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1- the fact it's placed on the opposite end of the screen as the vanilla GUI makes it look messy and inconvenient
2- their design is completely different from vanilla, and meters that are just perfect squares look ugly imo
3- their spriting style is completely different than the vanilla GUI
I find that these 3 things make it look jarring and out of place. Honestly I'd even say the GUI is my least favorite part of AoA right now. What's worse is that a texture pack can't solve these issues since it'd involve changing the rendering code. That being said, I understand some people like the current GUI due to the numeric display. For that reason, I suggest some new config options to help players customize their HUD:
hudResourcesPosition (this one already exists, but I'd add 2 new settings: "BOTTOM_RIGHT" and "BOTTOM_LEFT")
This would let you place the resource meters closer to the vanilla GUI.
resourceRenderType (values "SQUARE" and "ICONS")
The square setting would be the current one. The icons option would render a bar in the same exact way vanilla renders health and hunger, except with the energy/rage/spirit icons (the sprites for these icons can simply be cropped from the current bar sprites:
hungerRenderType (same values as healthRenderType)
Using the bar setting for health rendering causes asymmetry with the hunger meter. Adding an option to switch the hunger meter to a bar with the same style would fix this.
The text was updated successfully, but these errors were encountered:
I've never been a fan of AoA's GUI:
1- the fact it's placed on the opposite end of the screen as the vanilla GUI makes it look messy and inconvenient
2- their design is completely different from vanilla, and meters that are just perfect squares look ugly imo
3- their spriting style is completely different than the vanilla GUI
I find that these 3 things make it look jarring and out of place. Honestly I'd even say the GUI is my least favorite part of AoA right now. What's worse is that a texture pack can't solve these issues since it'd involve changing the rendering code. That being said, I understand some people like the current GUI due to the numeric display. For that reason, I suggest some new config options to help players customize their HUD:
hudResourcesPosition (this one already exists, but I'd add 2 new settings: "BOTTOM_RIGHT" and "BOTTOM_LEFT")
This would let you place the resource meters closer to the vanilla GUI.
resourceRenderType (values "SQUARE" and "ICONS")
The square setting would be the current one. The icons option would render a bar in the same exact way vanilla renders health and hunger, except with the energy/rage/spirit icons (the sprites for these icons can simply be cropped from the current bar sprites:
hungerRenderType (same values as healthRenderType)
Using the bar setting for health rendering causes asymmetry with the hunger meter. Adding an option to switch the hunger meter to a bar with the same style would fix this.
The text was updated successfully, but these errors were encountered: