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[Basic Infantry] Initial Setup Requirements #4

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15 tasks
Bosenator opened this issue Sep 22, 2017 · 0 comments
Open
15 tasks

[Basic Infantry] Initial Setup Requirements #4

Bosenator opened this issue Sep 22, 2017 · 0 comments

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@Bosenator
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This is the most important course to get right, and to look sleek, snazzy and organised. This is one of their first impressions, and 99.9% of the time a first impression of how operations flow.

Generally speaking the flow will be lecture area first, learn about a subject, then go practice it - go back to the lecture area, rinse and repeat.

Lecture Area

  • Interactive presentation, giving visual demonstrations of many of the principles that aren't easy to cover with low turnout (formations, section breakdown etc.), plus some core helpful slides - put images in @twc_config, to reduce mission size
  • Ability to spawn the members of the section next to the board on their appropriate slide (if we go that route)
  • Some basic information on operations, as most of the time they're not clued up at this point
  • Not too far from the starting location, preferably walking
  • Possibly make some sign posts to point people to the course direction? quite frequently we'll have one that connects in later and this would be less intrusive on the lesson

Firing Range

  • A reasonable firing range, to practice both calling out targets (make a trainer capability to pop them up, preferably a fixed sequence) and fire rates
  • An ammo crate that allows the trainees to quickly change between the section load-outs - can import gear from the config dynamically, to keep it consistent, ace interact or something akin

AT Firing Range

  • A place to practice our AT SOP
  • A short re-spawn system, ideally to prevent the cook-off from interrupting other/rest of the lessons

"Parade" Grounds

  • A place to practice movement speeds
  • A place to practice formations
  • A system to spawn AI in all the various formations, so they can get a good hands on the formations with low turnout

Manoeuvre Area

  • Logical area to practice bounding, maybe with some distance markers and a visible target to fire at (compound, or w/e)
  • Logical area to practice peeling, probably into some sort of cover from that same target

Grenade Range

  • Small area to practice advanced throwing (over walls, in through windows etc.) and the SOP for grenades
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