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index.html
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<!DOCTYPE html>
<html>
<head>
<meta name="description" content="Nape is an open source physics library for Haxe and ActionScript3."/>
<meta name="keywords" content="Nape,Physics,Haxe,AS3,Flash,Constraint,Rigid,Body,Shape,"/>
<meta name="author" content="Luca Deltodesco"/>
<meta charset="UTF-8"/>
<title>Nape Physics</title>
<link rel="shortcut icon" href="assets/ico/favicon.ico"/>
<link rel="stylesheet" href="assets/css/puritan.css"/>
<link rel="stylesheet" href="assets/css/basestyle.css"/>
</head>
<body>
<div class="container">
<div class="title-area">
<div id="title"></div>
<script type="text/javascript"> var page="Home"; </script>
<script type="text/javascript"> var root=""; </script>
<div id="menu"></div>
</div>
<div class="section-content">
<div style="height: 20px"></div>
<img class="feature-image" src="assets/hometitle.png" title="Home title image" alt="[Home title]"/>
<div style="height: 20px"></div>
<span class="home-font">
<b>Nape</b> is a powerful, fast, and friendly 2D Rigid Body physics engine for AS3/Haxe. <b>Nape</b> is open-source and free to use for personal and commercial projects. Available for <b>AS3</b> through <i>.swc</i> libraries and <b>Haxe</b> via <i>haxelib</i>.
</span>
<div style="height: 20px"></div>
<div class="feature-segment">
<h3>Features:</h3>
<ul class="feature-list">
<li class="li2"><b>Rigid Body</b> physics with <b>Buoyancy</b> and a variety of <b>Constraints</b>.</li>
<li class="li2"><b>Convex-Polygon</b> and <b>Circle</b> shape types.</li>
<li class="li2">Powerful, high-level <b>Callbacks</b> system.</li>
<li class="li2"><b>Pixels</b> as units of distance.</li>
<li><b>Continuous Collisions</b>/<b>Sensing</b> to avoid tunnelling.</li>
<li class="li2">An API that <b>reports errors</b> when used incorrectly. <i class="li1">(Error checking and reporting disabled for release builds.)</i></li>
<li class="li2"><b>Automatic</b> handling of <b>sleeping/waking</b>, no general need to ever wake a Body manually.</li>
<li class="li2"><b>Friendly</b>, expressive API that uses a <i>lazy</i> implementation to avoid excessive calculations.</li>
<li class="li2"><b>Fast</b>!</li>
<li class="li2"><b>Memory conscious</b> implementation, no <b>GC</b> activity when used correctly!</li>
<li class="li2">Numerically stable <b>Geometric utilities</b> including <b>Convex Decompositions.</b></li>
<li class="li2">Ability to create new <b>Constraints</b> without modifying <b>Nape</b> source. Through the <b>symbolic</b> module, can prototype new constraints using a high-level language specified at run-time.</li>
<li class="li2">All positional-constraints, including user-defined ones can be made <b>elastic</b> or <b>stiff</b>.</li>
</ul>
</div>
</div>
<footer>
© Luca Deltodesco 2012
</footer>
</div>
<script src="assets/js/jquery.min.js"></script>
<script src="assets/js/default.js"></script>
</body>
</html>