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To-Do.txt
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To-Do.txt
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Things to do:
- Make Donu/Deca and Awakened One harder
- Decide what to do with Neow Linked Bonuses and fix them
Merge custom doesn't turn off after a run
Merge cards discard themsevles after the first card is done, before the effects happen?!
Neow can still double up bonuses (fairly often?!)
Neow sometimes doesn't register a penalty pick if someone is in a card draft when the screen transitions
team chat
bingo indicators or drawing on the bingo board
More Features to add:
Steam portraits are still ? sometimes - why??
Chat
Make a chatting icon instead of the silly text prompt when in 'isOpen'
Line wrap
Names with spaces in them get colour bugged
Chat should be able to be hidden permanently
Hard Mode
Toggle on co-op screen for Linked bonuses On/Off
Merge
Blunt Scissors should swap out send cards to reflect what cards get sent (when Merges present)
Blunt scissors should have a queue counter (1, 2, 3...)
Blunt scissors should probably have its own button
Infusions
Return this card to your hand shouldn't be valid on a 0 cost card...
Bingo
Team Selector rounds up and not down (3p teams max 1 team, should be 2)
Things like 'visit 15 events' should have a counter
Large Bingo card mouseover team username tickers are non-resolution independent
New players sometimes can't figure out where the bingo card is
Skip Relic button triggers the bingo but you can get back into the relic menu
Reset button text is not in localization
Bingo custom image freezes the process, but the popup modal sometimes goes behind the app, especially in fullscreen borderless
On the result screen, the bingo card appears behind the higher player widgets
Bingo notification doesn't seem to be consistently triggering
Show team player counts in Bingo for easier allocaiton
Make Patreon more noticeable
Boss relic swap doesn't send the correct relic Info to the widget
Versus bug fixes?
Change blue ladder... again
Fix relic list syncs for Watcher/Defect/Boss Relic Swap?
also mind bloom doesn't work properly. (999 gold goes away too early) because of extra floors
Guarantee a certain amount of couriers per floor
2nd stacked Centennial Puzzle does nothing
Neow Bonus for non-linked Merge and Infusion...?
- Gain an Infusion?
- Gain a colourless Infusion
- Merge two cards in your starting deck (player choice? Prechosen because obvious?)
Neow Bonus - two of your cards are one cost cheaper (could be infusion? Doesn't need to be)
Neow Penalty - three of your cards are one cost more expensive (this could be an infusion as well! doesn't need to be)
- Infuse your class basics with downside Infusions, bad infusions
- Merge cards with Slimed, Burn, Curses...?
There should be a message when lives swap for keys
We could improve the display of keys in the messaging systems when a friend gives one to you
Patreons and Credits need to be updated, including translations
Private lobbies might not work
Fix some visual booster bugs you fucktard, also String of Fate resolution issues
Disconnections suck
Better handling of disconnections or force-skip on the voting screens, need to clear names
Orrery still showing up in Dimensioneel
parasite don't lose max hp for mirror touch
Retry does some really weird shit when custom modifiers are on - Draft and Flight messed up
FYI, If you use Bonds of Fate to bypass a Ruby Key, the rest site in Act 4 still offers you the Ruby Key as an option.
Rules checkmarks in the lobby don't always reflect
Retry bonuses shouldn't show up on top floor
On Versus when you retry, it should push Floor Change to 0, to prevent a visual bug where you are max hp but the first floor hasn't been clicked yet.
Shouldn't be possible to be 0 couriers in an act
Just saw a fun bug: Boss swapped into pandora's box, and took the downside: add a defend. It looks like the defend got lost?! It didn't get replaced or added to the deck.
Trading bottles when you have multiple bottles is a little weird
Co-op Relic ideas:
Hunting Knives
For each teammate who has started a combat with an enemy before you, that enemies loses 5% HP at the start of battle.
Something that increases the floor density?
Click and drag to swap/rearrange map nodes, once per act per person.
-> Relic Dolly Mirror
A "skip events and permascale a card" relic?
A campfire choice relic?
Block bag shared block?
• Dimensioneel option -> Reroll all non-boss relics, BUT you get to choose your set as a team (by clicking on a relic in the screen to select it in your colour, with the selection being exclusive). This sounds strong but also people are very loss averse so maybe it feels terrible?
-> Increases the number of nodes next Act. Possible new relic instead? Architect Kit?
Relic where people sacrifice permanent str or dex to give others str or dex (reallocating it basically)
To-Do:
• Improve mod detection so it doesn't misdetect so often
• Backup portraits for when Steam fails
• In versus the retry gives different card rewards?
• In Versus, after dying, got Lament only but no Neow bonus
• receive a relic from courier, then send the same relic, it sends your new one not the old one. Real sad.
(Improve the death screen stack)
• Splits on death screen hover
• Boss relic skip doesn't work.
• Custom/Modded character relic upgrade crashes (Neow Bonuses)
• Custom character class specific relic is no good either
• Consider making Orrery/Cauldron work right with Courier
• Honk button
Won't do yet:
• Make the player map drawing controls not have clickthrough and block click/hits.
• Extra coop relics x1
• Versus improvements for speedrunners - solo speedrun, storing splits, PBs, seed comparisons for unseeded
• Finish Coop non-stacking vanilla relics
• Change Preserved Insect, Boot, Prayer Wheel descriptions to reflect stacking copies...?
• Ultrawide monitors have big issues on layout for map and courier
• Courier drops items when you leave the reward window, but should clear the rewards when you leave the Courier room instead
• Can send bottles or bottled cards with courier - these interactions surely work poorly.... or do they?
• Custom mode menu's y value needs to be setting scaled
• Floor related things such as relic availability or Mind Bloom or Portal to Boss probably don't work right anymore.
• Brush size Persist between runs as a feature
• Why not add some pre-drawn 'stamps' that can be added to the map via drawing?
• If players are too fast, they can both choose the same Neow options, causing a softlock
• Players can choose their own configurable colour (Out of Scope)
• Add a map trail toggle so that other player's map trail aren't obnoxious
• Improvements to RAINBOW title fire
• Top Panel timer shifts positions, which is a little awkward
• bug report: i abandoned a match in spire with friends and then switched profiles and my game crashed
• Start a run with modifiers that have a specific team relic
Out of scope:
• Tiny House and Calling Bell ruin the team relic select screen if you click too fast
• The game softlocks if you open the team relic chest before getting a curse from a bell.
• Floor 50+ retry bonus might fail if basemod merge daily mods setting is turned off
• Run History doesn't show team relics
• There are lag issues with Mirror Touch and probably other shared relics (eg. one player gets hurt while the other loses max hp), can fix this by doing the differential instead of absolute value
• Random button for character select
• Coop Boss Choice - players get to choose their boss, earlier players choose first. Might be nice, since you could adjust at courier for who to fight who.
• Neow choices are bad for the last player, no indication you are sharing choices, no indication of what the others picked
• Smoke bomb should leave the enemy and the health
People to play with:
Chelsea
jackalo
FBIMostUnwanted - X
Duneaught
zyzzy again
snakebird
midnight
baalor - √
Jill?
Moon?
isau?
Hyphen?
modder crew?
strawberry waffles?
frogcycling