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button.cc
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button.cc
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/* button.cc
* by Trinity Quirk <[email protected]>
* last updated 28 Nov 2020, 10:32:15 tquirk
*
* CuddlyGL OpenGL widget toolkit
* Copyright (C) 2020 Trinity Annabelle Quirk
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*
* This file contains the basic button object definitions. We derive
* from the label, which will take care of the box part. In this
* class, we'll add some static activate/deactivate functions which
* show when the button is active. The click action will still be
* filled in by the user.
*
* Things to do
*
*/
#include <algorithm>
#include "button.h"
void ui::button::set_margin(GLuint s, GLuint v)
{
GLuint min_val = (this->activated ? 0 : 1) + (this->armed ? 0 : 1);
if (s & ui::side::top || s & ui::side::bottom)
if (this->border[0] + this->border[3]
+ ((s & ui::side::top) ? v : this->margin[0])
+ ((s & ui::side::bottom) ? v : this->margin[3]) <= this->dim.y)
{
if (s & ui::side::top)
this->margin[0] = std::max(v, min_val);
if (s & ui::side::bottom)
this->margin[3] = std::max(v, min_val);
}
if (s & ui::side::left || s & ui::side::right)
if (this->border[1] + this->border[2]
+ ((s & ui::side::left) ? v : this->margin[1])
+ ((s & ui::side::right) ? v : this->margin[2]) <= this->dim.x)
{
if (s & ui::side::left)
this->margin[1] = std::max(v, min_val);
if (s & ui::side::right)
this->margin[2] = std::max(v, min_val);
}
this->populate_buffers();
}
void ui::button::set_active_state(bool v)
{
if (v == this->activated)
return;
if ((this->activated = v) == true)
this->grow_border();
else
this->shrink_border();
}
void ui::button::set_arm_state(bool v)
{
if (v == this->armed)
return;
if ((this->armed = v) == true)
this->grow_border();
else
this->shrink_border();
}
void ui::button::grow_border(void)
{
for (int i = 0; i < 4; ++i)
{
++this->border[i];
this->margin[i] = (this->margin[i] > 1 ? this->margin[i] - 1 : 0);
}
this->populate_buffers();
}
void ui::button::shrink_border(void)
{
for (int i = 0; i < 4; ++i)
{
this->border[i] = (this->border[i] > 1 ? this->border[i] - 1 : 0);
++this->margin[i];
}
this->populate_buffers();
}
void ui::button::init(ui::composite *c)
{
for (int i = 0; i < 4; ++i)
this->margin[i] = std::max(this->margin[i], 2u);
this->populate_buffers();
}
ui::button::button(ui::composite *c)
: ui::armable::armable(c), ui::active::active(0, 0), ui::rect::rect(0, 0)
{
this->init(c);
}
ui::button::~button()
{
}