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The internal footprint the 2600 core implements is based on 238 lines instead of 240, causing the set labels for vertical integer scaling to improperly stretch the graphics based on 240 lines. The current workaround is to multiply 238 for the integer you want and use that as a custom vertical scale. Example:
238 x 5 = 1190, so you have to use 1190 for perfect 5x vertical instead of 1200.
The text was updated successfully, but these errors were encountered:
Firebrandx
changed the title
Atari 2600 core scaling bug:
Atari 2600 vertical scaling bug:
Dec 18, 2020
The internal footprint the 2600 core implements is based on 238 lines instead of 240, causing the set labels for vertical integer scaling to improperly stretch the graphics based on 240 lines. The current workaround is to multiply 238 for the integer you want and use that as a custom vertical scale. Example:
238 x 5 = 1190, so you have to use 1190 for perfect 5x vertical instead of 1200.
The text was updated successfully, but these errors were encountered: