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When adding a ReplaceTexture call to a DLL mod, the specified change will not apply if the game loads the original PRS-compressed GVM texture archive and there are no PAK/PVMX texture packs that override it. The function works as intended with PAK (including ones that come with the game) and PVMX texture archives.
The text was updated successfully, but these errors were encountered:
When adding a
ReplaceTexture
call to a DLL mod, the specified change will not apply if the game loads the original PRS-compressed GVM texture archive and there are no PAK/PVMX texture packs that override it. The function works as intended with PAK (including ones that come with the game) and PVMX texture archives.The text was updated successfully, but these errors were encountered: