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Profiles.lua
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Profiles.lua
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local addonName, addon = ...
local WQT = addon.WQT;
local _L = addon.L
local _V = addon.variables;
local ADD = LibStub("AddonDropDown-2.0");
local WQT_Utils = addon.WQT_Utils;
local WQT_Profiles = addon.WQT_Profiles;
local _profileReferenceList = {};
local function ReferenceListSort(a, b)
-- Default always on top, and in case of duplicate labels
if (a.arg1 == 0 or b.arg1 == 0) then
return a.arg1 < b.arg1;
end
if(a.label:lower() == b.label:lower()) then
if(a.label == b.label) then
-- Juuuust incase
return a.arg1 < b.arg1;
end
return a.label < b.label;
end
-- Alphabetical
return a.label:lower() < b.label:lower();
end
local function ClearDefaults(a, b)
if(not a or not b) then return; end
for k, v in pairs(b) do
if (type(a[k]) == "table" and type(v) == "table") then
ClearDefaults(a[k], v);
if (next(a[k]) == nil) then
a[k] = nil;
end
elseif (a[k] ~= nil and a[k] == v) then
a[k] = nil;
end
end
end
local function ProfileNameIsAvailable(name)
for k, v in pairs(WQT.db.global.profiles) do
if (v.name == name) then
return false;
end
end
return true;
end
local function ForceCopy(a, b)
for k, v in pairs(b) do
if (type(v) == "table") then
ForceCopy(a[k], v);
else
a[k] = v;
end
end
end
local function CopyIfNil(a, b)
for k, v in pairs(b) do
local curVal = a[k];
if (curVal == nil) then
-- No value, add the default one
if (type(v) == "table") then
a[k] = CopyTable(v);
else
a[k] = v;
end
elseif (type(curVal) == "table") then
CopyIfNil(curVal, v);
end
end
end
local function AddCategoryDefaults(category)
if (not _V["WQT_DEFAULTS"].global[category]) then
return;
end
-- In case a setting doesn't have a newer category yet
if (not WQT.settings[category]) then
WQT.settings[category] = {};
end
CopyIfNil(WQT.settings[category], _V["WQT_DEFAULTS"].global[category]);
end
local function GetProfileById(id)
for index, profile in ipairs(_profileReferenceList) do
if (profile.arg1 == id) then
return profile, index
end
end
end
local function AddProfileToReferenceList(id, name)
if (not GetProfileById(id)) then
tinsert(_profileReferenceList, {["label"] = name, ["arg1"] = id});
end
end
local function ApplyVersionChanges(profile, version)
if (version < "8.3.04") then
profile.pin.numRewardIcons = profile.pin.rewardTypeIcon and 1 or 0;
profile.pin.rewardTypeIcon = nil;
end
end
function WQT_Profiles:InitSettings()
self.externalDefaults = {};
-- Version checking
local settingVersion = WQT.db.global.versionCheck or"0";
local currentVersion = C_AddOns.GetAddOnMetadata(addonName, "version");
if (settingVersion < currentVersion) then
WQT.db.global.updateSeen = false;
WQT.db.global.versionCheck = currentVersion;
end
-- Setup profiles
WQT.settings = {["colors"] = {}, ["general"] = {}, ["list"] = {}, ["pin"] = {}, ["filters"] = {}};
if (not WQT.db.global.profiles[0]) then
local profile = {
["name"] = DEFAULT
,["colors"] = CopyTable(WQT.db.global.colors or {})
,["general"] = CopyTable(WQT.db.global.general or {})
,["list"] = CopyTable(WQT.db.global.list or {})
,["pin"] = CopyTable(WQT.db.global.pin or {})
,["filters"] = CopyTable(WQT.db.global.filters or {})
}
WQT.db.global.colors = nil;
WQT.db.global.general = nil;
WQT.db.global.list = nil;
WQT.db.global.pin = nil;
WQT.db.global.filters = nil;
WQT.db.global.profiles[0] = profile;
self:LoadProfileInternal(0, profile);
end
for id, profile in pairs(WQT.db.global.profiles) do
ApplyVersionChanges(profile, settingVersion);
AddProfileToReferenceList(id, profile.name);
end
self:Load(WQT.db.char.activeProfile);
end
function WQT_Profiles:GetProfiles()
-- Make sure names are up to date
for index, refProfile in ipairs(_profileReferenceList) do
local profile = WQT.db.global.profiles[refProfile.arg1];
if (profile) then
refProfile.label = profile.name;
end
end
-- Sort
table.sort(_profileReferenceList, ReferenceListSort);
return _profileReferenceList;
end
function WQT_Profiles:CreateNew()
local id = time();
if (GetProfileById(id)) then
-- Profile for current timestamp already exists. Don't spam the bloody button
return;
end
-- Get current settings to copy over
local currentSettings = WQT.db.global.profiles[WQT.db.char.activeProfile];
if (not currentSettings) then
return;
end
-- Create new profile
local profile = {
["name"] = self:GetFirstValidProfileName()
,["colors"] = CopyTable(currentSettings.colors or {})
,["general"] = CopyTable(currentSettings.general or {})
,["list"] = CopyTable(currentSettings.list or {})
,["pin"] = CopyTable(currentSettings.pin or {})
,["filters"] = CopyTable(currentSettings.filters or {})
}
WQT.db.global.profiles[id] = profile;
AddProfileToReferenceList(id, profile.name);
self:Load(id);
end
function WQT_Profiles:LoadIndex(index)
local profile = _profileReferenceList[index];
if (profile) then
self:LoadDefault();
return;
end
self:Load(profile.id);
end
function WQT_Profiles:LoadProfileInternal(id, profile)
WQT.db.char.activeProfile = id;
WQT.settings = profile;
-- Add defaults
AddCategoryDefaults("colors");
