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tddc76.vcxproj
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tddc76.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{8A4CE6F3-E6FA-4A5B-B890-204F08126381}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>true</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>C:\tddc76Projekt\SFML-2.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>C:\tddc76Projekt\SFML-2.3.2\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="filehandler\Filehandler.cc" />
<ClCompile Include="filehandler\main.cc" />
<ClCompile Include="filehandler\Matrix.cc" />
<ClCompile Include="filehandler\test.cc" />
<ClCompile Include="Game.cc" />
<ClCompile Include="graphics\Camera.cc" />
<ClCompile Include="network\NetClient.cc" />
<ClCompile Include="network\NetServer.cc" />
<ClCompile Include="objects\Block.cc" />
<ClCompile Include="objects\Map.cc" />
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<ItemGroup>
<ClInclude Include="filehandler\Filehandler.h" />
<ClInclude Include="filehandler\Matrix.h" />
<ClInclude Include="graphics\Camera.h" />
<ClInclude Include="network\NetClient.h" />
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<ClInclude Include="objects\Map.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>