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sndinfo.props
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sndinfo.props
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/////////
//PROPS//
/////////
FLSHFALL FLSHFALL
FLSHLOP1 FLSHLOP1
FLSHLOP2 FLSHLOP2
$random flesh/loop { FLSHLOP1 FLSHLOP2 }
$limit flesh/loop 1
FLSHSTP1 FLSHSTP1
FLSHSTP2 FLSHSTP2
$random flesh/stop { FLSHSTP1 FLSHSTP2 }
FLSHRIP1 FLSHRIP1
FLSHRIP2 FLSHRIP2
FLSHRIP3 FLSHRIP3
FLSHRIP4 FLSHRIP4
$random flesh/ribs { FLSHRIP1 FLSHRIP2 FLSHRIP3 FLSHRIP4 }
$limit flesh/ribs 1
BREAD1 BREAD1
BREAD2 BREAD2
BREAD3 BREAD3
$random bread/crumbs { BREAD1 BREAD2 BREAD3 }
$limit bread/crumbs 1
//CreepyRift related sounds
//CreepyRiftSpawner
creepyrift/active DRFTACT
creepyrift/fire DRFTFIRE
creepyrift/hit DRFTHIT
creepyrift/loop DRFTLOOP
creepyrift/short DRFTSPWN
//Damned Soul
DSDAMND1 DSDAMND1
DSDAMND2 DSDAMND2
DSDAMND3 DSDAMND3
DSDAMND4 DSDAMND4
$random creepy/moans { DSDAMND1 DSDAMND2 DSDAMND3 DSDAMND4 }
$limit creepy/moans 0
//Soul Pickup
DSSLPU DSSLPU
//CreepyGhost
creepy/born SPIRBORN
SPIRDIE SPIRDIE
SPIRDI2 SPIRDI2
SPIRDI3 SPIRDI3
$random creepy/dies { SPIRDIE SPIRDI2 SPIRDI3 }
$limit creepy/dies 0
//CreepyScreams
scrm1 scrm1
scrm2 scrm2
scrm3 scrm3
scrm4 scrm4
scrm5 scrm5
scrm6 scrm6
scrm7 scrm7
scrm8 scrm8
scrm9 scrm9
scrm10 scrm10
scrm11 scrm11
scrm12 scrm12
scrm13 scrm13
scrm14 scrm14
scrm15 scrm15
scrm16 scrm16
scrm17 scrm17
scrm18 scrm18
scrm19 scrm19
scrm20 scrm20
scrm21 scrm21
scrm22 scrm22
scrm23 scrm23
scrm24 scrm24
scrm25 scrm25
scrm26 scrm26
scrm27 scrm27
scrm28 scrm28
scrm29 scrm29
scrm30 scrm30
scrm31 scrm31
scrm32 scrm32
scrm33 scrm33
scrm34 scrm34
scrm35 scrm35
scrm36 scrm36
scrm37 scrm37
scrm38 scrm38
scrm39 scrm39
scrm40 scrm40
scrm41 scrm41
scrm42 scrm42
scrm43 scrm43
scrm44 scrm44
scrm45 scrm45
scrm46 scrm46
scrm47 scrm47
scrm48 scrm48
scrm49 scrm49
scrm50 scrm50
scrm51 scrm51
scrm52 scrm52
scrm53 scrm53
scrm54 scrm54
scrm55 scrm55
scrm56 scrm56
scrm57 scrm57
scrm58 scrm58
scrm59 scrm59
$random creepy/screams { scrm1 scrm2 scrm3 scrm4 scrm5 scrm6 scrm7 scrm8 scrm9 scrm10 scrm11 scrm12 scrm13 scrm14 scrm15 scrm16 scrm17 scrm18 scrm19 scrm20
scrm21 scrm22 scrm23 scrm24 scrm25 scrm26 scrm27 scrm28 scrm29 scrm30 scrm31 scrm32 scrm33 scrm34 scrm35 scrm36 scrm37 scrm38 scrm39 scrm40 scrm41
scrm42 scrm43 scrm44 scrm45 scrm46 scrm47 scrm48 scrm49 scrm50 scrm51 scrm52 scrm53 scrm54 scrm55 scrm56 scrm57 scrm58 scrm59}
