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gldefs.txt
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gldefs.txt
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#include "boadefs.bm"
#include "boashaders.txt" //MaxEd
#include "boapixelate.txt" //Talon1024
#include "boadisplace.txt" //Tormentor667
//as explained here to fix attenuate lights using old methods: https://github.com/coelckers/gzdoom/commit/e77cba1fd8ad45809d207a7c281af3e6baabef36
lightsizefactor 0.667
//////////////////
//SPARK SPAWNERS//
//////////////////
PointLight WhiteSparkFlare
{
Color 1.0 1.0 1.0
Size 12
Attenuate 1
}
PointLight RedSparkFlare
{
Color 0.4 0.0 0.0
Size 12
Attenuate 1
}
PointLight OrangeSparkFlare
{
Color 0.8 0.4 0.0
Size 12
Attenuate 1
}
PointLight YellowSparkFlare
{
Color 1.0 1.0 0.0
Size 12
Attenuate 1
}
PointLight GreenSparkFlare
{
Color 0.0 1.0 0.0
Size 12
Attenuate 1
}
PointLight BlueSparkFlare
{
Color 0.0 0.0 0.8
Size 12
Attenuate 1
}
PointLight PurpleSparkFlare
{
Color 0.5 0.0 0.5
Size 12
Attenuate 1
}
//Lava Cauldron
FlickerLight2 CAULDRON
{
Color 1.0 0.5 0.0
Size 68
SecondarySize 76
Interval 0.1
Offset 0 40 0
DontLightSelf 1
Attenuate 1
}
Object LavaCauldron
{
frame LAVC { light CAULDRON }
}
//Oven
FlickerLight WolfStove
{
Color 0.3 0.2 0
Size 22
SecondarySize 20
Chance 0.2
Offset 0 16 0
Attenuate 1
}
////////////////////
//LIGHTNING LIGHTS//
////////////////////
PointLight Lightning1
{
Color 1.0 1.0 1.0
Size 256
Attenuate 1
}
PointLight Lightning2
{
Color 0.9 0.9 0.9
Size 252
Attenuate 1
}
PointLight Lightning3
{
Color 0.9 0.9 0.9
Size 242
Attenuate 1
}
PointLight Lightning4
{
Color 0.8 0.8 0.8
Size 225
Attenuate 1
}
PointLight Lightning5
{
Color 0.7 0.7 0.7
Size 202
Attenuate 1
}
PointLight Lightning6
{
Color 0.7 0.7 0.7
Size 173
Attenuate 1
}
PointLight Lightning7
{
Color 0.6 0.6 0.6
Size 140
Attenuate 1
}
PointLight Lightning8
{
Color 0.6 0.6 0.6
Size 103
Attenuate 1
}
PointLight Lightning9
{
Color 0.6 0.6 0.6
Size 64
Attenuate 1
}
PointLight Lightning10
{
Color 0.5 0.5 0.5
Size 24
Attenuate 1
}
FlickerLight Lightning11
{
Color 1.0 1.0 1.0
Size 20
SecondarySize 150
Chance 0.4
Attenuate 1
}
FlickerLight Lightning12
{
Color 0.3 0.2 0.5
Size 200
SecondarySize 400
Chance 0.3
Attenuate 1
}
FlickerLight Lightning13
{
Color 0.6 0.4 1.0
Size 200
SecondarySize 400
Chance 0.3
Attenuate 1
}
Object MouthLightning
{
frame TESHA0 {light Lightning11}
frame TESHB0 {light Lightning12}
frame TESHA0 {light Lightning13}
frame TESHB0 {light Lightning11}
frame TESHA0 {light Lightning12}
frame TESHB0 {light Lightning13}
}
/////////////////
//STROBE LIGHTS//
/////////////////
//BLUE
PointLight BLUESTROBE
{
Color 0.0 0.0 0.4
Size 48
Attenuate 1
}
//GREEN
PointLight GREENSTROBE
{
Color 0.0 0.4 0.0
Size 48
Attenuate 1
}
//RED
PointLight REDSTROBE
{
Color 0.4 0.0 0.0
Size 48
Attenuate 1
}
//YELLOW
PointLight YELLOWSTROBE
{
Color 0.4 0.2 0.0
Size 48
Attenuate 1
}
//FIXED BLUE
PointLight FIXEDBLU
{
Color 0.0 0.0 0.87
Size 48
Attenuate 1
}
//FIXED GREEN
PointLight FIXEDGRN
{
Color 0.0 0.87 0.0
Size 48
Attenuate 1
}
//FIXED RED
PointLight FIXEDRED
{
Color 0.87 0.0 0.0
Size 48
Attenuate 1
}
//FIXED YELLOW
PointLight FIXEDYEL
{
Color 0.87 0.43 0.0
Size 48
Attenuate 1
}
///////////////////////
//FIRE SPAWNER LIGHTS//
///////////////////////
FlickerLight FireSpawnerSmall
{
Color 1.0 0.6 0.0
Size 32
SecondarySize 48
Chance 0.6
Attenuate 1
}
FlickerLight FireSpawnerMedium
{
Color 1.0 0.6 0.0
Size 56
SecondarySize 72
Chance 0.6
Attenuate 1
}
FlickerLight FireSpawnerLarge
{
Color 1.0 0.6 0.0
Size 96
SecondarySize 160
Chance 0.6
Attenuate 1
}
FlickerLight FireSpawnerHuge
{
Color 1.0 0.6 0.0
Size 128
SecondarySize 180
Chance 0.6
Attenuate 1
}
FlickerLight FireSpawnerImmense
{
Color 1.0 0.6 0.0
Size 144
SecondarySize 200
Chance 0.6
Attenuate 1
}
FlickerLight FireSpawnerInferno
{
Color 1.0 0.6 0.0
Size 192
SecondarySize 272
Chance 0.6
Attenuate 1
}
FlickerLight AstrosteinExplosionSpawnerLarge
{
Color 0.3 1.0 0.0
Size 96
SecondarySize 160
Chance 0.6
Attenuate 1
}
FlickerLight AstrosteinDeathLight
{
Color 0.3 1.0 0.0
Size 32
SecondarySize 16
Chance 0.6
DontLightSelf 1
}
FlickerLight ProtoExplosionSpawnerLarge
{
Color 1.0 0.3 0.0
Size 96
SecondarySize 160
Chance 0.6
Attenuate 1
}
/////////////////
//LIGHT SOURCES//
/////////////////
//Chandeliers//
PointLight Chandelier
{
Color 1.0 1.0 1.0
Size 40
Offset 0 32 0
Attenuate 1
}
PointLight Chandelier2
{
Color 1.0 1.0 1.0
Size 38
Offset 0 32 0
Attenuate 1
}
PointLight Chandelier3
{
Color 1.0 1.0 1.0
Size 36
Offset 0 32 0
Attenuate 1
}
PointLight Chandelier4 //new ozy
{
Color 1.0 0.6 0.0
Size 44
Offset 0 32 0
Attenuate 1
}
PointLight Chandelier5 //new ozy
{
Color 1.0 1.0 0.1
Size 40
Offset 0 32 0
Attenuate 1
}
PointLight Chandelier6 //new ozy
{
Color 1.0 1.0 0.2
Size 36
Offset 0 32 0
Attenuate 1
}
//Defs for 3d Lights//
FlickerLight 3DFLAME_N
{
Color 0.86 0.73 0.15
Size 40
SecondarySize 32
Chance 0.2
Offset 0 -16 0
DontLightSelf 1
}
FlickerLight 3DFLAME_S
{
Color 0.86 0.73 0.15
Size 30
SecondarySize 22
Chance 0.2
Offset 0 -16 0
DontLightSelf 1
Attenuate 1
}
FlickerLight 3DFLAME_T
{
Color 0.86 0.73 0.15
Size 50
SecondarySize 42
Chance 0.2
Offset 0 -16 0
DontLightSelf 1
Attenuate 1
}
FlickerLight 3DFLAME_L
{
Color 0.76 0.63 0.05
Size 8
SecondarySize 16
Chance 0.2
Offset 0 4 0
DontLightSelf 1
Attenuate 1
}
PointLight 3DCHAN
{
Color 1.00 0.89 0.25
Size 48
Offset 0 32 0
Attenuate 1
}
PointLight 3DCHAN2
{
Color 1.00 0.89 0.25
Size 48
Offset 0 -32 0
Attenuate 1
}
FlickerLight 3DFLARE
{
Color 0.89 0.6 0.25
Size 24
SecondarySize 16
Chance 0.3
Offset 0 32 0
DontLightSelf 1
Attenuate 1
}
PointLight BOACEIL1 //CelLitM2
{
Color 0.7 0.7 0.7
Size 24
Offset 0 -8 0
Attenuate 1
}
PointLight BOACEIL2 //CelLitM
{
Color 0.7 0.7 0.7
Size 48
Offset 0 -8 0
Attenuate 1
}
PointLight BOACEIL3 //CastleLight1
{
Color 0.8 0.7 0.8
Size 56
Offset 0 -12 0
Attenuate 1
}
PointLight BOACEIL4 //CastleLight2
{
Color 0.8 0.7 0.8
Size 56
Offset 0 -12 0
Attenuate 1
}
PointLight BOACEIL5 //LightBulbOn
{
Color 0.8 0.8 0.8
Size 64
Offset 0 -4 0
Attenuate 1
}
PointLight BOACEIL6 //LightBulbOn_Red
{
Color 0.7 0.1 0.0
Size 56
Offset 0 -4 0
}
PointLight BOACEIL7 //LightBulbOn_Grn
{
Color 0.1 0.7 0.0
Size 56
Offset 0 -4 0
Attenuate 1
}
PointLight BOATABL1 //TabLitM
{
Color 0.7 0.7 0.7
Size 32
Attenuate 1
}
PointLight BOATABL2 //TabLitS
{
Color 0.7 0.7 0.7
Size 16
Attenuate 1
}
PointLight BOACLMN1
{
Color 0.8 0.8 0.8
Size 48
Offset 0 64 0
Attenuate 1
}
PointLight BOACLMN2
{
Color 0.6 0.5 0.4
Size 48
Offset 0 56 0
Attenuate 1
}
PointLight BOASTLT1
{
Color 0.8 0.8 0.8
Size 48
Offset 32 16 0
Attenuate 1
}
PointLight LIGHTPOSTLIGHT
{
Color 1.00 0.93 0.78
Size 64
Offset 50 0 16
DontLightSelf 1
Attenuate 1
}
PointLight BOASTLT2
{
Color 0.95 0.90 0.77
Size 64
Offset 0 56 0
DontLightSelf 1
Attenuate 1
}
PointLight BOASTLT3
{
Color 0.95 0.90 0.77
Size 40
Offset 0 56 0
DontLightSelf 1
Attenuate 1
}
FlickerLight BOAEBWL1
{
Color 1.0 0.7 0.4
Size 54
SecondarySize 56
Chance 0.5
Attenuate 1
}
PointLight BOAEBWL2
{
Color 0.95 0.59 0.38
Size 40
Offset 0 16 0
Attenuate 1
}
PointLight BOAEBWL3
{
Color 1.00 0.69 0.48
Size 44
Offset 0 16 0
Attenuate 1
}
PointLight BOAEBWL4
{
Color 1.0 0.7 0.5
Size 48
Offset 0 16 0
Attenuate 1
}
Object CBowl1
{
frame CFIRA { light BOAEBWL2}
frame CFIRB { light BOAEBWL3}
frame CFIRC { light BOAEBWL4}
}
FlickerLight BOAEBRL1
{
Color 1.0 0.7 0.4
Size 48
SecondarySize 52
Chance 0.2
Attenuate 1
}
PointLight OZYWALLT
{
Color 1.00 0.93 0.78
Size 48
Offset 36 0 0
DontLightSelf 1
Attenuate 1
}
PointLight OZYWALT2
{
Color 1.00 0.93 0.78
Size 48
Offset 0 0 0
DontLightSelf 1
Attenuate 1
}
PointLight OZYWALT3
{
Color 0.80 0.63 0.58
Size 32
Offset 36 0 0
DontLightSelf 1
Attenuate 1
}
PointLight OZYWALT4
{
Color 1.00 0.69 0.48
Size 32
Offset 38 4 0
DontLightSelf 0
Attenuate 1
}
PointLight OZYWALT5
{
Color 0.93 0.0 0.0
Size 48
Offset 36 0 0
DontLightSelf 1
Attenuate 1
}
PointLight OZYWALT6
{
Color 0.80 0.0 0.0
Size 32
Offset 36 0 0
DontLightSelf 1
Attenuate 1
}
PointLight OZYWALT7
{
Color 0.0 0.93 0.0
Size 48
Offset 36 0 0
DontLightSelf 1
Attenuate 1
}
PointLight OZYWALT8
{
Color 0.0 0.80 0.0
Size 32
Offset 36 0 0
DontLightSelf 1
Attenuate 1
}
PointLight OZYSIMLT
{
Color 1.00 0.93 0.78
Size 48
DontLightSelf 1
Attenuate 1
}
FlickerLight2 WALLTORCH
{
Color 1.00 0.69 0.48
Size 24
SecondarySize 28
Interval 0.1
Offset 0 56 0
}
FlickerLight2 WALLTORC2 //Zyklon
{
Color 0.77 1.0 0.75
Size 24
SecondarySize 28
Interval 0.1
Offset 0 56 0
}
FlickerLight2 WALLTORC3 //Mutant
{
Color 0.89 0.0 0.89
Size 24
SecondarySize 28
Interval 0.1
Offset 0 56 0
}
Object BoAWallTorch1
{
frame WLTRA { light WALLTORCH }
frame WLTRB { light WALLTORCH }
frame WLTRC { light WALLTORCH }
frame WLTRD { light WALLTORCH }
frame WLTRE { light WALLTORCH }
