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build.sh
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build.sh
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#!/bin/bash
#
# For more information, please see: http://software.sci.utah.edu
#
# The MIT License
#
# Copyright (c) 2015 Scientific Computing and Imaging Institute,
# University of Utah.
#
# License for the specific language governing rights and limitations under
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
##########################################################################
# Seg3D build script
#
# This script will configure Seg3D builds using CMake
# By default, the CMake generator will be Unix Makefiles,
# in which case, the project will automatically be built using make.
#
# If an Xcode project is specified using the --xcode-build flag,
# the project will be built using the command line utility xcodebuild.
#
# Shortcuts for setting up the default OS X SDK build target and
# architecture are also available.
##########################################################################
CMAKE_MAJOR_VERSION=3
CMAKE_MINOR_VERSION=0
CMAKE_PATCH_VERSION=2
CMAKE_VERSION="${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}"
CMAKE="cmake-${CMAKE_VERSION}"
OSX_TARGET_VERSION="10.8"
OSX_TARGET_VERSION_SDK="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk"
OSX_TARGET_ARCH="x86_64"
##########################################################################
# Helper functions
##########################################################################
printhelp() {
echo -e "build.sh: configure Seg3D with CMake and build with either GNU make or Xcode [OS X only]"
echo -e "--qt5=<dir>\t\tPath to Qt5 directory (use full path, will contain lib and bin subdirectories)\n"
echo -e "--debug\t\t\tBuilds Seg3D with debug symbols"
echo -e "--release\t\tBuilds Seg3D without debug symbols [default]"
echo -e "--verbose\t\tTurn on verbose build"
echo -e "--set-osx-version-min\tTarget a minimum Mac OS X version (currently ${OSX_TARGET_VERSION}, ${OSX_TARGET_ARCH}) [OS X only]"
echo -e "--xcode-build\t\tConfigure and build Xcode project against ALL_BUILD target [OS X only]"
echo -e "--cmake=<path to cmake>\t\tUse given CMake"
echo -e "--cmake-args=<cmake args>\t\tUse given CMake args"
echo -e "--documentation\t\tEnable building documentation (requires LaTeX)"
echo -e "--custom-build-dir=<dir>\t\tBuild in dir (use relative path)"
echo -e "-j#\t\t\tRuns # parallel make processes when building [GNU make only]"
echo -e "-D<var>:<type>=<value>\t\t\tDefine CMake variable."
echo -e "-?\t\t\tThis help"
exit 0
}
# will cause the script to bailout if the passed in command fails
try() {
echo $*
$*
if [[ $? != "0" ]]; then
echo -e "\n***ERROR in build script\nThe failed command was:\n$*\n"
exit 1
fi
}
trybuild() {
echo $*
$*
if [[ $? != "0" ]]; then
echo -e "Building Seg3D returned an error\n"
echo -e "Either the code failed to build properly or\n"
echo -e "the testing programs failed to complete without\n"
echo -e "every single test program passing the test.\n"
exit 1
fi
}
# functionally equivalent to try,
# but it prints a different error message
ensure() {
$* >& /dev/null
if [[ $? != "0" ]]; then
echo -e "\n***ERROR, $* is required but not found on this system\n"
exit 1
fi
}
get_cmake_version() {
local version=`$cmakebin --version | cut -d ' ' -f 3 | sed -e "s/[^[:digit:].]//g"`
echo "$version"
}
# Try to find a version of cmake
find_cmake() {
if [[ ! -e $cmakebin ]]; then
cmakebin=`which cmake`
fi
download=0
#if it is not found
if [[ ! -e $cmakebin ]]; then
download=1
else
# see if cmake is up-to-date
version=$(get_cmake_version)
echo "$cmakebin version $version found"
major_version=${version:0:1}
minor_version=${version:2:1}
if [[ $major_version -le $CMAKE_MAJOR_VERSION && $minor_version -lt $CMAKE_MINOR_VERSION ]] ; then
download=1
fi
fi
if [[ $download -eq 1 ]]; then
# then look for our own copy made by this script previously
cmakebin=$DIR/cmake/local/bin/cmake
try mkdir -p $DIR/cmake/
try cd $DIR/cmake
if [[ -e $cmakebin ]]; then
# see if local cmake install is compatible
version=$(get_cmake_version)
echo "$cmakebin version $version found"
major_version=${version:0:1}
minor_version=${version:2:1}
if [[ $major_version -ge $CMAKE_MAJOR_VERSION && $minor_version -ge $CMAKE_MINOR_VERSION ]] ; then
download=0
fi
fi
if [[ $download -eq 1 ]]; then
# try to download and build our own copy in local
try $getcommand http://www.cmake.org/files/v${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}/${CMAKE}.tar.gz
try tar xvzf ${CMAKE}.tar.gz
try cd $CMAKE
try ./bootstrap --prefix="${DIR}/cmake/local"
try make $makeflags
try make install
fi
fi
echo "cmakebin=$cmakebin"
ensure $cmakebin --version
}
##########################################################################
# Build configure functions
##########################################################################
# handle both types of OS X generators
configure_seg3d_osx() {
local build_opts=$@
if [[ $setosxmin -eq 1 ]]; then
build_opts="${build_opts} -DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=${OSX_TARGET_VERSION} -DCMAKE_OSX_SYSROOT:PATH=${OSX_TARGET_VERSION_SDK} -DCMAKE_OSX_ARCHITECTURES:STRING=${OSX_TARGET_ARCH}"
fi
if [[ $xcodebuild -eq 1 ]]; then
try $cmakebin $DIR/Superbuild -G Xcode $build_opts $cmakeargs
else
configure_seg3d_make $build_opts
fi
}
# generic Unix makefile build
configure_seg3d_make() {
local build_opts=$@
build_opts="${build_opts} -DCMAKE_BUILD_TYPE:STRING=${buildtype} -DCMAKE_VERBOSE_MAKEFILE:BOOL=${verbosebuild}"
try $cmakebin $DIR/Superbuild $build_opts $cmakeargs
}
configure_seg3d() {
if [[ ! -d $builddir ]]; then
echo "Creating build directory $builddir"
try mkdir -p $builddir
fi
try cd $builddir
local COMMON_BUILD_OPTS="-DBUILD_DOCUMENTATION:BOOL=$documentation -DQt5_PATH:PATH=$qt5dir"
if [[ $osx -eq 1 ]]; then
configure_seg3d_osx $COMMON_BUILD_OPTS
else
configure_seg3d_make $COMMON_BUILD_OPTS
fi
}
##########################################################################
# Build functions
##########################################################################
build_seg3d_make() {
echo "Building SCIRun using make..."
trybuild make $makeflags
}
build_seg3d_xcode() {
echo "Building SCIRun using Xcode..."
trybuild xcodebuild -project Seg3D.xcodeproj -target ALL_BUILD -configuration $buildtype
}
build_seg3d() {
local cwd=`pwd`
if [[ $builddir != $cwd ]]; then
try cd $builddir
fi
if [[ $xcodebuild -eq 1 ]]; then
build_seg3d_xcode
else
build_seg3d_make
fi
}
##########################################################################
# build.sh script execution starts here
##########################################################################
export DIR=`pwd`
linux=0
osx=0
platform=`uname`
if [[ $platform =~ [dD]arwin ]]; then
getcommand="curl -OL"
osx=1
echo "Build platform is OS X."
elif [[ $platform =~ [lL]inux ]]; then
# TODO: could also try lsb_release (if available) to attempt to identify distro
getcommand="wget"
linux=1
echo "Build platform is Linux."
else
echo "Unsupported system. Please run on OS X or Linux"
exit 1
fi
buildtype="Release"
makeflags=
cmakeflags=
cmakebin=
cmakeargs=
setosxmin=0
verbosebuild="OFF"
builddir="$DIR/bin"
qt5dir=
xcodebuild=0
documentation="OFF"
echo "Parsing arguments..."
while [[ $1 != "" ]]; do
case "$1" in
--debug)
buildtype="Debug";;
--release)
buildtype="Release";;
--set-osx-version-min)
if [[ $osx -eq 1 ]]; then
setosxmin=1
else
echo "WARNING: Only OS X supports the --set-osx-version-min flag."
fi;;
--verbose)
verbosebuild="ON";;
--cmake=*)
cmakebin=`echo $1 | cut -c 9-`;;
--cmake-args=*)
cmakeargs=`echo $1 | cut -c 14-`;;
--custom-build-dir=*)
dirarg=`echo $1 | cut -c 20-`
first_char=${dirarg:0:1}
last_char=${dirarg: -1:1}
if [[ $first_char == '/' ]]; then
builddir=$dirarg
else
if [[ $last_char == '/' ]]; then
builddir="${DIR}${dirarg}"
else
builddir="${DIR}/${dirarg}"
fi
fi;;
--qt5=*)
dirarg=`echo $1 | cut -c 7-`
qt5dir=$dirarg;;
--xcode-build)
if [[ $osx -eq 1 ]]; then
xcodebuild=1
else
echo "WARNING: Only OS X supports the --xcode-build flag."
fi;;
--documentation)
documentation="ON";;
-j*)
makeflags="${makeflags} $1";;
-D*)
cmakeflags="${cmakeflags} $1";;
-?|--?|-help|--help)
printhelp;;
*)
echo "WARNING: \'$1\' parameter ignored";;
esac
shift 1
done
cmakeargs="${cmakeargs} ${cmakeflags}"
if [[ ! -z $cmakebin ]]; then
echo "Using CMake: $cmakebin"
fi
echo "CMake args: $cmakeargs"
echo "Make Flags: $makeflags"
if [[ $xcodebuild -eq 0 ]]; then
# ensure make is on the system
ensure make --version
echo "Build Type: $buildtype"
else
ensure xcodebuild -version
echo "Generating Xcode project"
fi
find_cmake
configure_seg3d
build_seg3d