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At the same time, I realized that a demonstration video was generated using a frame animation like approach in the script. Can we add corresponding bone points to the generated model to complete the bone animation
I used a relatively simple and crude method to import actions into Blender. I generated an FBX model for each frame in the motion sequence, and then integrated these n FBX models into one using deformation keys to generate actions.
But this method may be less efficient. Do you have any better suggestions
This is my first time learning to use 3D projects, so please give me a rough idea or article. Thank you
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