frame WLTRF { light WALLTORCH }
frame WLTRG { light WALLTORCH }
frame WLTRH { light WALLTORCH }
}
Object BoAWallTorch2
{
frame WLTRI { light WALLTORC2 }
frame WLTRJ { light WALLTORC2 }
frame WLTRK { light WALLTORC2 }
frame WLTRL { light WALLTORC2 }
frame WLTRM { light WALLTORC2 }
frame WLTRN { light WALLTORC2 }
frame WLTRO { light WALLTORC2 }
frame WLTRP { light WALLTORC2 }
}
Object BoAWallTorch3
{
frame WLTRQ { light WALLTORC3 }
frame WLTRR { light WALLTORC3 }
frame WLTRS { light WALLTORC3 }
frame WLTRT { light WALLTORC3 }
frame WLTRU { light WALLTORC3 }
frame WLTRV { light WALLTORC3 }
frame WLTRW { light WALLTORC3 }
frame WLTRX { light WALLTORC3 }
}
FlickerLight2 CREPLIT1
{
Color 1.00 0.69 0.48
Size 32
SecondarySize 48
Interval 0.3
Offset 0 8 0
Attenuate 1
}
FlickerLight2 CREPLIT2
{
Color 0.90 0.49 0.28
Size 16
SecondarySize 24
Interval 0.3
Offset 0 2 0
Attenuate 1
}
PointLight SPOTLITE
{
Color 1.00 0.93 0.78
Size 48
Offset 0 48 16
Attenuate 1
}
PointLight SIGNLRED
{
Color 1.0 0.0 0.0
Size 64
Offset 0 136 0
DontLightSelf 1
Attenuate 1
}
PointLight SIGNLYEL
{
Color 1.0 1.0 0.0
Size 64
Offset 0 132 0
DontLightSelf 1
Attenuate 1
}
PointLight SIGNLGRN
{
Color 0.0 1.0 0.0
Size 64
Offset 0 128 0
DontLightSelf 1
Attenuate 1
}
//PROPS - INDUSTRIAL//
PulseLight BOARBRL1
{
Color 0.6 0.0 0.6
Size 16
SecondarySize 30
Interval 1.2
Offset 0 8 0
DontLightSelf 1
Attenuate 1
}
Object RadioactiveBarrel
{
frame MDLA { light BOARBRL1}
}
PulseLight BOARBRL5
{
Color 0.0 1.0 0.6
Size 16
SecondarySize 30
Interval 1.2
Offset 0 32 0
DontLightSelf 1
Attenuate 1
}
Object GasDrum
{
frame MDLA { light BOARBRL5}
}
PulseLight BOARBRL2
{
Color 0.7 0.0 0.7
Size 32
SecondarySize 64
Interval 1.2
Offset 0 32 0
DontLightSelf 0
Attenuate 1
}
Object MutantSubjectWarped
{
frame ALMU { light BOARBRL2}
}
//PROPS - TECH//
FlickerLight2 TESLIT1
{
Color 0.7 0.5 1.0
Size 44
SecondarySize 48
Interval 0.1
Offset 0 48 0
DontLightSelf 1
Attenuate 1
}
FlickerLight2 TESLIT2
{
Color 0.6 0.4 1.0
Size 28
SecondarySize 32
Interval 0.1
Offset 0 32 0
DontLightSelf 1
Attenuate 1
}
//ITEMS - KEYS//
PointLight BOABKEY
{
Color 0.8 0.8 0.8
Size 16
Offset 0 4 0
Attenuate 1
}
PointLight BOABKEY2
{
Color 0.0 0.1 0.7
Size 16
Offset 0 4 0
Attenuate 1
}
PointLight BOAYKEY
{
Color 0.8 0.8 0.0
Size 16
Offset 0 4 0
Attenuate 1
}
PointLight BOARKEY
{
Color 0.8 0.2 0.2
Size 16
Offset 0 4 0
Attenuate 1
}
PointLight BOAGKEY
{
Color 0.2 0.8 0.0
Size 16
Offset 0 4 0
Attenuate 1
}
PointLight BOAPKEY
{
Color 0.8 0.0 0.8
Size 16
Offset 0 4 0
Attenuate 1
}
PointLight BOACKEY
{
Color 0.2 0.6 0.8
Size 16
Offset 0 4 0
Attenuate 1
}
PulseLight BoAGenericKey
{
Color 0.3 0.3 0.4
Size 6
SecondarySize 18
Interval 2
Offset 0 4 0
Attenuate 1
}
//TREASURES//
PointLight COINLITE
{
Color 0.86 0.75 0.0
Size 8
Offset 0 0 0
Attenuate 1
}
PointLight BAGCLITE
{
Color 1.00 0.89 0.0
Size 12
Offset 0 0 0
Attenuate 1
}
PointLight TRESLITE
{
Color 1.0 0.8 0.0