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Flipper could have a wrapper, for example Flipper.ObjectMotor.new which could wrap over common Roblox objects, for example:
CFrame and Vector3 values
Color3 and ColorSequence values
...and so on
This would be pretty useful as I'm sure we all spend a lot of time writing Flipper maps for these kinds of thing, which creates a bunch of needless boilerplate. I think creating a new form of Motor would be the most idiomatic way of achieving this.
The text was updated successfully, but these errors were encountered:
Flipper could have a wrapper, for example
Flipper.ObjectMotor.new
which could wrap over common Roblox objects, for example:CFrame
andVector3
valuesColor3
andColorSequence
valuesThis would be pretty useful as I'm sure we all spend a lot of time writing Flipper maps for these kinds of thing, which creates a bunch of needless boilerplate. I think creating a new form of Motor would be the most idiomatic way of achieving this.
The text was updated successfully, but these errors were encountered: