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button.h
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button.h
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/* button.h -*- C++ -*-
* by Trinity Quirk <[email protected]>
* last updated 27 Dec 2018, 09:28:06 tquirk
*
* CuddlyGL OpenGL widget toolkit
* Copyright (C) 2018 Trinity Annabelle Quirk
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*
* This file contains the basic button object declaration. We derive
* from the armable, which, via the label, takes care of the actual
* text/image. In this class, we'll implement the arm/active logic
* for the armable's callbacks.
*
* Things to do
*
*/
#ifndef __INC_CUDDLY_BUTTON_H__
#define __INC_CUDDLY_BUTTON_H__
#include <list>
#include "armable.h"
namespace ui
{
class button : public armable
{
protected:
virtual void set_margin(GLuint, GLuint) override;
virtual void set_active_state(bool) override;
virtual void set_arm_state(bool) override;
void grow_border(void);
void shrink_border(void);
void init(composite *);
public:
explicit button(composite *);
template<typename... Args>
button(composite *c, Args... args)
: rect(0, 0), active(0, 0), armable(c)
{
this->init(c);
this->set(args...);
};
virtual ~button();
};
}
#endif /* __INC_CUDDLY_BUTTON_H__ */