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使用unity嵌入到一个cocos导出的ios工程里面,从cocos主界面有一个按钮可以进入到unity,unity里面有一个按钮可以返回到cocos。现在发现,进入到unity,然后再返回到cocos,再进入unity,这样7 8 次之后,就会因为内存太大而导致crash,返回cocos的时候,调用了unload,进入unity调用的是showunity,通过xcode工程观察到 vm_allocate 确实变大了好多,怎么样才能卸载掉vm_allocate分配的内存,项目使用了ilruntime作为热更新的工具。
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使用unity嵌入到一个cocos导出的ios工程里面,从cocos主界面有一个按钮可以进入到unity,unity里面有一个按钮可以返回到cocos。现在发现,进入到unity,然后再返回到cocos,再进入unity,这样7 8 次之后,就会因为内存太大而导致crash,返回cocos的时候,调用了unload,进入unity调用的是showunity,通过xcode工程观察到 vm_allocate 确实变大了好多,怎么样才能卸载掉vm_allocate分配的内存,项目使用了ilruntime作为热更新的工具。
The text was updated successfully, but these errors were encountered: