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[Addition] Faster Random #285

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2 tasks done
Moonyol opened this issue Jan 19, 2024 · 2 comments
Open
2 tasks done

[Addition] Faster Random #285

Moonyol opened this issue Jan 19, 2024 · 2 comments
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Addition Mod Adding mods to the list

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@Moonyol
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Moonyol commented Jan 19, 2024

Checklist

  • I've checked that my mod suggestion hasn't already been added to one of the lists.
  • I've checked the latest issues to make sure that this mod hasn't already been suggested.

What is your mod's name?

Faster Random

What is your mod's main version?

1.20.X (Fabric)

What is your mod's other versions?

1.19.X (Fabric)

What is your mod's type?

Preformance

What side dose your mod need to run on?

Both

Input a link to your suggested mod.

https://modrinth.com/mod/faster-random

What is your reasoning for including this mod?

it replaces every random-related call in MathHelper with a much faster alternative, making random operations over 100X faster but alters some world generation

(OPTIONAL) Give some extra information about the mod.

No response

@Moonyol Moonyol added the Addition Mod Adding mods to the list label Jan 19, 2024
@Moonyol
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Moonyol commented Jan 28, 2024

closing because it has many issues such as caves stopping past chunk borders, blocks rotating when a block changes state in the chunk, and the enchanting table acting weird

@Moonyol Moonyol closed this as completed Jan 28, 2024
@AnOpenSauceDev
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Just stumbled upon this issue, all of this has been fixed as of 3.0.0 (2.x was broken). This time, the results from the random generator is almost identical to vanilla behaviour, but it does need a modern JVM. The implementation is probably not going to change in a breaking way anymore.

@Moonyol Moonyol reopened this Aug 12, 2024
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