From cc5c2144addb751b146e6e0559ed053d48d4652c Mon Sep 17 00:00:00 2001 From: aarthificial Date: Sun, 24 Sep 2023 18:52:01 +0200 Subject: [PATCH] refactor: simplify the codebase --- Assets/Audio/Events/FMODEvent.cs | 4 +- Assets/DevTools/CSV/CsvParser.cs | 1 - Assets/DevTools/GoogleSheetLoaderDev.cs | 22 +- Assets/Environment/LookAtCamera.cs | 12 +- Assets/Environment/Shaders/BoxSDF.shader | 2 +- .../Shaders/InteractionGizmo.shader | 2 +- Assets/Framework/App.cs | 45 +- Assets/Framework/GameManager.cs | 85 +- Assets/Framework/GameMode.cs | 27 - Assets/Framework/GameState.cs | 11 + .../{GameMode.cs.meta => GameState.cs.meta} | 0 Assets/Framework/MenuMode.asset | 15 - Assets/Framework/MenuMode.cs | 44 - Assets/Framework/MenuState.cs | 21 + .../{MenuMode.cs.meta => MenuState.cs.meta} | 0 .../StoryBundle.prefab} | 7708 ++++++++-------- .../StoryBundle.prefab.meta} | 5 +- Assets/Framework/StoryMode.asset | 15 - Assets/Framework/StoryMode.cs | 187 - Assets/Framework/StoryState.cs | 62 + .../{StoryMode.cs.meta => StoryState.cs.meta} | 0 Assets/Input/InputActions.asset | 18 + .../InputActions.asset.meta} | 2 +- Assets/Input/InputActions.cs | 11 + Assets/Input/InputActions.cs.meta | 3 + Assets/Input/InputChannel.asset | 30 - Assets/Input/InputChannel.cs | 36 - Assets/Input/InputChannel.cs.meta | 3 - Assets/Input/InputManager.cs | 23 +- Assets/Interactions/Conversation.cs | 15 +- Assets/Interactions/Interactable.cs | 7 +- Assets/Interactions/InteractionGizmo.cs | 6 +- Assets/Interactions/LoadScene.cs | 5 +- Assets/Items/ItemSlot.cs | 2 +- Assets/Player/ChainManager.cs | 12 +- Assets/Player/ManagerStates/DialogueState.cs | 69 +- Assets/Player/ManagerStates/ExploreState.cs | 36 +- Assets/Player/PlayerChannel.asset | 14 - Assets/Player/PlayerChannel.asset.meta | 8 - Assets/Player/PlayerChannel.cs | 42 - Assets/Player/PlayerChannel.cs.meta | 3 - Assets/Player/PlayerController.cs | 21 +- Assets/Player/PlayerManager.cs | 73 +- Assets/Player/PlayerUI.cs | 19 +- Assets/Player/TargetController.cs | 10 +- .../{Scenes/App.unity.meta => Resources.meta} | 5 +- .../App.unity => Resources/App.prefab} | 357 +- .../App.prefab.meta} | 5 +- Assets/Scenes/Intro/EntryGate.unity | 3624 ++++---- Assets/Scenes/Intro/LoadingDocks.unity | 7833 +++++++++-------- Assets/Scenes/Menu/Office.unity | 6 +- Assets/Scenes/Pause.unity.meta | 7 - .../TextMesh Pro/Resources/TMP Settings.asset | 7 +- Assets/View/Dialogue/ButtonStyle.cs | 2 +- Assets/View/Dialogue/DialogueButton.cs | 11 +- Assets/View/Dialogue/DialogueView.cs | 22 +- Assets/View/Office/MainCamera.cs | 1 + Assets/View/Office/SaveTapeManager.cs | 8 +- Assets/View/Office/States/ExitState.cs | 4 +- Assets/View/Office/States/IntroState.cs | 9 +- Assets/View/Office/States/SettingsState.cs | 16 +- Assets/View/Office/States/StartGameState.cs | 7 +- Assets/View/Overlay/CameraManager.cs | 11 - Assets/View/Overlay/HUDView.cs | 7 - Assets/View/Overlay/OverlayChannel.asset | 14 - Assets/View/Overlay/OverlayChannel.asset.meta | 8 - Assets/View/Overlay/OverlayChannel.cs | 33 - Assets/View/Overlay/OverlayChannel.cs.meta | 3 - Assets/View/Overlay/OverlayManager.cs | 13 +- Assets/View/Overlay/States/ExitState.cs | 4 +- Assets/View/Overlay/States/GameplayState.cs | 19 +- Assets/View/Overlay/States/PauseState.cs | 23 +- Assets/View/Overlay/States/SettingsState.cs | 15 +- Assets/View/Overlay/States/SwapState.cs | 14 +- ProjectSettings/EditorBuildSettings.asset | 6 - 75 files changed, 10892 insertions(+), 9938 deletions(-) delete mode 100644 Assets/Framework/GameMode.cs create mode 100644 Assets/Framework/GameState.cs rename Assets/Framework/{GameMode.cs.meta => GameState.cs.meta} (100%) delete mode 100644 Assets/Framework/MenuMode.asset delete mode 100644 Assets/Framework/MenuMode.cs create mode 100644 Assets/Framework/MenuState.cs rename Assets/Framework/{MenuMode.cs.meta => MenuState.cs.meta} (100%) rename Assets/{Scenes/Pause.unity => Framework/StoryBundle.prefab} (78%) rename Assets/{Input/InputChannel.asset.meta => Framework/StoryBundle.prefab.meta} (52%) delete mode 100644 Assets/Framework/StoryMode.asset delete mode 100644 Assets/Framework/StoryMode.cs create mode 100644 Assets/Framework/StoryState.cs rename Assets/Framework/{StoryMode.cs.meta => StoryState.cs.meta} (100%) create mode 100644 Assets/Input/InputActions.asset rename Assets/{Framework/StoryMode.asset.meta => Input/InputActions.asset.meta} (79%) create mode 100644 Assets/Input/InputActions.cs create mode 100644 Assets/Input/InputActions.cs.meta delete mode 100644 Assets/Input/InputChannel.asset delete mode 100644 Assets/Input/InputChannel.cs delete mode 100644 Assets/Input/InputChannel.cs.meta delete mode 100644 Assets/Player/PlayerChannel.asset delete mode 100644 Assets/Player/PlayerChannel.asset.meta delete mode 100644 Assets/Player/PlayerChannel.cs delete mode 100644 Assets/Player/PlayerChannel.cs.meta rename Assets/{Scenes/App.unity.meta => Resources.meta} (55%) rename Assets/{Scenes/App.unity => Resources/App.prefab} (54%) rename Assets/{Framework/MenuMode.asset.meta => Resources/App.prefab.meta} (52%) delete mode 100644 Assets/Scenes/Pause.unity.meta delete mode 100644 Assets/View/Overlay/OverlayChannel.asset delete mode 100644 Assets/View/Overlay/OverlayChannel.asset.meta delete mode 100644 Assets/View/Overlay/OverlayChannel.cs delete mode 100644 Assets/View/Overlay/OverlayChannel.cs.meta diff --git a/Assets/Audio/Events/FMODEvent.cs b/Assets/Audio/Events/FMODEvent.cs index 237b9c7..a7db41e 100644 --- a/Assets/Audio/Events/FMODEvent.cs +++ b/Assets/Audio/Events/FMODEvent.cs @@ -67,8 +67,9 @@ private void Update3DPosition() { } public void SetParameter(FMODParameter parameter, float val) { - if (!IsInitialized || parameter.IsGlobal) + if (!IsInitialized || parameter.IsGlobal) { return; + } if (_parameterIdLookup.TryGetValue(parameter, out var instance)) { Instance.setParameterByID(instance, val); @@ -85,6 +86,7 @@ public void Play() { public void Release() { if (IsInitialized) { Instance.release(); + IsInitialized = false; } } } diff --git a/Assets/DevTools/CSV/CsvParser.cs b/Assets/DevTools/CSV/CsvParser.cs index 895342d..25f77b3 100644 --- a/Assets/DevTools/CSV/CsvParser.cs +++ b/Assets/DevTools/CSV/CsvParser.cs @@ -16,7 +16,6 @@ public static IReadOnlyList Parse(string text) { var cells = new List(); var isInsideField = false; - var previousEmpty = false; _builder.Clear(); _rows.Clear(); diff --git a/Assets/DevTools/GoogleSheetLoaderDev.cs b/Assets/DevTools/GoogleSheetLoaderDev.cs index 61ae53f..7e3b348 100644 --- a/Assets/DevTools/GoogleSheetLoaderDev.cs +++ b/Assets/DevTools/GoogleSheetLoaderDev.cs @@ -4,7 +4,6 @@ using Aarthificial.Typewriter.References; using DevTools.CSV; using Framework; -using Input; using Interactions; using Player; using System.Collections; @@ -19,9 +18,7 @@ public partial class GoogleSheetLoader { private static string _customDocumentId; private static string _customSheetName; - [SerializeField] [Inject] private PlayerChannel _players; - [SerializeField] [Inject] private InputChannel _input; - [SerializeField] [Inject] private StoryMode _story; + [SerializeField] [Inject] private StoryState _story; [SerializeField] private DatabaseTable _table; [SerializeField] private string _documentId; [SerializeField] private string _sheetName; @@ -32,6 +29,11 @@ public partial class GoogleSheetLoader { private bool _onlyFacts; private bool _hideEmpty = true; private string _searchText = ""; + private PlayerManager _players; + + private void Awake() { + _players = GetComponent(); + } private void OnEnable() { if (string.IsNullOrEmpty(_customDocumentId)) { @@ -58,8 +60,8 @@ private void Open() { } _isOpen = true; - _previousMap = _input.CurrentMap; - _input.SetMap("None"); + _previousMap = App.Input.CurrentMap; + App.Input.SetMap("None"); Time.timeScale = 0; } @@ -69,7 +71,7 @@ private void Close() { } _isOpen = false; - _input.SetMap(_previousMap); + App.Input.SetMap(_previousMap); Time.timeScale = 1; } @@ -78,8 +80,8 @@ private void OnGUI() { return; } - var isInConversation = _players.Manager.DialogueState.IsActive - && _players.Manager.DialogueState.Context != null; + var isInConversation = _players.DialogueState.IsActive + && _players.DialogueState.Context != null; var size = new Vector2(640, 160); var rect = new Rect( @@ -162,7 +164,7 @@ private void BlackboardGUI(Rect rect) { _scrollPosition = GUILayout.BeginScrollView(_scrollPosition); - var context = _players.Manager.DialogueState.Context; + var context = _players.DialogueState.Context; BlackboardEntriesGUI(context, InteractionContext.GlobalScope); BlackboardEntriesGUI(context, InteractionContext.InteractionScope); BlackboardEntriesGUI(context, InteractionContext.ContextScope); diff --git a/Assets/Environment/LookAtCamera.cs b/Assets/Environment/LookAtCamera.cs index c90d80e..029db7f 100644 --- a/Assets/Environment/LookAtCamera.cs +++ b/Assets/Environment/LookAtCamera.cs @@ -1,17 +1,17 @@ using UnityEngine; -using Utils; using View.Overlay; namespace Environment { [DefaultExecutionOrder(1000)] public class LookAtCamera : MonoBehaviour { - [Inject] [SerializeField] private OverlayChannel _overlay; + private Camera _mainCamera; + + private void Awake() { + _mainCamera = OverlayManager.Camera; + } private void LateUpdate() { - if (_overlay.IsReady) { - transform.rotation = - _overlay.CameraManager.MainCamera.transform.rotation; - } + transform.rotation = _mainCamera.transform.rotation; } } } diff --git a/Assets/Environment/Shaders/BoxSDF.shader b/Assets/Environment/Shaders/BoxSDF.shader index 1a3aeab..55e9e46 100644 --- a/Assets/Environment/Shaders/BoxSDF.shader +++ b/Assets/Environment/Shaders/BoxSDF.shader @@ -106,7 +106,7 @@ Shader "GUI/BoxSDF" { UNITY_SETUP_INSTANCE_ID(input); Varyings output; - output.worldPosition = float4(TransformWorldToObject(input.vertex), 0.0); + output.worldPosition = float4(TransformWorldToObject(input.vertex.xyz), 0.0); output.vertex = TransformObjectToHClip(input.vertex); output.texcoord = input.texcoord; diff --git a/Assets/Environment/Shaders/InteractionGizmo.shader b/Assets/Environment/Shaders/InteractionGizmo.shader index 9715925..0475cb9 100644 --- a/Assets/Environment/Shaders/InteractionGizmo.shader +++ b/Assets/Environment/Shaders/InteractionGizmo.shader @@ -129,7 +129,7 @@ Shader "GUI/InteractionGizmo" const float scale = 0.5 + lerp(1, 0.58333333333333, _State.x); const float4 positionOS = input.positionOS * scale; output.positionOS = positionOS; - output.positionCS = TransformObjectToHClip(positionOS); + output.positionCS = TransformObjectToHClip(positionOS.xyz); output.uv = (input.uv - 0.5) * scale + 0.5; output.color = input.color; diff --git a/Assets/Framework/App.cs b/Assets/Framework/App.cs index 0f0aecf..62771e2 100644 --- a/Assets/Framework/App.cs +++ b/Assets/Framework/App.cs @@ -1,32 +1,51 @@ +using Audio; +using FMODUnity; +using Input; using UnityEngine; using UnityEngine.SceneManagement; namespace Framework { - // TODO Move to the editor namespace maybe? -#if UNITY_EDITOR public static class App { + public static GameManager Game; + public static InputManager Input; + public static AudioManager Audio; + public static InputActions Actions; + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] - private static void Bootstrap() { - if (ShouldBootstrap()) { - SceneManager.LoadScene(0, LoadSceneMode.Additive); + private static void BetterBootstrap() { +#if UNITY_EDITOR + if (ShouldSkip()) { + return; } +#endif + + // Force FMOD initialization to avoid a framerate drop when the first + // sound is played. + _ = RuntimeManager.StudioSystem; + + var app = Object.Instantiate(Resources.Load("App")); + Game = app.GetComponent(); + Input = app.GetComponent(); + Audio = app.GetComponent(); + Actions = Input.Actions; + + Game.DrivenAwake(); + + Object.DontDestroyOnLoad(app); } - private static bool ShouldBootstrap() { +#if UNITY_EDITOR + private static bool ShouldSkip() { var activeScene = SceneManager.GetActiveScene(); - if (activeScene.buildIndex == 0) { - return false; - } - var path = activeScene.path; foreach (var scene in UnityEditor.EditorBuildSettings.scenes) { if (scene.path == path) { - return true; + return false; } } - return false; + return true; } - } #endif + } } diff --git a/Assets/Framework/GameManager.cs b/Assets/Framework/GameManager.cs index 81e9634..9431500 100644 --- a/Assets/Framework/GameManager.cs +++ b/Assets/Framework/GameManager.cs @@ -1,28 +1,38 @@ -using System.Collections; -using Audio; -using FMODUnity; +using System; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; -using Utils; namespace Framework { public class GameManager : MonoBehaviour { - [Inject] public MenuMode MenuMode; - [Inject] public StoryMode StoryMode; - public AudioManager Audio; + [NonSerialized] public MenuState Menu; + [NonSerialized] public StoryState Story; - private GameMode _currentMode; - private GameMode _switchingTo; + private GameState _currentState; - private bool ISSwitching => !ReferenceEquals(_switchingTo, null); + public void DrivenAwake() { + Menu = GetComponent(); + Story = GetComponent(); - public void RequestMode(GameMode mode) { - if (_switchingTo == mode || _currentMode == mode) { +#if UNITY_EDITOR + if (SceneManager.GetActiveScene().buildIndex == 0) { + SwitchState(Menu); + } else { + SwitchState(Story); + } +#else + SwitchState(Menu); +#endif + } + + public void SwitchState(GameState state) { + if (_currentState == state) { return; } - StartCoroutine(SwitchMode(mode)); + _currentState?.OnExit(); + _currentState = state; + _currentState?.OnEnter(); } public void Quit() { @@ -32,38 +42,11 @@ public void Quit() { Application.Quit(); } - private void Awake() { - MenuMode.Setup(this); - StoryMode.Setup(this); - - // Force FMOD initialization to avoid a framerate drop when the first - // sound is played. - _ = RuntimeManager.StudioSystem; - -#if UNITY_EDITOR - switch (SceneManager.GetActiveScene().buildIndex) { - case 0: - RequestMode(MenuMode); - break; - case 1: - _currentMode = MenuMode; - _currentMode.OnEditorStart(); - break; - default: - _currentMode = StoryMode; - _currentMode.OnEditorStart(); - break; - } -#else - RequestMode(MenuMode); -#endif - } - #if UNITY_EDITOR || DEVELOPMENT_BUILD private void Update() { if (Keyboard.current.rKey.wasPressedThisFrame && Keyboard.current.ctrlKey.isPressed) { - StoryMode.Reload(); + Story.Reload(); } if (Keyboard.current.fKey.wasPressedThisFrame @@ -72,25 +55,5 @@ private void Update() { } } #endif - - private IEnumerator SwitchMode(GameMode mode) { - if (_switchingTo == mode || _currentMode == mode) { - yield break; - } - - if (ISSwitching) { - yield return new WaitUntil(() => !ISSwitching); - } - - _switchingTo = mode; - if (!ReferenceEquals(_currentMode, null)) { - yield return _currentMode.OnEnd(); - } - - _currentMode = mode; - yield return _currentMode.OnStart(); - - _switchingTo = null; - } } } diff --git a/Assets/Framework/GameMode.cs b/Assets/Framework/GameMode.cs deleted file mode 100644 index c6b7cbc..0000000 --- a/Assets/Framework/GameMode.cs +++ /dev/null @@ -1,27 +0,0 @@ -using System; -using System.Collections; -using UnityEngine; - -namespace Framework { - public class GameMode : ScriptableObject { - protected GameManager Manager; - - public void Quit() { - Manager.Quit(); - } - - public virtual void OnEditorStart() { } - - public virtual void Setup(GameManager manager) { - Manager = manager; - } - - public virtual IEnumerator OnStart() { - yield break; - } - - public virtual IEnumerator OnEnd() { - yield break; - } - } -} diff --git a/Assets/Framework/GameState.cs b/Assets/Framework/GameState.cs new file mode 100644 index 0000000..3de0fd7 --- /dev/null +++ b/Assets/Framework/GameState.cs @@ -0,0 +1,11 @@ +using Player.States; + +namespace Framework { + public class GameState : BaseState { + protected GameManager Manager; + + protected virtual void Awake() { + Manager = GetComponent(); + } + } +} diff --git a/Assets/Framework/GameMode.cs.meta b/Assets/Framework/GameState.cs.meta similarity index 100% rename from Assets/Framework/GameMode.cs.meta rename to Assets/Framework/GameState.cs.meta diff --git a/Assets/Framework/MenuMode.asset b/Assets/Framework/MenuMode.asset deleted file mode 100644 index 23676b1..0000000 --- a/Assets/Framework/MenuMode.asset +++ /dev/null @@ -1,15 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - 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-namespace Framework { - public enum GameModeState { - Loading, - Starting, - Started, - Ending, - Ended, - } - - public class StoryMode : GameMode { - private const int _uiSceneIndex = 2; - - [NonSerialized] public bool IsPaused; - public event Action Paused; - public event Action Resumed; - public event Action Reloaded; - - [SerializeField] [Inject] private InputChannel _input; - private GameModeState _state = GameModeState.Ended; - private int _activeScene = 3; - - public bool IsReady() { - return _state == GameModeState.Started; - } - - public override void Setup(GameManager manager) { - base.Setup(manager); - _state = GameModeState.Ended; - } - - public void RequestStart() { - Manager.RequestMode(this); - } - - public override IEnumerator OnStart() { - if (_state != GameModeState.Ended) { - yield break; - } - - _state = GameModeState.Starting; - IsPaused = false; - Time.timeScale = 0; - - yield return SceneManager.LoadSceneAsync( - _uiSceneIndex, - LoadSceneMode.Additive - ); - yield return SceneManager.LoadSceneAsync( - _activeScene, - LoadSceneMode.Additive - ); - - SceneManager.SetActiveScene( - SceneManager.GetSceneByBuildIndex(_activeScene) - ); - _state = GameModeState.Started; - - Resume(); - } - - public override IEnumerator OnEnd() { - if (!IsStarted()) { - yield break; - } - - _state = GameModeState.Ending; - Time.timeScale = 0; - - yield return SceneManager.UnloadSceneAsync(_activeScene); - yield return SceneManager.UnloadSceneAsync(_uiSceneIndex); - - _state = GameModeState.Ended; - } - - private bool IsStarted() { - return _state == GameModeState.Started; - } - - public void Reload() { - if (IsStarted()) { - Manager.StartCoroutine(ReloadCoroutine()); - } - } - - private IEnumerator ReloadCoroutine() { - _state = GameModeState.Loading; - - Time.timeScale = 0; - yield return SceneManager.UnloadSceneAsync(_activeScene); - yield return SceneManager.UnloadSceneAsync(_uiSceneIndex); - yield return SceneManager.LoadSceneAsync( - _uiSceneIndex, - LoadSceneMode.Additive - ); - yield return SceneManager.LoadSceneAsync( - _activeScene, - LoadSceneMode.Additive - ); - - SceneManager.SetActiveScene( - SceneManager.GetSceneByBuildIndex(_activeScene) - ); - Time.timeScale = 1; - _state = GameModeState.Started; - - Reloaded?.Invoke(); - } - - public void SwapScene(string scenePath) { - if (!IsStarted()) { - return; - } - - _state = GameModeState.Loading; - Manager.StartCoroutine(SwapSceneCoroutine(scenePath)); - } - - private IEnumerator SwapSceneCoroutine(string scenePath) { - Time.timeScale = 0; - - yield return SceneManager.UnloadSceneAsync(_activeScene); - yield return SceneManager.LoadSceneAsync( - scenePath, - LoadSceneMode.Additive - ); - SceneManager.SetActiveScene(SceneManager.GetSceneByPath(scenePath)); - _activeScene = SceneManager.GetActiveScene().buildIndex; - - Time.timeScale = 1; - _state = GameModeState.Started; - } - - public void Pause() { - if (!IsStarted()) { - return; - } - - IsPaused = true; - Time.timeScale = 0; - _input.SwitchToUI(); - - Paused?.Invoke(); - } - - public void Resume() { - if (!IsStarted()) { - return; - } - - Manager.Audio.PlayAmbience(); - IsPaused = false; - Time.timeScale = 1; - _input.SwitchToGameplay(); - - Resumed?.Invoke(); - } - -#if UNITY_EDITOR - public override void OnEditorStart() { - var isPaused = SceneManager.GetSceneByBuildIndex(_uiSceneIndex).isLoaded; - SceneManager.LoadScene( - isPaused ? _activeScene : _uiSceneIndex, - LoadSceneMode.Additive - ); - - if (!isPaused) { - _activeScene = SceneManager.GetActiveScene().buildIndex; - } - - _state = GameModeState.Started; - - if (isPaused) { - Pause(); - } else { - Resume(); - } - } -#endif - } -} diff --git a/Assets/Framework/StoryState.cs b/Assets/Framework/StoryState.cs new file mode 100644 index 0000000..d8da9b0 --- /dev/null +++ b/Assets/Framework/StoryState.cs @@ -0,0 +1,62 @@ +using System; +using UnityEngine; +using UnityEngine.Assertions; +using UnityEngine.SceneManagement; + +namespace Framework { + public class StoryState : GameState { + [NonSerialized] public bool IsPaused; + public event Action Paused; + public event Action Resumed; + public event Action Reloaded; + + private int _activeScene = 1; + + public void Enter() { + Manager.SwitchState(this); + } + + public override void OnEnter() { + base.OnEnter(); + IsPaused = false; + _activeScene = 1; + if (SceneManager.GetActiveScene().buildIndex != _activeScene) { + SceneManager.LoadScene(_activeScene); + } + Resume(); + } + + public void Reload() { + Assert.IsTrue(IsActive); + + SceneManager.LoadScene(_activeScene); + Reloaded?.Invoke(); + } + + public void SwapScene(string scenePath) { + Assert.IsTrue(IsActive); + + SceneManager.LoadScene(scenePath); + _activeScene = SceneManager.GetSceneByPath(scenePath).buildIndex; + } + + public void Pause() { + Assert.IsTrue(IsActive); + + IsPaused = true; + Time.timeScale = 0; + App.Input.SwitchToUI(); + Paused?.Invoke(); + } + + public void Resume() { + Assert.IsTrue(IsActive); + + App.Audio.PlayAmbience(); + App.Input.SwitchToGameplay(); + IsPaused = false; + Time.timeScale = 1; + Resumed?.Invoke(); + } + } +} diff --git a/Assets/Framework/StoryMode.cs.meta b/Assets/Framework/StoryState.cs.meta similarity index 100% rename from Assets/Framework/StoryMode.cs.meta rename to Assets/Framework/StoryState.cs.meta diff --git a/Assets/Input/InputActions.asset b/Assets/Input/InputActions.asset new file mode 100644 index 0000000..531ebca --- /dev/null +++ b/Assets/Input/InputActions.asset @@ -0,0 +1,18 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 129bcba16ef24811b6f47c49df62d643, type: 3} + m_Name: InputActions + m_EditorClassIdentifier: + GameplayPause: {fileID: -3951493915329138849, guid: 314bc7151929a6a439a2af7e101ce57a, + type: 3} + UICancel: {fileID: -3679761885873992829, guid: 314bc7151929a6a439a2af7e101ce57a, + type: 3} diff --git a/Assets/Framework/StoryMode.asset.meta b/Assets/Input/InputActions.asset.meta similarity index 79% rename from Assets/Framework/StoryMode.asset.meta rename to Assets/Input/InputActions.asset.meta index 6c2116d..9c605d2 100644 --- a/Assets/Framework/StoryMode.asset.meta +++ b/Assets/Input/InputActions.asset.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 0f0d16039f21f864db8384ab7bb703c1 +guid: c03d08c6be790684a8ab43f0564ffedd NativeFormatImporter: externalObjects: {} mainObjectFileID: 11400000 diff --git a/Assets/Input/InputActions.cs b/Assets/Input/InputActions.cs new file mode 100644 index 0000000..fa215cc --- /dev/null +++ b/Assets/Input/InputActions.cs @@ -0,0 +1,11 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Input { + public class InputActions : ScriptableObject { + [Header("Gameplay")] + public InputActionReference GameplayPause; + [Header("UI")] + public InputActionReference UICancel; + } +} diff --git a/Assets/Input/InputActions.cs.meta b/Assets/Input/InputActions.cs.meta new file mode 100644 index 0000000..a8666ce --- /dev/null +++ b/Assets/Input/InputActions.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 129bcba16ef24811b6f47c49df62d643 +timeCreated: 1695574702 \ No newline at end of file diff --git a/Assets/Input/InputChannel.asset b/Assets/Input/InputChannel.asset deleted file mode 100644 index 7bc5526..0000000 --- a/Assets/Input/InputChannel.asset +++ /dev/null @@ -1,30 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - 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type: 3} - UIMiddleClick: {fileID: 2235118134016269962, guid: 314bc7151929a6a439a2af7e101ce57a, - type: 3} diff --git a/Assets/Input/InputChannel.cs b/Assets/Input/InputChannel.cs deleted file mode 100644 index cfa43c8..0000000 --- a/Assets/Input/InputChannel.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.InputSystem; - -namespace Input { - public class InputChannel : ScriptableObject { - [NonSerialized] public string CurrentMap = "UI"; - public event Action MapChanged; - - [Header("Gameplay Actions")] - public InputActionReference GameplayPause; - - [Header("UI Actions")] - public InputActionReference UINavigate; - public InputActionReference UISubmit; - public InputActionReference UICancel; - public InputActionReference UIScrollWheel; - public InputActionReference UIPoint; - public InputActionReference UIClick; - public InputActionReference UIRightClick; - public InputActionReference UIMiddleClick; - - public void SwitchToGameplay() { - SetMap("Gameplay"); - } - - public void SwitchToUI() { - SetMap("UI"); - } - - public void SetMap(string map) { - CurrentMap = map; - MapChanged?.Invoke(CurrentMap); - } - } -} diff --git a/Assets/Input/InputChannel.cs.meta b/Assets/Input/InputChannel.cs.meta deleted file mode 100644 index f97b799..0000000 --- a/Assets/Input/InputChannel.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 0de7a31b0f504321a089bcb785c15605 -timeCreated: 1686399031 \ No newline at end of file diff --git a/Assets/Input/InputManager.cs b/Assets/Input/InputManager.cs index d1c279a..f83a54e 100644 --- a/Assets/Input/InputManager.cs +++ b/Assets/Input/InputManager.cs @@ -1,17 +1,30 @@ +using System; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.LowLevel; using UnityEngine.InputSystem.Users; -using Utils; namespace Input { public class InputManager : MonoBehaviour { - [SerializeField] [Inject] private InputChannel _inputChannel; + public InputActions Actions; + [NonSerialized] public string CurrentMap = "UI"; [SerializeField] private InputActionAsset _actions; - private InputUser _user; private InputActionMap _currentActionMap; + public void SwitchToGameplay() { + SetMap("Gameplay"); + } + + public void SwitchToUI() { + SetMap("UI"); + } + + public void SetMap(string map) { + CurrentMap = map; + HandleMapChanged(CurrentMap); + } + private void OnEnable() { _user = InputUser.CreateUserWithoutPairedDevices(); @@ -32,8 +45,7 @@ private void OnEnable() { _actions.Disable(); _actions.FindActionMap("Pointing").Enable(); - HandleMapChanged(_inputChannel.CurrentMap); - _inputChannel.MapChanged += HandleMapChanged; + HandleMapChanged(CurrentMap); InputUser.onChange += HandleUserChange; InputUser.onPrefilterUnpairedDeviceActivity += HandlePrefilterUnpairedDeviceActivity; @@ -47,7 +59,6 @@ private void OnDisable() { InputUser.onPrefilterUnpairedDeviceActivity -= HandlePrefilterUnpairedDeviceActivity; InputUser.onChange -= HandleUserChange; - _inputChannel.MapChanged -= HandleMapChanged; _actions.Disable(); if (_user.valid) { _user.UnpairDevicesAndRemoveUser(); diff --git a/Assets/Interactions/Conversation.cs b/Assets/Interactions/Conversation.cs index ad873d7..54c8fdd 100644 --- a/Assets/Interactions/Conversation.cs +++ b/Assets/Interactions/Conversation.cs @@ -2,6 +2,7 @@ using Aarthificial.Typewriter.Attributes; using Aarthificial.Typewriter.References; using Cinemachine; +using Framework; using Items; using Player; using Typewriter; @@ -34,8 +35,6 @@ InteractionWaypoint waypoint private PlayerLookup _interactions; - [Inject] [SerializeField] private PlayerChannel _players; - [Inject] [SerializeField] private OverlayChannel _overlay; [SerializeField] private CinemachineVirtualCamera _cameraTemplate; [SerializeField] private float _orthoSize = 4; [SerializeField] private InteractionArea _area; @@ -43,9 +42,11 @@ InteractionWaypoint waypoint private CinemachineVirtualCamera _camera; private Item _itemInstance; + private Camera _mainCamera; protected override void Awake() { base.Awake(); + _mainCamera = OverlayManager.Camera; _camera = Instantiate(_cameraTemplate); var cameraTarget = new GameObject("Camera Target").transform; cameraTarget.SetParent(transform); @@ -267,13 +268,9 @@ private void TryInstantiateItem() { private void UpdateGizmo() { var ltPosition = - (Vector2)_overlay.CameraManager.MainCamera.WorldToScreenPoint( - _players.LT.transform.position - ); + (Vector2)_mainCamera.WorldToScreenPoint(Players.LT.transform.position); var rtPosition = - (Vector2)_overlay.CameraManager.MainCamera.WorldToScreenPoint( - _players.RT.transform.position - ); + (Vector2)_mainCamera.WorldToScreenPoint(Players.RT.transform.position); Gizmo.Direction = (rtPosition - ltPosition).normalized; Gizmo.PlayerType = PlayerType; @@ -283,7 +280,7 @@ private void UpdateGizmo() { return; } - if (_players.Manager.DialogueState.IsActive) { + if (Players.DialogueState.IsActive) { Gizmo.IsExpanded = false; Gizmo.IsHovered = false; Gizmo.IsFocused = false; diff --git a/Assets/Interactions/Interactable.cs b/Assets/Interactions/Interactable.cs index 8ffce42..4bd40a9 100644 --- a/Assets/Interactions/Interactable.cs +++ b/Assets/Interactions/Interactable.cs @@ -4,7 +4,6 @@ using Aarthificial.Typewriter.Tools; using Player; using UnityEngine; -using Utils; namespace Interactions { public class Interactable : MonoBehaviour { @@ -19,16 +18,16 @@ public class Interactable : MonoBehaviour { [NonSerialized] public EntryReference Initiator; [NonSerialized] public EntryReference Listener; public InteractionGizmo Gizmo; - - [Inject] [SerializeField] protected PlayerChannel Players; public TypewriterEvent Event; public Blackboard Blackboard = new(); public InteractionContext Context; + protected PlayerManager Players; protected virtual void Awake() { + Players = FindObjectOfType(); Context.Interaction = Blackboard; - Context.Global = Players.Manager.GlobalBlackboard; + Context.Global = Players.GlobalBlackboard; Context.Setup(this); Blackboard.Set(InteractionContext.IsLTPresent, 0); Blackboard.Set(InteractionContext.IsRTPresent, 0); diff --git a/Assets/Interactions/InteractionGizmo.cs b/Assets/Interactions/InteractionGizmo.cs index 80d2c25..164b359 100644 --- a/Assets/Interactions/InteractionGizmo.cs +++ b/Assets/Interactions/InteractionGizmo.cs @@ -1,7 +1,6 @@ using Player; using System; using UnityEngine; -using Utils; using Utils.Tweening; using View.Overlay; @@ -28,15 +27,16 @@ private static readonly int [NonSerialized] public Vector4 Icon; [NonSerialized] public Vector2 Direction; - [Inject] [SerializeField] private OverlayChannel _overlay; private MeshRenderer _renderer; private MaterialPropertyBlock _block; private SpringTween _stateTween; private SpringTween _playerTween; private SpringTween _iconTween; private SpringTween _positionTween; + private Camera _mainCamera; private void Awake() { + _mainCamera = OverlayManager.Camera; _renderer = GetComponent(); _block = new MaterialPropertyBlock(); DefaultPosition = transform.position; @@ -55,7 +55,7 @@ private void LateUpdate() { _block ??= new MaterialPropertyBlock(); #endif - var scale = _overlay.CameraManager.MainCamera.orthographicSize / 20f * 3; + var scale = _mainCamera.orthographicSize / 20f * 3; var ratio = Screen.width / (float)Screen.height; if (ratio < 16 / 9f) { scale *= ratio / 16f * 9f; diff --git a/Assets/Interactions/LoadScene.cs b/Assets/Interactions/LoadScene.cs index 0fa42ff..1a96366 100644 --- a/Assets/Interactions/LoadScene.cs +++ b/Assets/Interactions/LoadScene.cs @@ -9,14 +9,15 @@ namespace Interactions { [RequireComponent(typeof(Conversation))] public class LoadScene : MonoBehaviour { - [Inject] [SerializeField] private OverlayChannel _overlay; [SerializeField] [ScenePath] private string _scenePath; [SerializeField] [EntryFilter(Variant = EntryVariant.Event)] private EntryReference _event; private Conversation _conversation; + private OverlayManager _overlay; private void Awake() { + _overlay = FindObjectOfType(); _conversation = GetComponent(); TypewriterDatabase.Instance.AddListener(_event, HandleTypewriterEvent); } @@ -30,7 +31,7 @@ private void HandleTypewriterEvent( ITypewriterContext context ) { if (_conversation.Context == context) { - _overlay.Manager.SwapState.Enter(_scenePath); + _overlay.SwapState.Enter(_scenePath); } } } diff --git a/Assets/Items/ItemSlot.cs b/Assets/Items/ItemSlot.cs index 0e50cf5..a1d79bd 100644 --- a/Assets/Items/ItemSlot.cs +++ b/Assets/Items/ItemSlot.cs @@ -15,7 +15,7 @@ public class ItemSlot : MonoBehaviour { [SerializeField] private BoxSDF _fill; [SerializeField] private BoxSDF _stroke; - private void Awake() { + private void Start() { var style = _styles[_style]; var color = style.BackgroundColors[_player]; diff --git a/Assets/Player/ChainManager.cs b/Assets/Player/ChainManager.cs index 2b827fb..9973945 100644 --- a/Assets/Player/ChainManager.cs +++ b/Assets/Player/ChainManager.cs @@ -1,12 +1,8 @@ -using System; -using System.Collections; -using UnityEngine; -using Utils; +using UnityEngine; namespace Player { [DefaultExecutionOrder(2)] public class ChainManager : MonoBehaviour { - [Inject] [SerializeField] private PlayerChannel _players; [SerializeField] private GameObject _link; [SerializeField] private int _length; [SerializeField] private float _linkLength = 1; @@ -27,9 +23,9 @@ private void Awake() { } #endif - var manager = GetComponent(); - var from = _players.LT.ChainTarget; - var to = _players.RT.ChainTarget; + var players = GetComponent(); + var from = players.LT.ChainTarget; + var to = players.RT.ChainTarget; _links = new Rigidbody[_length]; var prev = Instantiate(_link); diff --git a/Assets/Player/ManagerStates/DialogueState.cs b/Assets/Player/ManagerStates/DialogueState.cs index 1e40dad..e920fe6 100644 --- a/Assets/Player/ManagerStates/DialogueState.cs +++ b/Assets/Player/ManagerStates/DialogueState.cs @@ -2,16 +2,13 @@ using Aarthificial.Typewriter; using Aarthificial.Typewriter.Entries; using Aarthificial.Typewriter.References; -using Input; using Interactions; using System.Collections.Generic; using Typewriter; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Rendering; -using Utils; using View.Dialogue; -using View.Overlay; namespace Player.ManagerStates { [Serializable] @@ -26,8 +23,6 @@ private enum SubState { [NonSerialized] public BaseEntry CurrentEntry; [NonSerialized] public InteractionContext Context; - [Inject] [SerializeField] private PlayerChannel _players; - [Inject] [SerializeField] private OverlayChannel _overlay; [SerializeField] private Volume _volume; [SerializeField] private float _interactionCooldown = 0.5f; private List _options = new(); @@ -38,10 +33,11 @@ private enum SubState { private BaseEntry _queuedEntry; private bool _isCancellable; + private DialogueView _dialogue; protected override void Awake() { base.Awake(); - Assert.IsNull(Context, "How?"); + _dialogue = FindObjectOfType(); } private void OnEnable() { @@ -60,7 +56,7 @@ ITypewriterContext context Assert.IsNotNull(newContext); if (Context != newContext) { - _overlay.Dialogue.SetContext(newContext); + _dialogue.SetContext(newContext); Context?.Interactable.OnDialogueExit(); Context = newContext; Context.Interactable.OnDialogueEnter(); @@ -77,35 +73,34 @@ ITypewriterContext context public override void OnEnter() { base.OnEnter(); - _volume.weight = 1; - _overlay.Dialogue.Wheel.OptionSelected += HandleOptionSelected; - _overlay.Dialogue.Wheel.Button.Clicked += HandleButtonClicked; - _overlay.Dialogue.Wheel.Clicked += HandleBackdropClicked; - _overlay.Dialogue.Track.Clicked += HandleBackdropClicked; - _overlay.Dialogue.Track.Finished += HandleFinished; - _overlay.Dialogue.SetActive(true); - _overlay.Dialogue.Track.Restart(); - _overlay.Dialogue.Wheel.Restart(); + _dialogue.Wheel.OptionSelected += HandleOptionSelected; + _dialogue.Wheel.Button.Clicked += HandleButtonClicked; + _dialogue.Wheel.Clicked += HandleBackdropClicked; + _dialogue.Track.Clicked += HandleBackdropClicked; + _dialogue.Track.Finished += HandleFinished; + _dialogue.SetActive(true); + _dialogue.Track.Restart(); + _dialogue.Wheel.Restart(); _lastUpdateTime = Time.time; } public override void OnExit() { base.OnExit(); - _overlay.Dialogue.Wheel.OptionSelected -= HandleOptionSelected; - _overlay.Dialogue.Wheel.Button.Clicked -= HandleButtonClicked; - _overlay.Dialogue.Wheel.Clicked -= HandleBackdropClicked; - _overlay.Dialogue.Track.Clicked -= HandleBackdropClicked; - _overlay.Dialogue.Track.Finished -= HandleFinished; - _overlay.Dialogue.SetActive(false); + _dialogue.Wheel.OptionSelected -= HandleOptionSelected; + _dialogue.Wheel.Button.Clicked -= HandleButtonClicked; + _dialogue.Wheel.Clicked -= HandleBackdropClicked; + _dialogue.Track.Clicked -= HandleBackdropClicked; + _dialogue.Track.Finished -= HandleFinished; + _dialogue.SetActive(false); _volume.weight = 0; CurrentEntry = null; _queuedEntry = null; } public override void OnUpdate() { - _players.LT.DrivenUpdate(); - _players.RT.DrivenUpdate(); + Manager.LT.DrivenUpdate(); + Manager.RT.DrivenUpdate(); if (CurrentEntry != null) { return; @@ -120,9 +115,7 @@ public override void OnUpdate() { if (_subState != SubState.Proceed) { Exit(); } else { - _overlay.Dialogue.Wheel.Button.SetAction( - DialogueButton.ActionType.Cancel - ); + _dialogue.Wheel.Button.SetAction(DialogueButton.ActionType.Cancel); } return; @@ -142,15 +135,13 @@ private void ProcessEntry(BaseEntry entry) { Debug.Log($"Processing: {entry.Key}"); if (entry is DialogueEntry dialogue) { var speaker = Context.Get(dialogue.Speaker.ID); - _players.TryGetPlayer(speaker, out var player); + Manager.TryGetPlayer(speaker, out var player); Assert.IsNotNull(player, $"Missing speaker: {speaker}"); _options.Clear(); - _overlay.Dialogue.Wheel.SetOptions(_options); - _overlay.Dialogue.Wheel.Button.SetAction( - DialogueButton.ActionType.Skip - ); - _overlay.Dialogue.Track.SetDialogue(dialogue, player); + _dialogue.Wheel.SetOptions(_options); + _dialogue.Wheel.Button.SetAction(DialogueButton.ActionType.Skip); + _dialogue.Track.SetDialogue(dialogue, player); _subState = SubState.Dialogue; } else if (entry is ChoiceEntry choice) { var ruleCount = Context.FindMatchingRules( @@ -170,8 +161,8 @@ private void ProcessEntry(BaseEntry entry) { return; } - _overlay.Dialogue.Wheel.SetOptions(_options); - _overlay.Dialogue.Wheel.Button.SetAction( + _dialogue.Wheel.SetOptions(_options); + _dialogue.Wheel.Button.SetAction( choice.IsCancellable ? DialogueButton.ActionType.Cancel : DialogueButton.ActionType.None @@ -199,7 +190,7 @@ private void HandleFinished(DialogueEntry entry, bool force) { CurrentEntry = null; _subState = SubState.Proceed; - _overlay.Dialogue.Wheel.Button.SetAction(DialogueButton.ActionType.Play); + _dialogue.Wheel.Button.SetAction(DialogueButton.ActionType.Play); Context.Process(entry); } @@ -226,7 +217,7 @@ private void HandleButtonClicked() { Exit(); break; case SubState.Dialogue: - _overlay.Dialogue.Track.Skip(); + _dialogue.Track.Skip(); break; case SubState.Proceed: _subState = SubState.Finished; @@ -243,7 +234,7 @@ private void HandleBackdropClicked() { switch (_subState) { case SubState.Dialogue: - _overlay.Dialogue.Track.Skip(); + _dialogue.Track.Skip(); break; case SubState.Proceed: _subState = SubState.Finished; @@ -259,7 +250,7 @@ private void Exit() { _subState = SubState.Finished; Context.Interactable.OnDialogueExit(); Context = null; - _overlay.Dialogue.SetContext(null); + _dialogue.SetContext(null); Manager.SwitchState(Manager.ExploreState); } } diff --git a/Assets/Player/ManagerStates/ExploreState.cs b/Assets/Player/ManagerStates/ExploreState.cs index c7bfa50..b27430d 100644 --- a/Assets/Player/ManagerStates/ExploreState.cs +++ b/Assets/Player/ManagerStates/ExploreState.cs @@ -3,7 +3,6 @@ using UnityEngine.EventSystems; using UnityEngine.InputSystem; using Utils; -using Utils.Tweening; using View.Overlay; namespace Player.ManagerStates { @@ -14,10 +13,8 @@ private enum Command { Interact, } - [Inject] [SerializeField] private PlayerChannel _players; - [Inject] [SerializeField] private OverlayChannel _overlay; [Inject] [SerializeField] private PlayerConfig _config; - [Inject] [SerializeField] private TargetController _targetPrefab; + [SerializeField] private TargetController _targetPrefab; [SerializeField] private InputActionReference _targetAction; private Command _currentCommand = Command.None; @@ -26,8 +23,10 @@ private enum Command { private PlayerType _currentPlayer = PlayerType.None; private PlayerType _commandedPlayer = PlayerType.None; private TargetController _target; + private Camera _mainCamera; + private HUDView _hud; - private PlayerController CurrentController => _players[_currentPlayer]; + private PlayerController CurrentController => Manager[_currentPlayer]; public PlayerType CurrentPlayer { get => _currentPlayer; @@ -43,22 +42,26 @@ public PlayerType CurrentPlayer { protected override void Awake() { base.Awake(); + _mainCamera = OverlayManager.Camera; + _hud = FindObjectOfType(); _target = Instantiate(_targetPrefab); } public override void OnEnter() { base.OnEnter(); _currentPlayer = PlayerType.None; - _overlay.HUD.SetActive(true); - _overlay.HUD.SetInteractive(true); + _hud.SetActive(true); + _hud.SetInteractive(true); Manager.CameraWeightTween.Settle(); } public override void OnExit() { base.OnExit(); - _overlay.HUD.SetActive(false); - _overlay.HUD.SetInteractive(false); - _target.Visible = false; + _hud.SetActive(false); + _hud.SetInteractive(false); + if (_target != null) { + _target.Visible = false; + } } public override void OnUpdate() { @@ -67,8 +70,7 @@ public override void OnUpdate() { _interactable = null; var mousePosition = _targetAction.action.ReadValue(); - var ray = - _overlay.CameraManager.MainCamera.ScreenPointToRay(mousePosition); + var ray = _mainCamera.ScreenPointToRay(mousePosition); if (Physics.Raycast(ray, out var hit, 100, _config.GroundMask)) { _currentCommand = Command.Move; @@ -76,8 +78,8 @@ public override void OnUpdate() { } int interactionMask = _config.InteractionMask; - if (!_players.LT.InteractState.IsActive - && !_players.RT.InteractState.IsActive) { + if (!Manager.LT.InteractState.IsActive + && !Manager.RT.InteractState.IsActive) { interactionMask |= _config.PlayerMask; } if (!EventSystem.current.IsPointerOverGameObject() @@ -98,11 +100,11 @@ public override void OnUpdate() { } } - 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get => _players[type]; - set => _players[type] = value; - } - - public bool IsReady => _players.RT != null && _players.LT != null; - } -} diff --git a/Assets/Player/PlayerChannel.cs.meta b/Assets/Player/PlayerChannel.cs.meta deleted file mode 100644 index 5c78dad..0000000 --- a/Assets/Player/PlayerChannel.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: b6a80181a303447888f76c83b6bb8aef -timeCreated: 1689022461 \ No newline at end of file diff --git a/Assets/Player/PlayerController.cs b/Assets/Player/PlayerController.cs index 80c6c35..d423631 100644 --- a/Assets/Player/PlayerController.cs +++ b/Assets/Player/PlayerController.cs @@ -25,11 +25,10 @@ public class PlayerController : MonoBehaviour { private static readonly int _animatorSpeed = Animator.StringToHash("speed"); public Material Material; - [NonSerialized] public PlayerController Other; + public PlayerController Other; public Vector3 TargetPosition => Agent.pathEndPosition; [Inject] public PlayerConfig Config; - [Inject] [SerializeField] private OverlayChannel _overlay; public PlayerType Type; public Rigidbody ChainTarget; public InputActionReference CommandAction; @@ -61,21 +60,20 @@ public class PlayerController : MonoBehaviour { private float _speedFactor; private void Awake() { - if (FootstepAudio != null) { - FootstepAudio.Setup(); - FootstepAudio.AttachToGameObject(gameObject); - FootstepAudio.SetParameter(StepCharacterParam, IsLT ? 0 : 1); - SetFocus(0); - } - _animator = GetComponentInChildren(); Agent = GetComponent(); FollowState = GetComponent(); IdleState = GetComponent(); InteractState = GetComponent(); NavigateState = GetComponent(); + Slot = FindObjectOfType().ItemSlots[Type]; Agent.updateRotation = false; + + FootstepAudio.Setup(); + FootstepAudio.SetParameter(StepCharacterParam, IsLT ? 0 : 1); + FootstepAudio.AttachToGameObject(gameObject); + SetFocus(0); } private void OnDestroy() { @@ -126,7 +124,6 @@ private void HandleStepped() { } private void Start() { - Slot = _overlay.HUD.ItemSlots[Type]; SwitchState(IdleState); } @@ -152,9 +149,7 @@ public void DrivenUpdate() { _animator.Animator.SetFloat(_animatorSpeed, _speedFactor); - if (FootstepAudio.IsInitialized) { - FootstepAudio.SetParameter(StepSpeedParam, _speedFactor); - } + FootstepAudio.SetParameter(StepSpeedParam, _speedFactor); } public void ResetAgent() { diff --git a/Assets/Player/PlayerManager.cs b/Assets/Player/PlayerManager.cs index 9ee903a..2adf67d 100644 --- a/Assets/Player/PlayerManager.cs +++ b/Assets/Player/PlayerManager.cs @@ -1,6 +1,7 @@ using Aarthificial.Typewriter.Blackboards; using System; using Cinemachine; +using Interactions; using Player.ManagerStates; using Settings.Bundles; using UnityEngine; @@ -12,32 +13,14 @@ namespace Player { [RequireComponent(typeof(DialogueState))] [RequireComponent(typeof(ExploreState))] public class PlayerManager : MonoBehaviour { - [Serializable] - private struct PlayerSetup { - [SerializeField] private PlayerController _prefab; - [SerializeField] private Vector3 _startPosition; - [SerializeField] private Quaternion _startRotation; - - public PlayerController Instantiate() { - return Object.Instantiate(_prefab, _startPosition, _startRotation); - 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_players.RT = rt; - rt.Other = lt; - lt.Other = rt; - _cameraGroup = GetComponent(); CameraWeightTween.ForceSet(0.5f); - _cameraGroup.m_Targets[0].target = rt.transform; - _cameraGroup.m_Targets[0].weight = 0.5f; - _cameraGroup.m_Targets[1].target = lt.transform; - _cameraGroup.m_Targets[1].weight = 0.5f; _cameraGroup.DoUpdate(); _camera = Instantiate(_cameraPrefab); _camera.Follow = transform; } - private void OnDestroy() { - _players.Manager = null; - _players.LT = null; - _players.RT = null; - } - private void Start() { SwitchState(ExploreState); } private void Update() { _currentState?.OnUpdate(); - var lt = _players.LT.transform.position; - var rt = _players.RT.transform.position; - Shader.SetGlobalVector(_ltPosition, lt); - Shader.SetGlobalVector(_rtPosition, rt); + Shader.SetGlobalVector(_ltPosition, LT.transform.position); + Shader.SetGlobalVector(_rtPosition, RT.transform.position); } private void FixedUpdate() { @@ -115,12 +78,26 @@ private void FixedUpdate() { } } -#if UNITY_EDITOR - [ContextMenu("Save State")] - private void SaveState() { - _setups.RT.SaveState(_players.RT); - _setups.LT.SaveState(_players.LT); + public bool TryGetPlayer(int id, out PlayerController player) { + if (id == InteractionContext.LT) { + player = LT; + return true; + } + + if (id == InteractionContext.RT) { + player = RT; + return true; + } + + player = null; + return false; } -#endif + + public PlayerController this[PlayerType type] => + type switch { + PlayerType.LT => LT, + PlayerType.RT => RT, + _ => null, + }; } } diff --git a/Assets/Player/PlayerUI.cs b/Assets/Player/PlayerUI.cs index 6f1a249..49d77d5 100644 --- a/Assets/Player/PlayerUI.cs +++ b/Assets/Player/PlayerUI.cs @@ -1,17 +1,22 @@ using UnityEngine; -using Utils; -using View.Overlay; +using View.Dialogue; namespace Player { [DefaultExecutionOrder(300)] public class PlayerUI : MonoBehaviour { - [Inject] [SerializeField] private PlayerChannel _players; - [Inject] [SerializeField] private OverlayChannel _overlay; + private PlayerManager _players; + private DialogueView _dialogue; + + private void Awake() { + _players = GetComponent(); + _dialogue = FindObjectOfType(); + } private void LateUpdate() { - var lt = _players.LT.transform.position; - var rt = _players.RT.transform.position; - _overlay.Dialogue.DrivenUpdate(lt, rt); + _dialogue.DrivenUpdate( + _players.LT.transform.position, + _players.RT.transform.position + ); } } } diff --git a/Assets/Player/TargetController.cs b/Assets/Player/TargetController.cs index daf6368..5e2dfc3 100644 --- a/Assets/Player/TargetController.cs +++ b/Assets/Player/TargetController.cs @@ -6,6 +6,7 @@ public class TargetController : MonoBehaviour { [SerializeField] private SkinnedMeshRenderer _mesh; [SerializeField] private Transform _bone; private SpringTween _scaleTween; + private PlayerType _previousPlayer; public bool Visible { set => gameObject.SetActive(value); @@ -13,6 +14,10 @@ public bool Visible { public void DrivenUpdate(PlayerController player) { if (player != null) { + if (_previousPlayer != player.Type) { + Visible = false; + } + _mesh.sharedMaterial = player.Material; if (player.NavigateState.IsActive) { @@ -22,7 +27,10 @@ public void DrivenUpdate(PlayerController player) { } else { _scaleTween.Set(1f); } - 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m_StyleSheetsResourcePath: + m_StyleSheetsResourcePath: m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3} diff --git a/Assets/View/Dialogue/ButtonStyle.cs b/Assets/View/Dialogue/ButtonStyle.cs index 14cae04..5dacef3 100644 --- a/Assets/View/Dialogue/ButtonStyle.cs +++ b/Assets/View/Dialogue/ButtonStyle.cs @@ -20,9 +20,9 @@ public struct Settings { public Settings this[DialogueEntry.BubbleStyle style] => style switch { - DialogueEntry.BubbleStyle.Speech => _speechSettings, DialogueEntry.BubbleStyle.Thought => _thoughtSettings, DialogueEntry.BubbleStyle.Action => _actionSettings, + _ => _speechSettings, }; } } diff --git a/Assets/View/Dialogue/DialogueButton.cs b/Assets/View/Dialogue/DialogueButton.cs index 35efa1e..3af5f0b 100644 --- a/Assets/View/Dialogue/DialogueButton.cs +++ b/Assets/View/Dialogue/DialogueButton.cs @@ -19,15 +19,18 @@ public enum ActionType { public event Action Clicked; public Vector3 ButtonPosition => - _overlay.CameraManager.MainCamera.ScreenToWorldPoint( - transform.position + Vector3.forward - ); + _mainCamera.ScreenToWorldPoint(transform.position + Vector3.forward); - [Inject] [SerializeField] private OverlayChannel _overlay; private InteractionGizmo _gizmo; private bool _hasGizmo; private bool _dirtyGizmo; private ActionType _actionType; + private Camera _mainCamera; + + protected override void Awake() { + base.Awake(); + _mainCamera = OverlayManager.Camera; + } protected override void DoStateTransition( SelectionState state, diff --git a/Assets/View/Dialogue/DialogueView.cs b/Assets/View/Dialogue/DialogueView.cs index 65a38d8..7dfdb74 100644 --- a/Assets/View/Dialogue/DialogueView.cs +++ b/Assets/View/Dialogue/DialogueView.cs @@ -2,15 +2,14 @@ using Player; using System; using UnityEngine; -using Utils; using View.Overlay; namespace View.Dialogue { public class DialogueView : MonoBehaviour { - [Inject] [SerializeField] private OverlayChannel _overlay; [SerializeField] private RectTransform _frame; public DialogueTrack Track; public DialogueWheel Wheel; + public InteractionContext Context; [NonSerialized] public PlayerLookup ScreenPosition; [NonSerialized] public Rect PlayerFrame; @@ -20,13 +19,13 @@ public class DialogueView : MonoBehaviour { private CanvasGroup _canvasGroup; private PlayerType _presentPlayers; private Canvas _canvas; - public InteractionContext Context; + private Camera _mainCamera; private void Awake() { Context = null; + _mainCamera = OverlayManager.Camera; _canvasGroup = GetComponent(); _canvas = GetComponentInParent(); - _overlay.Dialogue = this; SetActive(false); } @@ -43,18 +42,13 @@ public void DrivenUpdate(Vector3 lt, Vector3 rt) { _canvas.scaleFactor = Screen.width / 1920f; } - ScreenPosition.LT = - _overlay.CameraManager.MainCamera.WorldToScreenPoint(lt) + ScreenPosition.LT = _mainCamera.WorldToScreenPoint(lt) / _canvas.scaleFactor; - ScreenPosition.RT = - _overlay.CameraManager.MainCamera.WorldToScreenPoint(rt) + ScreenPosition.RT = _mainCamera.WorldToScreenPoint(rt) / _canvas.scaleFactor; CanvasSize = _canvas.pixelRect.size / _canvas.scaleFactor; - WorldToCanvas = - _overlay.CameraManager.MainCamera.projectionMatrix.MultiplyVector( - Vector3.one - ) + WorldToCanvas = _mainCamera.projectionMatrix.MultiplyVector(Vector3.one) * CanvasSize / 2; var capsuleSize = WorldToCanvas * new Vector2(0.5f, 1f); @@ -91,10 +85,6 @@ public void DrivenUpdate(Vector3 lt, Vector3 rt) { Track.DrivenUpdate(); } - private void OnDestroy() { - _overlay.Dialogue = null; - } - public void SetActive(bool value) { _canvasGroup.interactable = value; _canvasGroup.blocksRaycasts = value; diff --git a/Assets/View/Office/MainCamera.cs b/Assets/View/Office/MainCamera.cs index a49f019..57366f6 100644 --- a/Assets/View/Office/MainCamera.cs +++ b/Assets/View/Office/MainCamera.cs @@ -8,6 +8,7 @@ public class MainCamera : MonoBehaviour { [SerializeField] private Transform _target; private void Update() { + // TODO Get rid of Camera main var mousePosition = _lookAction.action.ReadValue(); var viewportPoint = Camera.main.ScreenToViewportPoint(mousePosition); _target.localPosition = new Vector3( diff --git a/Assets/View/Office/SaveTapeManager.cs b/Assets/View/Office/SaveTapeManager.cs index b404cac..935368a 100644 --- a/Assets/View/Office/SaveTapeManager.cs +++ b/Assets/View/Office/SaveTapeManager.cs @@ -8,7 +8,6 @@ namespace View.Office { public class SaveTapeManager : MonoBehaviour { - [Inject] [SerializeField] private StoryMode _storyMode; [SerializeField] private FMODEventInstance _selectSound; [SerializeField] private FMODEventInstance _deselectSound; [SerializeField] private SaveTape[] _tapes; @@ -38,15 +37,12 @@ private void OnDestroy() { _deselectSound.Release(); } - private void Start() { - _tapes[0].QuietSelect(); - } - + // TODO Move somewhere else private IEnumerator StartGame() { _initialCamera.SetActive(true); _backdrop.Request(); yield return new WaitForSecondsRealtime(1f); - _storyMode.RequestStart(); + App.Game.Story.Enter(); } private void HandleClicked(int index) { diff --git a/Assets/View/Office/States/ExitState.cs b/Assets/View/Office/States/ExitState.cs index c5ea312..e4e65c3 100644 --- a/Assets/View/Office/States/ExitState.cs +++ b/Assets/View/Office/States/ExitState.cs @@ -1,10 +1,8 @@ using Framework; using UnityEngine; -using Utils; namespace View.Office.States { public class ExitState : MenuState { - [Inject] [SerializeField] private MenuMode _menuMode; [SerializeField] private float _duration = 1f; private float _enterTime; @@ -16,7 +14,7 @@ public override void OnEnter() { public override void OnUpdate() { base.OnUpdate(); if (Time.unscaledTime - _enterTime > _duration) { - _menuMode.Quit(); + App.Game.Quit(); } } diff --git a/Assets/View/Office/States/IntroState.cs b/Assets/View/Office/States/IntroState.cs index f3669c7..9d489a9 100644 --- a/Assets/View/Office/States/IntroState.cs +++ b/Assets/View/Office/States/IntroState.cs @@ -10,20 +10,17 @@ public class IntroState : MenuState { protected override void Awake() { base.Awake(); - _startTime = Time.unscaledTime; - if (SplashScreen.isFinished) { - _duration = 0; - } + _startTime = Time.time; _backdrop.Request(); } public override void OnUpdate() { base.OnUpdate(); if (!SplashScreen.isFinished) { - _startTime = Time.unscaledTime; + _startTime = Time.time; } - if (Time.unscaledTime - _startTime > _duration) { + if (Time.time - _startTime > _duration) { _backdrop.Release(); Manager.SwitchState(Manager.MainMenuState); } diff --git a/Assets/View/Office/States/SettingsState.cs b/Assets/View/Office/States/SettingsState.cs index 94693a4..2fc07f5 100644 --- a/Assets/View/Office/States/SettingsState.cs +++ b/Assets/View/Office/States/SettingsState.cs @@ -1,18 +1,16 @@ -using Input; -using UnityEngine; +using Framework; using UnityEngine.InputSystem; -using Utils; namespace View.Office.States { public class SettingsState : MenuState { - [Inject] [SerializeField] private InputChannel _input; - - private void OnEnable() { - _input.UICancel.action.performed += HandleCancel; + public override void OnEnter() { + base.OnEnter(); + App.Actions.UICancel.action.performed += HandleCancel; } - public void OnDisable() { - _input.UICancel.action.performed -= HandleCancel; + public override void OnExit() { + base.OnExit(); + App.Actions.UICancel.action.performed -= HandleCancel; } private void HandleCancel(InputAction.CallbackContext obj) { diff --git a/Assets/View/Office/States/StartGameState.cs b/Assets/View/Office/States/StartGameState.cs index 06a15ea..de38749 100644 --- a/Assets/View/Office/States/StartGameState.cs +++ b/Assets/View/Office/States/StartGameState.cs @@ -1,12 +1,9 @@ using Framework; using UnityEngine; -using Utils; namespace View.Office.States { public class StartGameState : MenuState { - [Inject] [SerializeField] private StoryMode _storyMode; [SerializeField] private Backdrop _backdrop; - private bool _newGame; public override void OnEnter() { base.OnEnter(); @@ -16,17 +13,15 @@ public override void OnEnter() { public override void OnUpdate() { base.OnUpdate(); if (_backdrop.IsReady()) { - _storyMode.RequestStart(); + App.Game.Story.Enter(); } } public void NewGame() { - _newGame = true; Manager.SwitchState(this); } public void ContinueGame() { - _newGame = false; Manager.SwitchState(this); } } diff --git a/Assets/View/Overlay/CameraManager.cs b/Assets/View/Overlay/CameraManager.cs index 12ef6c6..743f97c 100644 --- a/Assets/View/Overlay/CameraManager.cs +++ b/Assets/View/Overlay/CameraManager.cs @@ -3,11 +3,8 @@ namespace View.Overlay { public class CameraManager : MonoBehaviour { - [Inject] [SerializeField] private OverlayChannel _channel; [SerializeField] private float _ratio; - public Camera MainCamera; - public Camera UICamera; public Camera OverlayCamera; private CameraFitter _fitter; @@ -15,14 +12,6 @@ private void Awake() { _fitter = new CameraFitter(_ratio, OverlayCamera.fieldOfView); } - private void OnEnable() { - _channel.CameraManager = this; - } - - private void OnDisable() { - _channel.CameraManager = null; - } - private void Update() { if (_fitter.TryUpdate(out var fov)) { OverlayCamera.fieldOfView = fov; diff --git a/Assets/View/Overlay/HUDView.cs b/Assets/View/Overlay/HUDView.cs index 5b9a187..8075c5e 100644 --- a/Assets/View/Overlay/HUDView.cs +++ b/Assets/View/Overlay/HUDView.cs @@ -1,24 +1,17 @@ using Items; using Player; using UnityEngine; -using Utils; namespace View.Overlay { public class HUDView : MonoBehaviour { - [Inject] [SerializeField] private OverlayChannel _overlay; public PlayerLookup ItemSlots; private CanvasGroup _canvasGroup; private void Awake() { - _overlay.HUD = this; _canvasGroup = GetComponent(); } - private void OnDestroy() { - _overlay.HUD = null; - } - public void SetActive(bool value) { _canvasGroup.interactable = value; _canvasGroup.alpha = value ? 1 : 0; diff --git a/Assets/View/Overlay/OverlayChannel.asset b/Assets/View/Overlay/OverlayChannel.asset deleted file mode 100644 index 14e89aa..0000000 --- a/Assets/View/Overlay/OverlayChannel.asset +++ /dev/null @@ -1,14 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: b4aa2fb3a9b040b7b1abcce7f7eca78b, type: 3} - m_Name: OverlayChannel - m_EditorClassIdentifier: diff --git a/Assets/View/Overlay/OverlayChannel.asset.meta b/Assets/View/Overlay/OverlayChannel.asset.meta deleted file mode 100644 index 66d5caa..0000000 --- a/Assets/View/Overlay/OverlayChannel.asset.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 39df3a874d5c92f488ffa1beea48e3dc -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 11400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/View/Overlay/OverlayChannel.cs b/Assets/View/Overlay/OverlayChannel.cs deleted file mode 100644 index 91250ed..0000000 --- a/Assets/View/Overlay/OverlayChannel.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using UnityEngine; -using View.Dialogue; - -namespace View.Overlay { - public class OverlayChannel : ScriptableObject { - [NonSerialized] public bool IsReady; - [NonSerialized] public OverlayManager Manager; - [NonSerialized] public HUDView HUD; - [NonSerialized] public DialogueView Dialogue; - - private event Action _cameraChanged; - public event Action CameraChanged { - add { - _cameraChanged += value; - if (CameraManager != null) { - value(CameraManager); - } - } - remove => _cameraChanged -= value; - } - - private CameraManager _cameraManager; - public CameraManager CameraManager { - get => _cameraManager; - set { - _cameraManager = value; - IsReady = true; - _cameraChanged?.Invoke(value); - } - } - } -} diff --git a/Assets/View/Overlay/OverlayChannel.cs.meta b/Assets/View/Overlay/OverlayChannel.cs.meta deleted file mode 100644 index e068104..0000000 --- a/Assets/View/Overlay/OverlayChannel.