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Is your feature request related to a problem? Please describe.
Particles can only be used aesthetically at the moment and have no ability to be used for any level of interaction with the world
Describe the solution you'd like
A ProtoFlux node which accepts a Particle System component and has outputs that return details of a single particle when it spawns. One pulse output for when the particle spawns, and data outputs for info about the particle. These might be things such as spawn slot root, local position, local rotation, size, color, lifetime, and booleans for things such as if collisions are enabled
I believe this will open up the door for increased interactivity with the world and users where there may be a need for aesthetics involved that particles are best suited for. An example might be using the information for detecting when a particle hits a surface by calculating trajectory or velocity, and using that output to change the color of a surface upon expected contact, create an effect at the end of the particle's lifetime, or detect a player hitting the particle for a weapon system
Requesters
TheBasementNerd
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Particles can only be used aesthetically at the moment and have no ability to be used for any level of interaction with the world
Describe the solution you'd like
A ProtoFlux node which accepts a Particle System component and has outputs that return details of a single particle when it spawns. One pulse output for when the particle spawns, and data outputs for info about the particle. These might be things such as spawn slot root, local position, local rotation, size, color, lifetime, and booleans for things such as if collisions are enabled
Describe alternatives you've considered
There is no alternative
Additional Context
Potentially reliant on the addition of #3425
I believe this will open up the door for increased interactivity with the world and users where there may be a need for aesthetics involved that particles are best suited for. An example might be using the information for detecting when a particle hits a surface by calculating trajectory or velocity, and using that output to change the color of a surface upon expected contact, create an effect at the end of the particle's lifetime, or detect a player hitting the particle for a weapon system
Requesters
TheBasementNerd
The text was updated successfully, but these errors were encountered: