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checkInterference_z.py
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checkInterference_z.py
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#!/usr/bin/env python3
# coding: utf-8
#
# checkInterference.py
#
# Check interferences between parts
import os
import random as rnd
from PySide import QtGui, QtCore
import FreeCADGui as Gui
import FreeCAD as App
import Asm4_libs as Asm4
import Part
PARTID2CHECK = ['App::Link']
class checkInterference:
def __init__(self):
super(checkInterference, self).__init__()
def GetResources(self):
menutext = "Check Intereferences"
tooltip = "Check interferences among assembled objects (may take time)"
iconFile = os.path.join(Asm4.iconPath, 'Asm4_Interference_Check.svg')
return {
"MenuText": menutext,
"ToolTip": tooltip,
"Pixmap": iconFile
}
def IsActive(self):
if Asm4.getAssembly() is None:
return False
else:
return True
def Activated(self):
# this has been checked before
self.assembly = Asm4.getAssembly()
self.modelDoc = self.assembly.Document
# clean-up
self.remove_interference_folder( self.modelDoc )
self.assembly.Visibility = True
self.modelDoc.recompute()
Gui.updateGui()
# Create the Interferences folder
self.InterferencesGroup = self.modelDoc.addObject('App::DocumentObjectGroup', 'Interferences')
self.InterferencesGroup.Label = 'Interferences'
# This is where copies of the shapes are stored
# self.ShapesCopy = self.modelDoc.addObject('App::Part', 'ShapesCopy')
self.ShapesCopy = self.modelDoc.addObject('App::DocumentObjectGroup', 'ShapesCopy')
self.ShapesCopy.Label = 'ShapesCopy'
self.InterferencesGroup.addObject(self.ShapesCopy)
# Create the Conflicts folder inside of the Interferences
self.ConflictsGroup = self.modelDoc.addObject('App::DocumentObjectGroup', 'Conflicts')
self.ConflictsGroup.Label = 'Conflicts'
self.InterferencesGroup.addObject(self.ConflictsGroup)
# self.ConflictsGroup = self.InterferencesGroup
self.modelDoc.recompute()
Gui.updateGui()
# build the list of objects to consider
self.partList = []
print("\n>> BUILDING PART LIST ...")
for obj in self.assembly.Group:
if obj.Visibility and obj.TypeId in PARTID2CHECK :
obj_cpy = self.make_shape_copy( self.modelDoc, obj )
self.ShapesCopy.addObject( obj_cpy )
self.partList.append( obj_cpy )
print( "FOUND {} OBJECTS\n".format(len(self.partList)) )
self.modelDoc.recompute()
Gui.updateGui()
# now check the interferences
if len(self.partList) > 1:
self.assembly.Visibility = False
self.parse_interferences( self.modelDoc )
# Update intersections (remove empty and change colors)
print("\n>> PROCESSING INTERSECTIONS ... ")
hasConflict = False
for obj in self.ConflictsGroup.Group:
if obj.TypeId == "Part::MultiCommon" :
if obj.Shape.Volume > 0.0:
hasConflict = True
obj.ViewObject.Transparency = 0
r = rnd.random()
g = rnd.random()
b = rnd.random()
obj.ViewObject.ShapeColor = (r, g, b)
else:
self.modelDoc.removeObject(obj.Name)
else:
print('Not enough parts for intersections\n')
# Summary
if hasConflict:
print("DONE. \nThere seems to be some conflicts between parts\n")
else:
print("DONE. No conflicts found\n")
self.modelDoc.recompute()
Gui.updateGui()
# makes a new Part::Feature and assignes it the shape of the original object
# works also with ShapeBinders but it's much slower
def make_shape_copy(self, doc, obj):
'''
new_obj = doc.addObject('PartDesign::SubShapeBinder', obj.Label)
new_obj.Support = [(obj, ('',))]
'''
__shape = Part.getShape(obj, '', needSubElement=False, refine=False)
new_obj = doc.addObject('Part::Feature', obj.Label)
new_obj.Label = obj.Label
new_obj.Shape = __shape
new_obj.ViewObject.Transparency = 85
new_obj.ViewObject.DisplayMode = "Shaded"
new_obj.ViewObject.ShapeColor = (0.90, 0.90, 0.90)
# doc.recompute()
return new_obj
def parse_interferences( self, doc ):
l = len(self.partList)
start = 0
# obj1 parses all objects
for obj1 in self.partList:
start += 1
# obj2 parses only objects after obj1
for obj2 in self.partList[start:]:
common = self.make_intersection( doc, obj1, obj2 )
if common is not None:
self.ConflictsGroup.addObject(common)
def make_intersection( self, doc, obj1, obj2 ):
retval = None
obj = doc.addObject("Part::MultiCommon", "Common")
obj.Shapes = [obj1, obj2]
obj1.Visibility = True
obj2.Visibility = True
obj.Label = "Conflict - {} - {}".format( obj1.Label, obj2.Label)
obj.ViewObject.ShapeColor = (1.0, 0.666, 0.) # YELLOW
obj.ViewObject.Transparency = 0
obj.ViewObject.DisplayMode = "Shaded"
doc.recompute()
# if the shape is NULL remove the intersection
if obj.Shape.isNull():
doc.removeObject(obj.Name)
else:
obj.Label2 = "Volume = {:4f}".format(obj.Shape.Volume)
retval = obj
return retval
# if restarting the test
def remove_interference_folder(self, doc):
for obj in doc.Parts.Group:
try:
obj.Visibility = False
except:
pass
# Remove existing folder and its contents
try:
existing_folder = doc.getObject("Interferences")
for obj in existing_folder.Group:
if obj.TypeId == 'App::Part' or obj.TypeId == 'App::DocumentObjectGroup':
obj.removeObjectsFromDocument() # Remove Part's content
doc.removeObject(obj.Name) # Remove the Part
'''
elif obj.TypeId == 'App::DocumentObjectGroup':
for obj2 in obj.Group:
if obj2.TypeId == "Part::MultiCommon":
for shape in obj2.Shapes:
doc.removeObject(shape.Name) # Remove Common's Parts
doc.removeObject(obj2.Name) # Remove Common
doc.removeObject(obj.Name) # Remove Group
'''
doc.removeObject(existing_folder.Name) # Remove Interference folder
doc.recompute()
except:
pass
# Add the command in the workbench
Gui.addCommand('Asm4_checkInterference', checkInterference())