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: b4aa2fb3a9b040b7b1abcce7f7eca78b -timeCreated: 1692493775 \ No newline at end of file diff --git a/Assets/View/Overlay/OverlayManager.cs b/Assets/View/Overlay/OverlayManager.cs index fa10161..be15599 100644 --- a/Assets/View/Overlay/OverlayManager.cs +++ b/Assets/View/Overlay/OverlayManager.cs @@ -1,14 +1,14 @@ -using Framework; -using System; +using System; using UnityEngine; -using Utils; using Utils.Tweening; using View.Overlay.States; namespace View.Overlay { + [DefaultExecutionOrder(-100)] public class OverlayManager : MonoBehaviour { - [Inject] [SerializeField] private StoryMode _storyMode; - [Inject] [SerializeField] private OverlayChannel _overlay; + public static Camera Camera => FindObjectOfType()._camera; + + [SerializeField] private Camera _camera; [SerializeField] private Transform _folder; [SerializeField] private Backdrop.Handle _backdrop; @@ -23,7 +23,6 @@ public class OverlayManager : MonoBehaviour { [NonSerialized] public SpringTween RotationTween; private void Awake() { - _overlay.Manager = this; ExitState = GetComponent(); SwapState = GetComponent(); GameplayState = GetComponent(); @@ -32,7 +31,7 @@ private void Awake() { } private void Start() { - SwitchState(_storyMode.IsPaused ? PauseState : GameplayState); + SwitchState(GameplayState); PositionTween.ForceSet(_currentState.FolderTransform.localPosition); RotationTween.ForceSet(_currentState.FolderTransform.localRotation); } diff --git a/Assets/View/Overlay/States/ExitState.cs b/Assets/View/Overlay/States/ExitState.cs index 75d75be..8f081e4 100644 --- a/Assets/View/Overlay/States/ExitState.cs +++ b/Assets/View/Overlay/States/ExitState.cs @@ -1,10 +1,8 @@ using Framework; using UnityEngine; -using Utils; namespace View.Overlay.States { public class ExitState : OverlayState { - [Inject] [SerializeField] private MenuMode _menuMode; [SerializeField] private Backdrop _backdrop; public override void OnEnter() { @@ -15,7 +13,7 @@ public override void OnEnter() { public override void OnUpdate() { base.OnUpdate(); if (_backdrop.IsReady()) { - _menuMode.RequestStart(); + App.Game.Menu.Enter(); } } diff --git a/Assets/View/Overlay/States/GameplayState.cs b/Assets/View/Overlay/States/GameplayState.cs index 53ec709..c137ddf 100644 --- a/Assets/View/Overlay/States/GameplayState.cs +++ b/Assets/View/Overlay/States/GameplayState.cs @@ -1,15 +1,11 @@ using FMODUnity; using Framework; -using Input; using UnityEngine; using UnityEngine.InputSystem; -using Utils; using Utils.Tweening; namespace View.Overlay.States { public class GameplayState : OverlayState { - [Inject] [SerializeField] private InputChannel _input; - [Inject] [SerializeField] private StoryMode _storyMode; [SerializeField] private StudioEventEmitter _pauseSound; [SerializeField] private CanvasGroup _group; @@ -20,7 +16,8 @@ public override void OnEnter() { _alphaTween.Set(1); _group.interactable = true; _group.blocksRaycasts = true; - _storyMode.Resume(); + App.Actions.GameplayPause.action.performed += HandleCancel; + App.Game.Story.Resume(); } public override void OnExit() { @@ -28,15 +25,11 @@ public override void OnExit() { _alphaTween.Set(0); _group.interactable = false; _group.blocksRaycasts = false; - _storyMode.Pause(); - } - - private void OnEnable() { - _input.GameplayPause.action.performed += HandleCancel; - } + App.Actions.GameplayPause.action.performed -= HandleCancel; - private void OnDisable() { - _input.GameplayPause.action.performed -= HandleCancel; + if (App.Game != null) { + App.Game.Story.Pause(); + } } private void Update() { diff --git a/Assets/View/Overlay/States/PauseState.cs b/Assets/View/Overlay/States/PauseState.cs index 68339cf..90498d7 100644 --- a/Assets/View/Overlay/States/PauseState.cs +++ b/Assets/View/Overlay/States/PauseState.cs @@ -1,18 +1,11 @@ using Framework; -using Input; -using System; using UnityEngine; using UnityEngine.InputSystem; using Utils; using View.Controls; -using View.Office; -using View.Settings; namespace View.Overlay.States { public class PauseState : OverlayState { - [Inject] [SerializeField] private InputChannel _input; - [Inject] [SerializeField] private MenuMode _menuMode; - [SerializeField] private Camera _worldCamera; [SerializeField] private InteractiveGroup _menu; [SerializeField] private PaperButton _resumeButton; @@ -31,8 +24,9 @@ public override void OnEnter() { _resumeButton.Clicked += HandleCancel; _settingsButton.Clicked += Manager.SettingsState.Enter; _menuButton.Clicked += Manager.ExitState.Enter; - _exitButton.Clicked += _menuMode.Quit; + _exitButton.Clicked += App.Game.Quit; _resumeButton.QuietSelect(); + App.Actions.UICancel.action.performed += HandleCancel; } public override void OnExit() { @@ -40,16 +34,9 @@ public override void OnExit() { _menu.SetInteractive(false); _resumeButton.Clicked -= HandleCancel; _settingsButton.Clicked -= Manager.SettingsState.Enter; - _menuButton.Clicked -= _menuMode.RequestStart; - _exitButton.Clicked -= _menuMode.Quit; - } - - private void OnEnable() { - _input.UICancel.action.performed += HandleCancel; - } - - private void OnDisable() { - _input.UICancel.action.performed -= HandleCancel; + _menuButton.Clicked -= App.Game.Menu.Enter; + _exitButton.Clicked -= App.Game.Quit; + App.Actions.UICancel.action.performed -= HandleCancel; } private void HandleCancel(InputAction.CallbackContext _) { diff --git a/Assets/View/Overlay/States/SettingsState.cs b/Assets/View/Overlay/States/SettingsState.cs index a732bdb..0585862 100644 --- a/Assets/View/Overlay/States/SettingsState.cs +++ b/Assets/View/Overlay/States/SettingsState.cs @@ -1,16 +1,13 @@ -using Input; -using System; +using Framework; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.InputSystem; using UnityEngine.UI; -using Utils; using Utils.Tweening; using View.Settings; namespace View.Overlay.States { public class SettingsState : OverlayState { - [Inject] [SerializeField] private InputChannel _input; [SerializeField] private SettingsView _view; private SpringTween _animationTween; @@ -20,6 +17,7 @@ public override void OnEnter() { _view.SetInteractive(true); _animationTween.Set(1); _view.ExitButton.Clicked += HandleCancel; + App.Actions.UICancel.action.performed += HandleCancel; } public override void OnExit() { @@ -27,14 +25,7 @@ public override void OnExit() { _view.SetInteractive(false); _animationTween.Set(0); _view.ExitButton.Clicked -= HandleCancel; - } - - private void OnEnable() { - _input.UICancel.action.performed += HandleCancel; - } - - private void OnDisable() { - _input.UICancel.action.performed -= HandleCancel; + App.Actions.UICancel.action.performed -= HandleCancel; } private void Update() { diff --git a/Assets/View/Overlay/States/SwapState.cs b/Assets/View/Overlay/States/SwapState.cs index 3a31bb8..5f9fc42 100644 --- a/Assets/View/Overlay/States/SwapState.cs +++ b/Assets/View/Overlay/States/SwapState.cs @@ -1,32 +1,22 @@ using Framework; using UnityEngine; -using Utils; namespace View.Overlay.States { public class SwapState : OverlayState { - [Inject] [SerializeField] private StoryMode _storyMode; [SerializeField] private Backdrop.Handle _backdrop; private string _scenePath; private string _isLoaded; - private bool _swapped; public override void OnEnter() { base.OnEnter(); - _swapped = false; _backdrop.Request(); } public override void OnUpdate() { base.OnUpdate(); - if (_backdrop.IsReady() && !_swapped) { - _swapped = true; - _storyMode.SwapScene(_scenePath); - } - - if (_swapped && _storyMode.IsReady()) { - _backdrop.Release(); - Manager.GameplayState.Enter(); + if (_backdrop.IsReady()) { + App.Game.Story.SwapScene(_scenePath); } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 150a3e7..1d8eee0 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,15 +5,9 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: - - enabled: 1 - path: Assets/Scenes/App.unity - guid: 7f3bd201a971dc446b8b8e73067d6cc6 - enabled: 1 path: Assets/Scenes/Menu/Office.unity guid: 398ed630fadfc8e4980aaa86750ca671 - - enabled: 1 - path: Assets/Scenes/Pause.unity - guid: b71a60da96d824b408a955c879080862 - enabled: 1 path: Assets/Scenes/Intro/EntryGate.unity guid: d3d00d6c72bccf7478ca19004637feca