" rename="assets/week4" library="week4" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/week4" rename="assets/week4" library="week4" exclude="*.mp3" unless="web"/>
<assets path="assetsFNF/week5" rename="assets/week5" library="week5" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/week5" rename="assets/week5" library="week5" exclude="*.mp3" unless="web"/>
<assets path="assetsFNF/week6" rename="assets/week6" library="week6" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/week6" rename="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
<assets path="assetsFNF/week7" rename="assets/week7" library="week7" exclude="*.ogg" if="web"/>
<assets path="assetsFNF/week7" rename="assets/week7" library="week7" exclude="*.mp3" unless="web"/>
</section>
<section if="MODS_ALLOWED">
<assets path='example_mods' rename='mods' embed='false' type="template"/>
</section>
<!-- <assets path='art/readme.txt' rename='do NOT readme.txt'/> -->
<!-- <assets path="CHANGELOG.md" rename='changelog.txt'/> -->
<!-- _______________________________ Libraries ______________________________ -->
<haxedev set='webgl'/>
<haxelib name="flixel"/>
<haxelib name="flixel-addons"/>
<haxelib name="flixel-ui"/>
<haxelib name="discord_rpc" if="desktop"/>
<haxelib name="hxCodec" version="git" if="VIDEOS_ALLOWED"/>
<haxelib name="hscript"/> <define name="hscriptPos"/>
<haxelib name="linc_luajit-ralt" rename="linc_luajit" if="LUA_ALLOWED"/>
<haxelib name="hxcpp-debug-server" if="debug"/>
<!--<haxelib name="flixel-screenshot-plugin"/>-->
<!--<haxelib name="faxe" if='switch'/>-->
<!--<haxelib name="haxe-concurrent"/>-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR"/>-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile"/> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile"/> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop"/> -->
<!--<haxedef name="FLX_NO_GAMEPAD"/>-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN"/>
<!-- Show debug traces for hxCodec -->
<haxedef name="HXC_DEBUG_TRACE" if="debug"/>
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug"/>
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug"/>
<!--Used for Izzy Engine's crash handler-->
<haxedef name="HXCPP_CHECK_POINTER" if="CRASH_HANDLER"/>
<haxedef name="HXCPP_STACK_LINE" if="CRASH_HANDLER"/>
<!--Allow working memory greater than 1 gig-->
<haxedef name="HXCPP_GC_BIG_BLOCKS" if="desktop"/>
<haxedef name="queue_experimental_optimization"/>
<haxedef name="gl_stats"/>
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<section if="PSYCH_WATERMARKS">
<icon path="art/icons-psy/icon16.png" size="16"/>
<icon path="art/icons-psy/icon24.png" size="24"/>
<icon path="art/icons-psy/icon32.png" size="32"/>
<icon path="art/icons-psy/icon40.png" size="40"/>
<icon path="art/icons-psy/icon48.png" size="48"/>
<icon path="art/icons-psy/icon64.png" size="64"/>
<icon path="art/icons-psy/icon96.png" size="96"/>
<icon path="art/icons-psy/icon128.png" size="128"/>
<icon path="art/icons-psy/icon256.png" size="256"/>
<icon path="art/icons-psy/icon512.png" size="512"/>
<icon path="art/icons-psy/icon768.png" size="768"/>
<icon path="art/icons-psy/iconOG.png"/>
</section>
<section unless="PSYCH_WATERMARKS">
<icon path="art/icons/icon16.png" size="16"/>
<icon path="art/icons/icon24.png" size="24"/>
<icon path="art/icons/icon32.png" size="32"/>
<icon path="art/icons/icon40.png" size="40"/>
<icon path="art/icons/icon48.png" size="48"/>
<icon path="art/icons/icon64.png" size="64"/>
<icon path="art/icons/icon96.png" size="96"/>
<icon path="art/icons/icon128.png" size="128"/>
<icon path="art/icons/icon256.png" size="256"/>
<icon path="art/icons/icon512.png" size="512"/>
<icon path="art/icons/icon768.png" size="768"/>
<icon path="art/icons/iconOG.png"/>
</section>
</project>