Why is the bench
example so slow?
#494
feelingsonice
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You may want to do your own profiling, but last time I looked, the following were the main factors. This was some time ago, so my memory might not be totally correct or might be outdated.
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Why is the
bench
example so slow despite Frustum Culling enabled? I understand that the map size is 1280 x 1280 but my understanding is that Frustum Culling will only render the tiles that are within the camera's view?If there's no way around this performance slow down then what's the suggestion for larger maps? Is it to do chunking?
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