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Right now I have a project that's loading a single tileset atlas image with all of the tiles for my tilemap. I'd like to take a next step and animate the tiles, but I'm not sure how exactly to handle that. The existing animation example I think is assuming all tiles and their animations are on a single tileset atlas, but for me that would be a pretty unwieldy texture to manage.
If I switch to texture collections, where each texture in a collection is an atlas for the AnimatedTile, does that just work?
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Right now I have a project that's loading a single tileset atlas image with all of the tiles for my tilemap. I'd like to take a next step and animate the tiles, but I'm not sure how exactly to handle that. The existing animation example I think is assuming all tiles and their animations are on a single tileset atlas, but for me that would be a pretty unwieldy texture to manage.
If I switch to texture collections, where each texture in a collection is an atlas for the AnimatedTile, does that just work?
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