forked from Bipbop69/optimized_forgottenserver
-
Notifications
You must be signed in to change notification settings - Fork 5
/
config-772.lua.dist
121 lines (106 loc) · 3.13 KB
/
config-772.lua.dist
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
-- Combat settings
-- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced"
worldType = "pvp"
hotkeyAimbotEnabled = true
protectionLevel = 1
killsToRedSkull = 3
killsToBlackSkull = 6
pzLocked = 60000
removeChargesFromRunes = true
timeToDecreaseFrags = 24 * 60 * 60 * 1000
whiteSkullTime = 15 * 60 * 1000
stairJumpExhaustion = 2000
experienceByKillingPlayers = false
expFromPlayersLevelRange = 75
-- Connection Config
-- NOTE: maxPlayers set to 0 means no limit
ip = "127.0.0.1"
bindOnlyGlobalAddress = false
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 0
motd = "Welcome to The Forgotten Server!"
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Forgotten"
statusTimeout = 5000
replaceKickOnLogin = true
maxPacketsPerSecond = 25
-- Deaths
-- NOTE: Leave deathLosePercent as -1 if you want to use the default
-- death penalty formula. For the old formula, set it to 10. For
-- no skill/experience loss, set it to 0.
deathLosePercent = -1
-- Houses
-- NOTE: set housePriceEachSQM to -1 to disable the ingame buy house functionality
housePriceEachSQM = 1000
houseRentPeriod = "never"
-- Item Usage
timeBetweenActions = 200
timeBetweenExActions = 1000
-- Map
-- NOTE: set mapName WITHOUT .otbm at the end
mapName = "map"
mapAuthor = "Komic"
-- Market
marketOfferDuration = 30 * 24 * 60 * 60
premiumToCreateMarketOffer = true
checkExpiredMarketOffersEachMinutes = 60
maxMarketOffersAtATimePerPlayer = 100
-- MySQL
mysqlHost = "127.0.0.1"
mysqlUser = "forgottenserver"
mysqlPass = ""
mysqlDatabase = "forgottenserver"
mysqlPort = 3306
mysqlSock = ""
-- Misc.
-- NOTE: classicAttackSpeed set to true makes players constantly attack at regular
-- intervals regardless of other actions such as item (potion) use. This setting
-- may cause high CPU usage with many players and potentially affect performance!
-- forceMonsterTypesOnLoad server loads all monster types on startup for debugging purposes, you can change to false if all of your monster files don't throw errors to save up memory.
allowChangeOutfit = true
freePremium = false
kickIdlePlayerAfterMinutes = 15
maxMessageBuffer = 4
emoteSpells = false
classicEquipmentSlots = false
classicAttackSpeed = false
showScriptsLogInConsole = true
showOnlineStatusInCharlist = false
yellMinimumLevel = 2
yellAlwaysAllowPremium = false
forceMonsterTypesOnLoad = true
-- Server Save
-- NOTE: serverSaveNotifyDuration in minutes
serverSaveNotifyMessage = true
serverSaveNotifyDuration = 5
serverSaveCleanMap = false
serverSaveClose = false
serverSaveShutdown = true
-- Rates
-- NOTE: rateExp is not used if you have enabled stages in data/XML/stages.xml
rateExp = 5
rateSkill = 3
rateLoot = 2
rateMagic = 3
rateSpawn = 1
-- Monsters
deSpawnRange = 2
deSpawnRadius = 50
-- Stamina
staminaSystem = true
-- Scripts
warnUnsafeScripts = true
convertUnsafeScripts = true
-- Startup
-- NOTE: defaultPriority only works on Windows and sets process
-- priority, valid values are: "normal", "above-normal", "high"
defaultPriority = "high"
startupDatabaseOptimization = false
-- Status server information
ownerName = ""
ownerEmail = ""
url = "https://otland.net/"
location = "Sweden"