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Another thought: A test-bench has to provide the controller with all necessary inputs. Meaning: one set of joint-states, and one set of goals. I do not have a clean story for the latter, yet.
Something like an aggregated topic over which semantically annotated goals and percepts come in would be nice. Also, the controllers should then really define their inputs with names attached. Maybe even adding declaration of input-vector3, input-rotation, and input-frame would be desirable.
Would have been nice when I coded a buggy pouring controller. I dream about an interactive shell.
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