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rect.cc
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rect.cc
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/* rect.cc
* by Trinity Quirk <[email protected]>
* last updated 28 Nov 2020, 10:34:35 tquirk
*
* CuddlyGL OpenGL widget toolkit
* Copyright (C) 2020 Trinity Annabelle Quirk
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*
* This file contains the rect object definition. The rect has a
* size and the basic get and set methods.
*
* Things to do
*
*/
#include "rect.h"
int ui::rect::get_size(GLuint t, GLuint *v) const
{
switch (t)
{
case ui::size::width: *v = this->dim.x; return 0;
case ui::size::height: *v = this->dim.y; return 0;
default: return 1;
}
}
int ui::rect::get_size(GLuint t, glm::ivec2 *v) const
{
switch (t)
{
case ui::size::all: *v = this->dim; return 0;
default: return 1;
}
}
void ui::rect::set_size(GLuint t, GLuint v)
{
switch (t)
{
case ui::size::width: this->dim.x = v; break;
case ui::size::height: this->dim.y = v; break;
}
}
void ui::rect::set_size(GLuint t, const glm::ivec2& v)
{
switch (t)
{
case ui::size::all: this->dim = v; break;
}
}
ui::rect::rect(GLuint w, GLuint h)
: dim(w, h)
{
}
ui::rect::~rect()
{
}
int ui::rect::get(GLuint e, GLuint t, GLuint *v) const
{
if (e == ui::element::size)
return this->get_size(t, v);
return 1;
}
int ui::rect::get(GLuint e, GLuint t, glm::ivec2 *v) const
{
if (e == ui::element::size)
return this->get_size(t, v);
return 1;
}
void ui::rect::set(GLuint e, GLuint t, int v)
{
this->set(e, t, (GLuint)v);
}
void ui::rect::set(GLuint e, GLuint t, GLuint v)
{
if (e == ui::element::size)
this->set_size(t, v);
}
void ui::rect::set(GLuint e, GLuint t, const glm::ivec2& v)
{
if (e == ui::element::size)
this->set_size(t, v);
}