AddCategoryDefaults("general");
AddCategoryDefaults("list");
AddCategoryDefaults("pin");
AddCategoryDefaults("filters");
local externals = WQT.settings.external;
if (not externals) then
WQT.settings.external = {};
externals = WQT.settings.external
end
for external, settings in pairs(self.externalDefaults) do
local externalSettings = externals[external];
if (not externalSettings) then
externals[external] = {};
externalSettings = externals[external];
end
CopyIfNil(externalSettings, settings);
end
-- Make sure our colors are up to date
WQT_Utils:LoadColors();
end
function WQT_Profiles:Load(id)
WQT_Profiles:ClearDefaultsFromActive();
if (not id or id == 0) then
self:LoadDefault();
return;
end
local profile = WQT.db.global.profiles[id];
if (not profile) then
-- Profile not found
self:LoadDefault();
return;
end
self:LoadProfileInternal(id, profile);
WQT_WorldQuestFrame:TriggerCallback("LoadProfile");
end
function WQT_Profiles:Delete(id)
if (not id or id == 0) then
-- Trying to delete the default profile? That's a paddlin'
return;
end
local profile, index = GetProfileById(id);
if (index) then
tremove(_profileReferenceList, index);
WQT.db.global.profiles[id] = nil;
end
self:LoadDefault();
end
function WQT_Profiles:LoadDefault()
self:LoadProfileInternal(0, WQT.db.global.profiles[0]);
end
function WQT_Profiles:DefaultIsActive()
return not WQT or not WQT.db.global or not WQT.db.char.activeProfile or WQT.db.char.activeProfile == 0
end
function WQT_Profiles:IsValidProfileId(id)
if (not id or id == 0) then
return false;
end
return WQT.db.global.profiles[id] and true or false;
end
function WQT_Profiles:GetFirstValidProfileName(baseName)
if(not baseName) then
local playerName = UnitName("player"); -- Realm still returns nill, sick
local realmName = GetRealmName();
baseName = ITEM_SUFFIX_TEMPLATE:format(playerName, realmName);
end
if (ProfileNameIsAvailable(baseName)) then
return baseName;
end
-- Add a number
local suffix = 2;
local combinedName = ITEM_SUFFIX_TEMPLATE:format(baseName, suffix);
while (not ProfileNameIsAvailable(combinedName)) do
suffix = suffix + 1;
combinedName = ITEM_SUFFIX_TEMPLATE:format(baseName, suffix);
end
return combinedName;
end
function WQT_Profiles:ChangeActiveProfileName(newName)
local profileId = self:GetActiveProfileId();
if (not profileId or profileId == 0) then
-- Don't change the default profile name
return;
end
-- Add suffix number in case of duplicate
newName = WQT_Profiles:GetFirstValidProfileName(newName);
local profile = GetProfileById(profileId);
if(profile) then
profile.label = newName;
WQT.db.global.profiles[profileId].name = newName;
end
end
function WQT_Profiles:GetActiveProfileId()
return WQT.db.char.activeProfile;
end
function WQT_Profiles:GetIndexById(id)
local profile, index = GetProfileById(id);
return index or 0;
end
function WQT_Profiles:GetActiveProfileName()
local activeProfile = WQT.db.char.activeProfile;
if(activeProfile == 0) then
return DEFAULT;
end
local profile = WQT.db.global.profiles[activeProfile or 0];
return profile and profile.name or "Invalid Profile";
end
function WQT_Profiles:ClearDefaultsFromActive()
local category = "general";
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category]);
category = "list";
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category]);
category = "pin";
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category]);
category = "filters";
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category]);
category = "colors";
ClearDefaults(WQT.settings[category], _V["WQT_DEFAULTS"].global[category]);
--External
local externals = WQT.settings.external;
for external, settings in pairs(self.externalDefaults) do
ClearDefaults(externals[external], settings);
end
WQT_WorldQuestFrame:TriggerCallback("ClearDefaults");
end
function WQT_Profiles:ResetActive()
local category = "general";
wipe(WQT.settings[category]);
WQT.settings[category]= CopyTable(_V["WQT_DEFAULTS"].global[category]);
category = "list";
wipe(WQT.settings[category]);
WQT.settings[category]= CopyTable(_V["WQT_DEFAULTS"].global[category]);
category = "pin";
wipe(WQT.settings[category]);
WQT.settings[category]= CopyTable(_V["WQT_DEFAULTS"].global[category]);
category = "filters";
wipe(WQT.settings[category]);
WQT.settings[category]= CopyTable(_V["WQT_DEFAULTS"].global[category]);
category = "colors";
wipe(WQT.settings[category]);
WQT.settings[category]= CopyTable(_V["WQT_DEFAULTS"].global[category]);
-- Make sure our colors are up to date
WQT_Utils:LoadColors();
--External
local externals = WQT.settings.external;
for external, settings in pairs(self.externalDefaults) do
if (externals[external]) then
wipe(externals[external]);
-- The external has a direct reference to this table, so don't replace it
CopyIfNil(externals[external], settings);
end
end
WQT_WorldQuestFrame:TriggerCallback("ResetActive");
end
function WQT_Profiles:RegisterExternalSettings(key, settings)
local list = self.externalDefaults[key];
if (not list) then
list = {};
self.externalDefaults[key] = list;
end
CopyIfNil(list, settings);
self:Load(WQT.db.char.activeProfile);
return WQT.settings.external[key];
end