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progress.go
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progress.go
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package ishell
import (
"fmt"
"io"
"sync"
"time"
"unicode/utf8"
)
// ProgressDisplay handles the display string for
// a progress bar.
type ProgressDisplay interface {
// Determinate returns the strings to display
// for percents 0 to 100.
Determinate() [101]string
// Indeterminate returns the strings to display
// at interval.
Indeterminate() []string
}
// ProgressBar is an ishell progress bar.
type ProgressBar interface {
// Display sets the display of the progress bar.
Display(ProgressDisplay)
// Indeterminate sets the progress bar type
// to indeterminate if true or determinate otherwise.
Indeterminate(bool)
// Interval sets the time between transitions for indeterminate
// progress bar.
Interval(time.Duration)
// SetProgress sets the progress stage of the progress bar.
// percent is from between 1 and 100.
Progress(percent int)
// Prefix sets the prefix for the output. The text to place before
// the display.
Prefix(string)
// Suffix sets the suffix for the output. The text to place after
// the display.
Suffix(string)
// Final sets the string to show after the progress bar is done.
Final(string)
// Start starts the progress bar.
Start()
// Stop stops the progress bar.
Stop()
}
const progressInterval = time.Millisecond * 100
type progressBarImpl struct {
display ProgressDisplay
indeterminate bool
interval time.Duration
iterator iterator
percent int
prefix string
suffix string
final string
writer io.Writer
writtenLen int
running bool
wait chan struct{}
wMutex sync.Mutex
sync.Mutex
}
func newProgressBar(s *Shell) ProgressBar {
display := simpleProgressDisplay{}
return &progressBarImpl{
interval: progressInterval,
writer: s.writer,
display: display,
iterator: &stringIterator{set: display.Indeterminate()},
indeterminate: true,
}
}
func (p *progressBarImpl) Display(display ProgressDisplay) {
p.display = display
}
func (p *progressBarImpl) Indeterminate(b bool) {
p.indeterminate = b
}
func (p *progressBarImpl) Interval(t time.Duration) {
p.interval = t
}
func (p *progressBarImpl) Progress(percent int) {
if percent < 0 {
percent = 0
} else if percent > 100 {
percent = 100
}
p.percent = percent
p.indeterminate = false
p.refresh()
}
func (p *progressBarImpl) Prefix(prefix string) {
p.prefix = prefix
}
func (p *progressBarImpl) Suffix(suffix string) {
p.suffix = suffix
}
func (p *progressBarImpl) Final(s string) {
p.final = s
}
func (p *progressBarImpl) write(s string) error {
p.erase(p.writtenLen)
p.writtenLen = utf8.RuneCountInString(s)
_, err := p.writer.Write([]byte(s))
return err
}
func (p *progressBarImpl) erase(n int) {
for i := 0; i < n; i++ {
p.writer.Write([]byte{'\b'})
}
}
func (p *progressBarImpl) done() {
p.wMutex.Lock()
defer p.wMutex.Unlock()
p.erase(p.writtenLen)
fmt.Fprintln(p.writer, p.final)
}
func (p *progressBarImpl) output() string {
p.Lock()
defer p.Unlock()
var display string
if p.indeterminate {
display = p.iterator.next()
} else {
display = p.display.Determinate()[p.percent]
}
return fmt.Sprintf("%s%s%s ", p.prefix, display, p.suffix)
}
func (p *progressBarImpl) refresh() {
p.wMutex.Lock()
defer p.wMutex.Unlock()
p.write(p.output())
}
func (p *progressBarImpl) Start() {
p.Lock()
p.running = true
p.wait = make(chan struct{})
p.Unlock()
go func() {
for {
var running, indeterminate bool
p.Lock()
running = p.running
indeterminate = p.indeterminate
p.Unlock()
if !running {
break
}
time.Sleep(p.interval)
if indeterminate {
p.refresh()
}
}
p.done()
close(p.wait)
}()
}
func (p *progressBarImpl) Stop() {
p.Lock()
p.running = false
p.Unlock()
<-p.wait
}
// ProgressDisplayCharSet is the character set for
// a progress bar.
type ProgressDisplayCharSet []string
// Determinate satisfies ProgressDisplay interface.
func (p ProgressDisplayCharSet) Determinate() [101]string {
// TODO everything here works but not pleasing to the eyes
// and probably not optimal.
// This should be cleaner.
var set [101]string
for i := range set {
set[i] = p[len(p)-1]
}
// assumption is than len(p) <= 101
step := 101 / len(p)
for i, j := 0, 0; i < len(set) && j < len(p); i, j = i+step, j+1 {
for k := 0; k < step && i+k < len(set); k++ {
set[i+k] = p[j]
}
}
return set
}
// Indeterminate satisfies ProgressDisplay interface.
func (p ProgressDisplayCharSet) Indeterminate() []string {
return p
}
// ProgressDisplayFunc is a convenience function to create a ProgressDisplay.
// percent is -1 for indeterminate and 0-100 for determinate.
type ProgressDisplayFunc func(percent int) string
// Determinate satisfies ProgressDisplay interface.
func (p ProgressDisplayFunc) Determinate() [101]string {
var set [101]string
for i := range set {
set[i] = p(i)
}
return set
}
// Indeterminate satisfies ProgressDisplay interface.
func (p ProgressDisplayFunc) Indeterminate() []string {
// loop through until we get back to the first string
set := []string{p(-1)}
for {
next := p(-1)
if next == set[0] {
break
}
set = append(set, next)
}
return set
}
type iterator interface {
next() string
}
type stringIterator struct {
index int
set []string
}
func (s *stringIterator) next() string {
current := s.set[s.index]
s.index++
if s.index >= len(s.set) {
s.index = 0
}
return current
}
var (
indeterminateCharSet = []string{
"[==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ====]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
"[ ==== ]", "[ ==== ]", "[ ==== ]",
}
determinateCharSet = []string{
"[ ]", "[> ]", "[=> ]",
"[==> ]", "[===> ]", "[====> ]",
"[=====> ]", "[======> ]", "[=======> ]",
"[========> ]", "[=========> ]", "[==========> ]",
"[===========> ]", "[============> ]", "[=============> ]",
"[==============> ]", "[===============> ]", "[================> ]",
"[=================> ]", "[==================> ]", "[===================>]",
}
)
type simpleProgressDisplay struct{}
func (s simpleProgressDisplay) Determinate() [101]string {
return ProgressDisplayCharSet(determinateCharSet).Determinate()
}
func (s simpleProgressDisplay) Indeterminate() []string {
return indeterminateCharSet
}