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Vehicles: Implement "mount/unmount vehicle" #3

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MeFisto94 opened this issue Dec 20, 2023 · 1 comment
Open

Vehicles: Implement "mount/unmount vehicle" #3

MeFisto94 opened this issue Dec 20, 2023 · 1 comment

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@MeFisto94
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  • Add a new packet that is sent when entering and leaving a vehicle
  • This needs to build upon Client: Entity Back Reference on NetworkedEntityId #2, so it can actually send an enter packet instead of force-spawning
  • The current behavior of only spawning the entity should also send the new entering packet right after
  • When the client receives a relayed "mount vehicle" packet for other entities, the NPCs should also take a seat.
  • Backend may need to understand that to stop teleporting the NPC in that case
@MeFisto94
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Unmounting a vehicle is already implemented, but without an entity id, since it still lacks #2

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