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sndinfo.chats
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sndinfo.chats
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///////////
//CHATTER//
///////////
//Miller
miller/idle1 "sounds/chatter/miller/miller_idle1.ogg"
miller/idle2 "sounds/chatter/miller/miller_idle2.ogg"
miller/idle3 "sounds/chatter/miller/miller_idle3.ogg"
$pitchshift miller/idle1 0
$pitchshift miller/idle2 0
$pitchshift miller/idle3 0
$random miller/idle { miller/idle1 miller/idle2 miller/idle3 }
$rolloff miller/idle 128 670
miller/greet "sounds/chatter/miller/miller_greet1.ogg"
$pitchshift miller/greet 0
$rolloff miller/greet 128 670
//Black guy
blackguy/greet1 "sounds/chatter/blackguy/bg_greet1.ogg"
blackguy/greet2 "sounds/chatter/blackguy/bg_greet2.ogg"
blackguy/greet3 "sounds/chatter/blackguy/bg_greet3.ogg"
$pitchshift blackguy/greet1 0
$pitchshift blackguy/greet2 0
$pitchshift blackguy/greet3 0
$random blackguy/greet { blackguy/greet1 blackguy/greet2 blackguy/greet3 }
$rolloff blackguy/greet 128 670
//Prof. Gutenberg
gutenberg/greet "sounds/chatter/gutenberg/gutenberg_greet1.ogg"
$pitchshift gutenberg/greet 0
$rolloff gutenberg/greet 128 670
//ALLIED 1 (British)
allied1/idle1 "sounds/chatter/allied1/allied1_idle1.ogg"
allied1/idle2 "sounds/chatter/allied1/allied1_idle2.ogg"
allied1/idle3 "sounds/chatter/allied1/allied1_idle3.ogg"
$pitchshift allied1/idle1 0
$pitchshift allied1/idle2 0
$pitchshift allied1/idle3 0
$random allied1/idle { allied1/idle1 allied1/idle2 allied1/idle3 }
$rolloff allied1/idle 128 670
allied1/greet1 "sounds/chatter/allied1/allied1_greet1.ogg"
allied1/greet2 "sounds/chatter/allied1/allied1_greet2.ogg"
allied1/greet3 "sounds/chatter/allied1/allied1_greet3.ogg"
$pitchshift allied1/greet1 0
$pitchshift allied1/greet2 0
$pitchshift allied1/greet3 0
$random allied1/greet { allied1/greet1 allied1/greet2 allied1/greet3 }
$rolloff allied1/greet 128 670
//ALLIED 2 (British)
allied2/idle1 "sounds/chatter/allied2/allied2_idle1.ogg"
allied2/idle2 "sounds/chatter/allied2/allied2_idle2.ogg"
allied2/idle3 "sounds/chatter/allied2/allied2_idle3.ogg"
$pitchshift allied2/idle1 0
$pitchshift allied2/idle2 0
$pitchshift allied2/idle3 0
$random allied2/idle { allied2/idle1 allied2/idle2 allied2/idle3 }
$rolloff allied2/idle 128 670
allied2/greet1 "sounds/chatter/allied2/allied2_greet1.ogg"
allied2/greet2 "sounds/chatter/allied2/allied2_greet2.ogg"
allied2/greet3 "sounds/chatter/allied2/allied2_greet3.ogg"
$pitchshift allied2/greet1 0
$pitchshift allied2/greet2 0
$pitchshift allied2/greet3 0
$random allied2/greet { allied2/greet1 allied2/greet2 allied2/greet3 }
$rolloff allied2/greet 128 670
//ALLIED 3 (US)
allied3/greet "sounds/chatter/allied3/allied3_greet1.ogg"
$pitchshift allied3/greet 0
$rolloff allied3/greet 128 670
//AXIS idle chatter
axis1/idle1 "sounds/chatter/axis1/axis1_idle1.ogg"
axis1/idle2 "sounds/chatter/axis1/axis1_idle2.ogg"
axis1/idle3 "sounds/chatter/axis1/axis1_idle3.ogg"
axis1/idle4 "sounds/chatter/axis1/axis1_idle4.ogg"
axis1/idle5 "sounds/chatter/axis1/axis1_idle5.ogg"
axis1/idle6 "sounds/chatter/axis1/axis1_idle6.ogg"
axis1/idle7 "sounds/chatter/axis1/axis1_idle7.ogg"
axis1/idle8 "sounds/chatter/axis1/axis1_idle8.ogg"
axis1/idle9 "sounds/chatter/axis1/axis1_idle9.ogg"
axis1/idle10 "sounds/chatter/axis1/axis1_idle10.ogg"
axis1/idle11 "sounds/chatter/axis1/axis1_idle11.ogg"
axis1/idle12 "sounds/chatter/axis1/axis1_idle12.ogg"
axis1/idle13 "sounds/chatter/axis1/axis1_idle13.ogg"
axis1/idle14 "sounds/chatter/axis1/axis1_idle14.ogg"
axis1/idle15 "sounds/chatter/axis1/axis1_idle15.ogg"
axis1/idle16 "sounds/chatter/axis1/axis1_idle16.ogg"
axis1/idle17 "sounds/chatter/axis1/axis1_idle17.ogg"
$random axis1/idle { axis1/idle1 axis1/idle2 axis1/idle3 axis1/idle4 axis1/idle5 axis1/idle6 axis1/idle7 axis1/idle8 axis1/idle9 axis1/idle10 axis1/idle11 axis1/idle12 axis1/idle13 axis1/idle14 axis1/idle15 axis1/idle16 axis1/idle17 }