$limit creepy/screams 0
//Breaking Glass (small)
GLSBRK01 GLSBRK01
//Breaking Metal
METALD1 METALD1
METALD2 METALD2
METALD3 METALD3
METALD4 METALD4
METALD5 METALD5
METALD6 METALD6
METALBRK METALBRK
DSCLANG DSCLANG
$random debris/metals {METALD1 METALD2 METALD3 METALD4 METALD5 METALD6 METALBRK DSCLANG}
//Breaking Wood
WOODBRK WOODBRK
//Breaking Grass (ahah "breaking")
GRASBRK1 GRASBRK1
GRASBRK2 GRASBRK2
GRASBRK3 GRASBRK3
$random GRASBRKS {GRASBRK1 GRASBRK2 GRASBRK3 }
//Walltorch
Ignite torch2
//Bell
BellRing bellrng
//Jukebox Changer sound
JKBX_CHG JKBX_CHG
//Black Cat
cat/meow1 CATMEOW1
cat/meow2 CATMEOW2
$random cat/meows { cat/meow1 cat/meow2 }
cat/hiss CATHISS
cat/purr CATPURR
//Zap
ZAP1 ZAP1
ZAP2 ZAP2
ZAP3 ZAP3
$random zap/dream { ZAP1 ZAP2 ZAP3 }
//Shit
SHITHPNS SHITHPNS
//Toilet
toilet/death WCBREAK
toilet/broken WCFLOW
toilet/flush WCFLUSH
//Jazz Jackrabbit
jazz/pain dsjazzpn
jazz/death dsjazzdt
//Viper aircraft
viper/flyby1 dsviper1
viper/flyby2 dsviper2
$random viper/flyby { viper/flyby1 viper/flyby2 }
//UFO
UFOEXPL UFOEXPL
ufolnch ufolnch
UFOFLYBY UFOFLYBY
EARRING EARRING
//Phonecall
PHONECAL PHONECAL
PHONETL2 PHONETL2
PHONETL1 PHONETL1
$random PHONETLK { PHONETL1 PHONETL2 }
//Treasure
treasure/chest T_CHEST
treasure/cross T_CROSS
treasure/crown T_CROWN
treasure/cup T_CUP
treasure/pickup DSTRESUP
treasure/locked DSLOCKD
supplychest/open SPBXOPEN
//Picklock
picklock/locked CLST_OP
//Safe
safe/dial safedial
safe/open safeopen
safe/locked safelock
//Skullkey
key/skullkey SKKEYPK
//Spear of Destiny
misc/spearofdestiny GOTSPEAR
//Hydrant
hydrant/death WCBREAK
hydrant/broken WCFLOW
//Mine Cart Moving
cartstop cartstop
CARTROLL CARTROLL
CARTROL0 CARTROLL
CARTROL1 CARTROL1
CARTROL2 CARTROL2
CARTROL3 CARTROL3
CARTROL4 CARTROL4
CARTSQUE CARTSQUE
$singular CARTROLL
$singular CARTROL0
$singular CARTROL1
$singular CARTROL2
$singular CARTROL3
$singular CARTROL4
$limit CARTSQUE 2
$pitchshift CARTSQUE 7
//Radioactive Barrel
radioactivebarrel/detected DSDETECT
//Chandelier
DSCHAFIR DSCHAFIR
//Forcefield Zap
forcefield/zap FFIELD
//RTCWClock
ctick1 ctick1
ctick2 ctick2
ctick3 ctick3
$random oldclock/tick { ctick1 ctick2 ctick3 }
$pitchshift ctick1 0
$pitchshift ctick2 0
$pitchshift ctick3 0
$volume oldclock/tick 0.2
$rolloff oldclock/tick 32 450
oldclock/chime cchime
$pitchshift oldclock/chime 0
