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tetrisboard.h
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tetrisboard.h
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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation ([email protected])
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you have questions regarding the use of this file, please contact
** Nokia at [email protected].
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef TETRISBOARD_H
#define TETRISBOARD_H
#include <QBasicTimer>
#include <QFrame>
#include <QPointer>
#include <math.h>
#include <queue>
#include <list>
#include <string>
#include "tetrispiece.h"
#include "PieceMovement.h"
#include "tetrisdemo.h"
using namespace std;
class QLabel;
class TetrisBoard : public QFrame {
Q_OBJECT
public:
TetrisBoard(QWidget *parent = 0);
void setNextPieceLabel(QLabel *label);
void showMeTheNetPiece();
QSize sizeHint() const;
QSize minimumSizeHint() const;
void serverMove(char a);
void dropDown();
void dropDown(int b);
void oneLineDown();
void oneLineDown(int a);
bool isInDemo;
bool moveLeft();
bool moveRight();
bool rotateRight();
bool rotateLeft();
public slots:
void start();
void pause();
void startDemo();
//void configure();
//void saveKeys();
void bufferLines(TetrisShape *line);
void bufferLines(string line);
void gameOver(bool winOrLose);
void reset();
void setConnect(QString status);
void getNetPiece(string piece);
void goFast();
void enableAttack() {
canAttack = true;
}
void disableAttack() {
canAttack = false;
}
signals:
void scoreChanged(int score);
void levelChanged(int level);
void linesRemovedChanged(int numLines);
void pieceChanged(int numPiecesDropped);
void piece4Changed(int num4Pieces);
void piece5Changed(int num5Pieces);
void piece6Changed(int num6Pieces);
void piece7Changed(int num7Pieces);
void blocksChanged(int numBlocks);
void addLineToBuffer(TetrisShape *line);
void iLost(bool winOrLose);
void gameIsStart(bool started);
void toNetCommand(QString command);
protected:
void paintEvent(QPaintEvent *event);
//void keyPressEvent(QKeyEvent *event);
void timerEvent(QTimerEvent *event);
private:
enum {
BoardWidth = 20, BoardHeight = 30
};
TetrisShape &shapeAt(int x, int y) {
return board[(y * BoardWidth) + x];
}
int timeoutTime() {
return 1000 / (1 + level);
}
int squareWidth() {
return contentsRect().width() / BoardWidth;
}
int squareHeight() {
return contentsRect().height() / BoardHeight;
}
void clearBoard();
void pieceDropped(int dropHeight);
void removeFullLines();
void newPiece();
void showNextPiece();
bool tryMove(const TetrisPiece &newPiece, int newX, int newY);
void drawSquare(QPainter &painter, int x, int y, TetrisShape shape);
void drawSquare(QPainter &painter, int x, int y, TetrisPiece shape);
void clearBuffer();
void addLines();
bool isStarted;
bool isGameOver;
bool isWin; //must be placed after isGameOver is true
bool isPaused;
bool isTested;
bool isWaitingAfterLine;
bool isConnected;
bool justStarted;
bool messyQueue;
bool singlePlay;
bool attackMode;
bool canAttack;
bool linesHaveBeenAdded; //checks if lines have been added to other board
QBasicTimer timer;
QPointer<QLabel> nextPieceLabel;
TetrisPiece curPiece;
TetrisPiece nextPiece;
TetrisShape board[BoardWidth * BoardHeight];
TetrisShape lineBuffer[BoardHeight][BoardWidth];
int linesinBuffer;
int curX;
int curY;
int numLinesRemoved;
int numPiecesDropped;
int score;
int level;
int num4Pieces; //counts number of 4 block pieces
int num5Pieces; //counts number of 5 block pieces
int num6Pieces; //counts number of 6 block pieces
int num7Pieces; //counts number of 7 block pieces
int numBlocks; //counts number of blocks in pieces
int Up;
int Down;
int Left;
int Right;
int dropLineV;
int dropOneLineV;
int serverCounter;
FILE* fp;
string netPiece;
vector<string> vecty;
queue<string> netPieceQueue;
};
#endif