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I was running a UE5 package using the ghcr.io/epicgames/unreal-engine:runtime-windows image when I encountered this error during the Mounting plugin phase
LogPluginManager: Mounting plugin WindowsMoviePlayer
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
LogWmfMedia: Failed to initialize Windows Media Foundation, Error -2147467263
...
=== Critical error: ===
Assertion failed: (((HRESULT)(Hr)) >= 0) [File:<redacted>/unreal/UnrealEngine/Engine/Plugins/Runtime/WindowsMoviePlayer/Source/WindowsMoviePlayer/Private/WindowsMoviePlayer.cpp
I eventually solved it (just the WMF part) by installing Server-Media-Foundation in the Container
seems like the fix doesn't work anymore. I get the following error:
Install-WindowsFeature : The request to add or remove features on the
specified server failed.
Installation of one or more roles, role services, or features failed.
The source files could not be found.
I was running a UE5 package using the
ghcr.io/epicgames/unreal-engine:runtime-windows
image when I encountered this error during theMounting plugin
phaseI eventually solved it (just the
WMF
part) by installingServer-Media-Foundation
in the ContainerI looked through this repo but I'm not too sure where to start to fix this issue. Hoping for some guidance please!
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