$limit oldclock/chime 1
$volume oldclock/chime 0.5
$rolloff oldclock/chime 32 600
//U-Boat engine
uboat/engine uboateng
//Lava Cauldron
LavaCauldron/Loop DSLAVLOP
//Ceramic Potery
Pot/Break POTBRK
//Bubbles
SND_BOIL SND_BOIL
SND_LAVA SND_LAVA
//Rolling boulders
Boulder/Roll DSBOLROL
Boulder/Stop DSBOLSTP
//SFX Fire
SFX/FireStart FIRESTRT
SFX/FireLoop1 FIRELOP1
SFX/FireLoop2 FIRELOP2
SFX/FireLoop3 FIRELOP3
SFX/FireDie FIREDIE
$limit SFX/FireStart 0
$limit SFX/FireLoop1 1
$limit SFX/FireLoop2 1
$limit SFX/FireLoop3 1
$limit SFX/FireDie 0
//Swarm
SFX/Buzz DSBUZZ
//Mine
MINEF MINEF
mine/player/launch ROPEHIT
//Falling Rock Hazard
misc/SRCRK1 srcrk1
misc/SRCRK2 srcrk2
//Ice Dart
IceFlight ICEDLOOP
IceHit ICEDHIT
IceFire ICEDFIR
//Nail Hazard Dart
NailHit dsnailht
NailHitBleed dsnailhb
NailFlight dsnailnf
$volume NailHit 0.4
$limit NailHit 12 256
//Spike Hazard
SpikeToggle DSSPIKTG
$volume SpikeToggle 0.3
//Lab Glasses
tubes/break TSTTB
//Detonator
DSDETON DSDETON //Detonator
DSDETOP DSDETOP //Detonator Place
//Treasure Chest
CHESTOPN CHESTOPN
//Astrostein Doors/Elevators
astrostein/dooropen astrdrop
astrostein/doorclose astrdrst
astrostein/liftstart dsdrcast
astrostein/liftstop dsdroast
//DSA1 Sequence for Doors
DSA1DR DSA1DR
//Teleport Fog Override
misc/teleporth dsteleph
misc/teleport1 dstelep1
misc/teleport2 dstelep2
$random misc/teleport { misc/teleport1 misc/teleport2 }
//Subway
subway/active SUBW_ACT
$limit subway/active 1
$rolloff subway/active 1024 2048
//Tesla Stuff
tesla/active ELCLOOP
$limit tesla/active 1
//Flapping Flag
flag/flap FLAPFLAG
//Moving Crate (Astrostein + Paper)
astrodrum_moving1 asdrmv01
astrodrum_moving2 asdrmv02
astrodrum_moving3 asdrmv03
$random astrodrum_moving { astrodrum_moving1 astrodrum_moving2 astrodrum_moving3 }
papercrate_moving1 pacrmv01
papercrate_moving2 pacrmv02
$random papercrate_moving { papercrate_moving1 papercrate_moving2 }
//Casino chips
CHIP6 CHIP6
CHIP1 CHIP1
CHIP2 CHIP2
CHIP3 CHIP3
CHIP4 CHIP4
CHIP5 CHIP5
$random casino/chips { CHIP1 CHIP2 CHIP3 CHIP4 CHIP5 }
$limit casino/chips 1
//Various
STEMLOOP STEMLOOP
FALLLIFT FALLLIFT
$rolloff world/spark 64 512 //mxd - where does this def is actually used? not defined anywhere in boa - ozy81
//Dooms related
brain/pain BOABOSPN
brain/death BOABOSDT
vile/raise DSEMPTY // Don't play the default archvile resurrection sound when healing... This is hard-coded into P_Thing_Raise.