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game_menu.rb
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game_menu.rb
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require_relative 'menu'
# Game menu
class GameMenu < Menu
FIRST_TURN_STRUCTURE = {
'1' => {
name: 'Hit',
action: :handle_hit
},
'2' => {
name: 'Stand',
action: :handle_stand
},
'3' => {
name: 'Showdown',
action: :open_cards
},
'0' => {
name: 'Quit Game',
action: :exit!
}
}.freeze
SECOND_TURN_STRUCTURE = {
'1' => {
name: 'Hit',
action: :handle_hit
},
'2' => {
name: 'Showdown',
action: :open_cards
},
'0' => {
name: 'Quit Game',
action: :close!
}
}.freeze
def initialize(table)
@table = table
end
def title
"Round ##{@table.round} - Your turn:"
end
def items
return SECOND_TURN_STRUCTURE if @table.second_turn?
FIRST_TURN_STRUCTURE
end
private
def handle_hit
close!
@table.hit
end
def handle_stand
close!
@table.stand
end
def open_cards
close!
@table.open_cards
end
end