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game_in_2_3.m
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game_in_2_3.m
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function varargout = game_in_2_3(varargin)
% GAME_IN_2_3 MATLAB code for game_in_2_3.fig
% GAME_IN_2_3, by itself, creates a new GAME_IN_2_3 or raises the existing
% singleton*.
%
% H = GAME_IN_2_3 returns the handle to a new GAME_IN_2_3 or the handle to
% the existing singleton*.
%
% GAME_IN_2_3('CALLBACK',hObject,eventData,handles,...) calls the local
% function named CALLBACK in GAME_IN_2_3.M with the given input arguments.
%
% GAME_IN_2_3('Property','Value',...) creates a new GAME_IN_2_3 or raises the
% existing singleton*. Starting from the left, property value pairs are
% applied to the GUI before game_in_2_3_OpeningFcn gets called. An
% unrecognized property name or invalid value makes property application
% stop. All inputs are passed to game_in_2_3_OpeningFcn via varargin.
%
% *See GUI Options on GUIDE's Tools menu. Choose "GUI allows only one
% instance to run (singleton)".
%
% See also: GUIDE, GUIDATA, GUIHANDLES
% Edit the above text to modify the response to help game_in_2_3
% Last Modified by GUIDE v2.5 04-Jun-2019 23:10:32
% Begin initialization code - DO NOT EDIT
gui_Singleton = 1;
gui_State = struct('gui_Name', mfilename, ...
'gui_Singleton', gui_Singleton, ...
'gui_OpeningFcn', @game_in_2_3_OpeningFcn, ...
'gui_OutputFcn', @game_in_2_3_OutputFcn, ...
'gui_LayoutFcn', [] , ...
'gui_Callback', []);
if nargin && ischar(varargin{1})
gui_State.gui_Callback = str2func(varargin{1});
end
if nargout
[varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
else
gui_mainfcn(gui_State, varargin{:});
end
% End initialization code - DO NOT EDIT
% --- Executes just before game_in_2_3 is made visible.
function game_in_2_3_OpeningFcn(hObject, eventdata, handles, varargin)
% This function has no output args, see OutputFcn.
% hObject handle to figure
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% varargin command line arguments to game_in_2_3 (see VARARGIN)
% Choose default command line output for game_in_2_3
handles.output = hObject;
a=imread('¬P¬P¶°¹Î2.png');
image(a);
global counter;
counter = 0;
% Update handles structure
guidata(hObject, handles);
% UIWAIT makes game_in_2_3 wait for user response (see UIRESUME)
% uiwait(handles.figure1);
% --- Outputs from this function are returned to the command line.
function varargout = game_in_2_3_OutputFcn(hObject, eventdata, handles)
% varargout cell array for returning output args (see VARARGOUT);
% hObject handle to figure
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% Get default command line output from handles structure
varargout{1} = handles.output;
% --- Executes on button press in pushbutton1.
function pushbutton1_Callback(hObject, eventdata, handles)
% hObject handle to pushbutton1 (see GCBO)
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
global counter;
counter = counter+1;
if counter==1
close
ball1_2
end