$rolloff axis1/idle 128 700
$pitchshift axis1/idle 7
//AXIS player seen sounds
axis1/sighted1 "sounds/chatter/axis1/axis1_sighted1.ogg"
axis1/sighted2 "sounds/chatter/axis1/axis1_sighted2.ogg"
axis1/sighted3 "sounds/chatter/axis1/axis1_sighted3.ogg"
axis1/sighted4 "sounds/chatter/axis1/axis1_sighted4.ogg"
axis1/sighted5 "sounds/chatter/axis1/axis1_sighted5.ogg"
axis1/sighted6 "sounds/chatter/axis1/axis1_sighted6.ogg"
axis1/sighted7 "sounds/chatter/axis1/axis1_sighted7.ogg"
axis1/sighted8 "sounds/chatter/axis1/axis1_sighted8.ogg"
axis1/sighted9 "sounds/chatter/axis1/axis1_sighted9.ogg"
axis1/sighted10 "sounds/chatter/axis1/axis1_sighted10.ogg"
axis1/sighted11 "sounds/chatter/axis1/axis1_sighted11.ogg"
axis1/sighted12 "sounds/chatter/axis1/axis1_sighted12.ogg"
$random axis1/sighted { axis1/sighted1 axis1/sighted2 axis1/sighted3 axis1/sighted4 axis1/sighted5 axis1/sighted6 axis1/sighted7 axis1/sighted8 axis1/sighted9 axis1/sighted10 axis1/sighted11 axis1/sighted12 }
$rolloff axis1/sighted 128 700
$pitchshift axis1/sighted 7
//AXIS loosing player sounds
axis1/target_not_seen1 "sounds/chatter/axis1/axis1_target_not_seen1.ogg"
axis1/target_not_seen2 "sounds/chatter/axis1/axis1_target_not_seen2.ogg"
axis1/target_not_seen3 "sounds/chatter/axis1/axis1_target_not_seen3.ogg"
axis1/target_not_seen4 "sounds/chatter/axis1/axis1_target_not_seen4.ogg"
axis1/target_not_seen5 "sounds/chatter/axis1/axis1_target_not_seen5.ogg"
axis1/target_not_seen6 "sounds/chatter/axis1/axis1_target_not_seen6.ogg"
axis1/target_not_seen7 "sounds/chatter/axis1/axis1_target_not_seen7.ogg"
axis1/target_not_seen8 "sounds/chatter/axis1/axis1_target_not_seen8.ogg"
axis1/target_not_seen9 "sounds/chatter/axis1/axis1_target_not_seen9.ogg"
axis1/target_not_seen10 "sounds/chatter/axis1/axis1_target_not_seen10.ogg"
axis1/target_not_seen11 "sounds/chatter/axis1/axis1_target_not_seen11.ogg"
axis1/target_not_seen12 "sounds/chatter/axis1/axis1_target_not_seen12.ogg"
axis1/target_not_seen13 "sounds/chatter/axis1/axis1_target_not_seen13.ogg"
axis1/target_not_seen14 "sounds/chatter/axis1/axis1_target_not_seen14.ogg"
axis1/target_not_seen15 "sounds/chatter/axis1/axis1_target_not_seen15.ogg"
axis1/target_not_seen16 "sounds/chatter/axis1/axis1_target_not_seen16.ogg"
axis1/target_not_seen17 "sounds/chatter/axis1/axis1_target_not_seen17.ogg"
$random axis1/target_not_seen { axis1/target_not_seen1 axis1/target_not_seen2 axis1/target_not_seen3 axis1/target_not_seen4 axis1/target_not_seen5 axis1/target_not_seen6 axis1/target_not_seen7 axis1/target_not_seen8 axis1/target_not_seen9 axis1/target_not_seen10 axis1/target_not_seen11 axis1/target_not_seen12 axis1/target_not_seen13 axis1/target_not_seen14 axis1/target_not_seen15 axis1/target_not_seen16 axis1/target_not_seen17 }
$rolloff axis1/target_not_seen 128 700
$pitchshift axis1/target_not_seen 7
//FatSinger scream
FATSCREM FATSCREM
//Concentration Camp NPCs
cough1 cough1
cough2 cough2
$random camp/cough {cough1 cough2}
//Random AXIS chatters
chatter/axis1 axrc1
chatter/axis2 axrc2
chatter/axis3 axrc3
chatter/axis4 axrc4
chatter/axis5 axrc5
chatter/axis6 axrc6
chatter/axis7 axrc7
chatter/axis8 axrc8
chatter/axis9 axrc9
chatter/axis10 axrc10
chatter/axis11 axrc11
chatter/axis12 axrc12
chatter/axis13 axrc13
chatter/axis14 axrc14
chatter/axis15 axrc15
chatter/axis16 axrc16
chatter/axis17 axrc17
chatter/axis18 axrc18
chatter/axis19 axrc19
chatter/axis20 axrc20
chatter/axis21 axrc21
chatter/axis22 axrc22
chatter/axis23 axrc23
chatter/axis24 axrc24
$random CHATTER_AXIS { chatter/axis1 chatter/axis2 chatter/axis3 chatter/axis4 chatter/axis5 chatter/axis6 chatter/axis7 chatter/axis8 chatter/axis9 chatter/axis10 chatter/axis11 chatter/axis12 chatter/axis13 chatter/axis14 chatter/axis15 chatter/axis16 chatter/axis17 chatter/axis18 chatter/axis19 chatter/axis20 chatter/axis21 chatter/axis22 chatter/axis23 chatter/axis24 }
// Spy attention grab
spy/pssst pssst
$random spy/attention { spy/pssst }