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I'd love to use EveryDoor more, but so far my experience with it for indoor mapping wasn't really the best. While it works perfectly if one comes into completely non-mapped empty mall/airport and you just add POI-nodes there and there, it really struggles with more complex indoor layouts or when one wants to do more precise micro-mapping.
Some items I miss:
Better level switch. Now it's hidden inside filter, but would be great so it automatically appears as I zoom enough and there are elements on the map belonging to different level. (might be similar UX like in Vespucci in "indoor mode" when there is a switch with arrows directly on the main screen)
Render indoor rooms/walls/doors/corridors/footways as per https://wiki.openstreetmap.org/wiki/Simple_Indoor_Tagging, so it's actually visible. Today I only see OSM Carto in the background (which is known to be far away from being good for complex indoor structures)
Those two items would be already greatly beneficial and improve usability a lot.
Ideal would be yet another point - to add support to add rooms and walls, but that's probably too complex topic and won't align with "simple" project direction (as there is no support to add building outlines and other non-node objects)
The text was updated successfully, but these errors were encountered:
First request is unlikely to be implemented, since I strive for less buttons on the main screen. Two taps in this case is better than one, because when surveying, you don't change floors that often.
Regarding the floor switching function improvement:
I agree that hiding the floor switching in the filter is inconvenient. The proposed auto-appearance based on map zoom and different floor elements is great. It'll need the dev team to redo the interface layout and triggering mechanism for better user experience in switching floors for complex indoor maps.
Regarding the indoor elements rendering:
Rendering indoor elements per the Wiki page standards would enhance map visuals and help understand the layout. But it'll involve adjusting the rendering algorithms and standardizing data annotation to present details accurately.
Regarding the support for adding rooms and walls:
Adding this function would complete the map drawing, but it might conflict with the project's "simple" direction. Maybe do a small user survey and feasibility study first. If there's enough demand, explore a simple way to partly implement it, like associating with existing node data to represent rooms and walls indirectly.
I'd love to use EveryDoor more, but so far my experience with it for indoor mapping wasn't really the best. While it works perfectly if one comes into completely non-mapped empty mall/airport and you just add POI-nodes there and there, it really struggles with more complex indoor layouts or when one wants to do more precise micro-mapping.
Some items I miss:
Those two items would be already greatly beneficial and improve usability a lot.
Ideal would be yet another point - to add support to add rooms and walls, but that's probably too complex topic and won't align with "simple" project direction (as there is no support to add building outlines and other non-node objects)
The text was updated successfully, but these errors were encountered: