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niceexport.py
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niceexport.py
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import json
from collections import defaultdict
from pathlib import Path
from typing import Any, Callable, NamedTuple, Union
from app.config import Settings
from app.core.utils import get_traits_list
from app.schemas.common import Region
from app.schemas.enums import TRAIT_NAME, Trait, get_class_name
from app.schemas.gameenums import (
AI_COND_CHECK_NAME,
AI_COND_NAME,
AI_COND_PARAMETER_NAME,
AI_COND_REFINE_NAME,
AI_COND_TARGET_NAME,
ATTRIBUTE_NAME,
BUFF_ACTION_NAME,
BUFF_LIMIT_NAME,
BUFF_TYPE_NAME,
CARD_TYPE_NAME,
GIFT_TYPE_NAME,
SERVANT_FRAME_TYPE_NAME,
AiCond,
BuffAction,
)
CONSTANT_INCLUDE = {
"ATTACK_RATE",
"ATTACK_RATE_RANDOM_MAX",
"ATTACK_RATE_RANDOM_MIN",
"BACKSIDE_CLASS_IMAGE_ID",
"BACKSIDE_SVT_EQUIP_IMAGE_ID",
"BACKSIDE_SVT_IMAGE_ID",
"BATTLE_EFFECT_ID_AVOIDANCE",
"BATTLE_EFFECT_ID_AVOIDANCE_PIERCE",
"BATTLE_EFFECT_ID_INVINCIBLE",
"BATTLE_EFFECT_ID_INVINCIBLE_PIERCE",
"BATTLE_ITEM_DISP_COLUMN",
"BP_EXPRESSION",
"CHAINBONUS_ARTS_RATE",
"CHAINBONUS_BUSTER_RATE",
"CHAINBONUS_QUICK",
"COMMAND_ARTS",
"COMMAND_BUSTER",
"COMMAND_CARD_PRM_UP_MAX",
"COMMAND_CODE_DETACHING_ITEM_ID",
"COMMAND_QUICK",
"CRITICAL_ATTACK_RATE",
"CRITICAL_INDIVIDUALITY",
"CRITICAL_RATE_PER_STAR",
"CRITICAL_STAR_RATE",
"CRITICAL_TD_POINT_RATE",
"DECK_MAX",
"ENEMY_ATTACK_RATE_ARTS",
"ENEMY_ATTACK_RATE_BUSTER",
"ENEMY_ATTACK_RATE_QUICK",
"ENEMY_MAX_BATTLE_COUNT",
"EXTRA_ATTACK_RATE_GRAND",
"EXTRA_ATTACK_RATE_SINGLE",
"EXTRA_CRITICAL_RATE",
"FOLLOWER_LIST_EXPIRE_AT",
"FOLLOWER_REFRESH_RESET_TIME",
"FOLLOW_FRIEND_POINT",
"FULL_TD_POINT",
"HEROINE_CHANGECARDVOICE",
"HYDE_SVT_ID",
"JEKYLL_SVT_ID",
"LARGE_SUCCESS_MULT_EXP",
"LARGE_SUCCESS_RATE",
"MASHU_CHANGE_QUEST_ID",
"MASHU_CHANGE_WAR_ID",
"MASHU_SVT_ID1",
"MASHU_SVT_ID2",
"MAX_BLACK_LIST_NUM",
"MAX_COMMAND_SPELL",
"MAX_DROP_FACTOR",
"MAX_EVENT_POINT",
"MAX_EXP_FACTOR",
"MAX_FRIENDPOINT",
"MAX_FRIENDPOINT_BOOST_ITEM_DAILY_RECEIVE",
"MAX_FRIENDPOINT_BOOST_ITEM_USE",
"MAX_FRIENDSHIP_RANK",
"MAX_FRIEND_CODE",
"MAX_FRIEND_HISTORY_NUM",
"MAX_FRIEND_SHIP_UP_RATIO",
"MAX_MANA",
"MAX_NEAR_PRESENT_OFFSET_NUM",
"MAX_PRESENT_BOX_HISTORY_NUM",
"MAX_PRESENT_BOX_NUM",
"MAX_PRESENT_RECEIVE_NUM",
"MAX_QP",
"MAX_QP_DROP_UP_RATIO",
"MAX_QP_FACTOR",
"MAX_RARE_PRI",
"MAX_RP",
"MAX_STONE",
"MAX_USER_COMMAND_CODE",
"MAX_USER_EQUIP_EXP_UP_RATIO",
"MAX_USER_ITEM",
"MAX_USER_LV",
"MAX_USER_SVT",
"MAX_USER_SVT_EQUIP",
"MAX_USER_SVT_EQUIP_STORAGE",
"MAX_USER_SVT_STORAGE",
"MENU_CHANGE",
"OVER_KILL_NP_RATE",
"OVER_KILL_STAR_ADD",
"OVER_KILL_STAR_RATE",
"STAR_RATE_MAX",
"STATUS_UP_ADJUST_ATK",
"STATUS_UP_ADJUST_HP",
"STATUS_UP_BUFF",
"SUPER_SUCCESS_MULT_EXP",
"SUPER_SUCCESS_RATE",
"SUPPORT_DECK_MAX",
"SWIMSUIT_MELT_SVT_ID",
"TAMAMOCAT_STUN_BUFF_ID",
"TAMAMOCAT_TREASURE_DEVICE_ID_1",
"TAMAMOCAT_TREASURE_DEVICE_ID_2",
"TEMPORARY_IGNORE_SLEEP_MODE_FOR_TREASURE_DEVICE_SVT_ID_1",
"TEMPORARY_IGNORE_SLEEP_MODE_FOR_TREASURE_DEVICE_SVT_ID_2",
"TREASUREDEVICE_ID_MASHU3",
"FRIEND_NUM",
"USER_COST",
"USER_ACT",
}
def get_nice_constant(raw_data: Any) -> dict[str, int]:
return {
constant["name"]: constant["value"]
for constant in raw_data
if constant["name"] in CONSTANT_INCLUDE
}
CONSTANT_STR_INCLUDE = {
"BIRTHDAY_BEFORE_VALENTINE_SVT_ID",
"COIN_ROOM_CLOSED_MESSAGE",
"COMBINE_SCENE_VOICE_RETURN",
"COMBINE_SCENE_VOICE_WELCOME",
"EFFECT_INVINCIBLE_AVOID_OFFSET_Z",
"EVENT_BOARD_GAME_DICE_BUTTON_POS",
"EVENT_BOARD_GAME_DICE_VOICE_INFO",
"EVENT_BOARD_GAME_MAP_ID_LIST",
"EVENT_BOARD_GAME_MAP_POSITION",
"EVENT_BOARD_GAME_QUEST_ARRIVAL_VOICE_SVT_ID_LIST",
"EVENT_ITEM_REPLACE_BEFORE_EVENT_NAME",
"EVENT_ITEM_REPLACE_EVENT_NAME",
"EVENT_SVT_WITH_GACHA_LIST",
"EVENT_TOWER_FADEOUT_DELAY_TIME",
"EXTEND_TURN_BUFF_TYPE",
"FULL_SCREEN_NP_CHRS",
"HIDE_DEFF_TYPE",
"IGNORE_AURA_BUFF",
"IGNORE_FORM_CHANGE_SVT_ID",
"LEGACY_ASPECT_MOVIES",
"MATERIAL_MAIN_INTERLUDE_WAR_ID",
"NOT_REDUCE_COUNT_WITH_NO_DAMAGE_BUFF",
"OPEN_MAIN_SCENARIO_TITLE",
"PRESENT_BOX_FILTER_SVT_EQUIP_MATERIAL",
"PROLOGUE_WAR_AFTER_QUEST_CLEAR_IDS",
"PROLOGUE_WAR_IDS",
"QPEVENT_NEXT_DISPLAY_DATA",
"REPRINT_LAST_WAR_RAID_EVENT_ID_LIST",
"SCENARIO_SPEED_DEFAULT",
"SCENARIO_SPEED_HIGH",
"SCENARIO_SPEED_LOW",
"SCENARIO_SPEED_STEP",
"SHOP_SCENE_VOICE_ANONYMOUS",
"SHOP_SCENE_VOICE_BACK1",
"SHOP_SCENE_VOICE_BACK2",
"SHOP_SCENE_VOICE_CANCEL",
"SHOP_SCENE_VOICE_DECIDE",
"SHOP_SCENE_VOICE_EQFRAME",
"SHOP_SCENE_VOICE_EQSTORAGE",
"SHOP_SCENE_VOICE_EVENT",
"SHOP_SCENE_VOICE_EXCHANGE",
"SHOP_SCENE_VOICE_FRAGMENT",
"SHOP_SCENE_VOICE_GRAIL_FRAGMENTS",
"SHOP_SCENE_VOICE_MANA",
"SHOP_SCENE_VOICE_RARE_PRI",
"SHOP_SCENE_VOICE_SELL",
"SHOP_SCENE_VOICE_SHOP04",
"SHOP_SCENE_VOICE_SPECIAL",
"SHOP_SCENE_VOICE_STARTUPSUMMON",
"SHOP_SCENE_VOICE_STONE",
"SHOP_SCENE_VOICE_SVTFRAME",
"SHOP_SCENE_VOICE_SVTSTORAGE",
"SHOP_SCENE_VOICE_WELCOME",
"SHORT_DEAD_EFFECT_SHADOW_SVT_ID",
"STAR_REFRESH_BUFF_TYPE",
"SUB_PT_BUFF_INDIVI",
"SVT_EXIT_PT_BUFF_INDIVI",
"TIME_STATUS_COND_QUEST_DATA",
"TOWEREVENT_TOWER_CLEAR_DISABLE",
"WAR_BOARD_BATTLE_END_RESET_BUFF_TYPES",
"WAR_BOARD_PROGRESS_SELF_BUFF_TYPES",
"WAR_IDS_OF_COUNTING_QUEST_ONLY_REACHABLE_MAPS",
"X_SCALE_APPLY_SVTIDS",
}
def get_nice_constant_str(raw_data: Any) -> dict[str, str]:
return {
constant["name"]: constant["value"]
for constant in raw_data
if constant["name"] in CONSTANT_STR_INCLUDE
}
def get_nice_gift(raw_gift: Any) -> dict[Any, Any]:
return {
"id": raw_gift["id"],
"type": GIFT_TYPE_NAME[raw_gift["type"]],
"objectId": raw_gift["objectId"],
"priority": raw_gift["priority"],
"num": raw_gift["num"],
}
def get_nice_class(raw_data: Any) -> Any:
return [
{
"id": class_data["id"],
"className": get_class_name(class_data["id"]),
"name": class_data["name"],
"individuality": (
TRAIT_NAME.get(class_data["individuality"], Trait.unknown)
if class_data["individuality"]
else Trait.unknown
),
"attackRate": class_data["attackRate"],
"imageId": class_data["imageId"],
"iconImageId": class_data["iconImageId"],
"frameId": class_data["frameId"],
"priority": class_data["priority"],
"groupType": class_data["groupType"],
"relationId": class_data["relationId"],
"supportGroup": class_data["supportGroup"],
"autoSelSupportType": class_data["autoSelSupportType"],
}
for class_data in raw_data
]
def get_nice_attackrate(raw_data: Any) -> Any:
return {
get_class_name(class_data["id"]): class_data["attackRate"]
for class_data in raw_data
}
def get_nice_card_data(raw_data: Any) -> Any:
out_data: dict[str, dict[int, Any]] = {}
for card in raw_data:
card_id = card["id"]
card_index = card["num"]
card["individuality"] = [
trait.dict(exclude_unset=True)
for trait in get_traits_list(card["individuality"])
]
card.pop("id")
card.pop("num")
if card_id in CARD_TYPE_NAME:
card_name = CARD_TYPE_NAME[card_id]
if card_name in out_data:
out_data[card_name][card_index] = card
else:
out_data[card_name] = {card_index: card}
return out_data
def get_nice_attri_relation(raw_data: Any) -> Any:
out_data: dict[str, dict[str, int]] = {}
for attribute_relation in raw_data:
atkAttri = ATTRIBUTE_NAME[attribute_relation["atkAttri"]]
defAttri = ATTRIBUTE_NAME[attribute_relation["defAttri"]]
attackRate = attribute_relation["attackRate"]
if atkAttri in out_data:
out_data[atkAttri][defAttri] = attackRate
else:
out_data[atkAttri] = {defAttri: attackRate}
return out_data
def get_nice_class_relation(raw_data: Any) -> Any:
out_data: dict[str, dict[str, int]] = {}
for class_relation in raw_data:
atkAttri = get_class_name(class_relation["atkClass"])
defAttri = get_class_name(class_relation["defClass"])
if atkAttri and defAttri:
attackRate = class_relation["attackRate"]
if atkAttri in out_data:
out_data[atkAttri][defAttri] = attackRate
else:
out_data[atkAttri] = {defAttri: attackRate}
return out_data
def get_nice_svt_exceed(raw_data: Any) -> Any:
def find_previous_exceed_qp(rarity: int, exceed: int) -> int:
previous_exceed = next(
svt_exceed
for svt_exceed in raw_data
if svt_exceed["rarity"] == rarity
and svt_exceed["exceedCount"] == exceed - 1
)
previous_exceed_qp: int = previous_exceed["qp"]
return previous_exceed_qp
out_data: dict[int, dict[int, dict[str, Union[int, str]]]] = defaultdict(
lambda: defaultdict(dict)
)
for svtExceed in raw_data:
if svtExceed["exceedCount"] != 0:
out_data[svtExceed["rarity"]][svtExceed["exceedCount"]] = {
"qp": find_previous_exceed_qp(
svtExceed["rarity"], svtExceed["exceedCount"]
),
"addLvMax": svtExceed["addLvMax"],
"frameType": SERVANT_FRAME_TYPE_NAME[svtExceed["frameType"]],
}
return out_data
def get_nice_buff_action(raw_data: Any) -> Any:
def get_max_rate(buff_types: list[int]) -> list[int]:
return list(
{buff["maxRate"] for buff in raw_data if buff["type"] in buff_types}
)
with open(
Path(__file__).parent / "BuffList.ActionList.json", "r", encoding="utf-8"
) as fp:
data = json.load(fp)
out_data = {}
for buff_action in data:
out_item = data[buff_action]
out_item["limit"] = BUFF_LIMIT_NAME[out_item["limit"]]
out_item["maxRate"] = get_max_rate(
out_item["plusTypes"] + out_item["minusTypes"]
)
out_item["plusTypes"] = [
BUFF_TYPE_NAME[bufft] for bufft in out_item["plusTypes"]
]
out_item["minusTypes"] = [
BUFF_TYPE_NAME[bufft] for bufft in out_item["minusTypes"]
]
out_data[BUFF_ACTION_NAME[BuffAction[buff_action].value]] = out_item
return out_data
def get_nice_ai_cond(region: Region, export_path: Path) -> None:
with open(
Path(__file__).parent / "AiConditionInformation.json", "r", encoding="utf-8"
) as fp:
data = json.load(fp)
out_data = {}
for ai_cond in data:
out_item = data[ai_cond]
out_item["target"] = AI_COND_TARGET_NAME[out_item["target"]]
out_item["paramater"] = AI_COND_PARAMETER_NAME[out_item["paramater"]]
out_item["check"] = AI_COND_CHECK_NAME[out_item["check"]]
out_item["refine"] = AI_COND_REFINE_NAME[out_item["refine"]]
out_data[AI_COND_NAME[AiCond[ai_cond].value]] = out_item
export_file = export_path / region.value / "NiceAiConditionInformation.json"
with open(export_file, "w", encoding="utf-8") as fp:
json.dump(out_data, fp, ensure_ascii=False)
class ExportParam(NamedTuple):
input: str
converter: Callable[[Any], Any]
output: str
TO_EXPORT = [
ExportParam(
input="mstConstant", converter=get_nice_constant, output="NiceConstant"
),
ExportParam(
input="mstConstantStr",
converter=get_nice_constant_str,
output="NiceConstantStr",
),
ExportParam(
input="mstClass",
converter=get_nice_class,
output="NiceClass",
),
ExportParam(
input="mstClass", converter=get_nice_attackrate, output="NiceClassAttackRate"
),
ExportParam(input="mstCard", converter=get_nice_card_data, output="NiceCard"),
ExportParam(
input="mstAttriRelation",
converter=get_nice_attri_relation,
output="NiceAttributeRelation",
),
ExportParam(
input="mstClassRelation",
converter=get_nice_class_relation,
output="NiceClassRelation",
),
ExportParam(
input="mstBuff",
converter=get_nice_buff_action,
output="NiceBuffList.ActionList",
),
ExportParam(
input="mstSvtExceed",
converter=get_nice_svt_exceed,
output="NiceSvtGrailCost",
),
]
def export_constant(region: Region, master_path: Path, export_path: Path) -> None:
for export in TO_EXPORT:
print(f"Exporting {export.input} ...")
with open(
master_path / "master" / f"{export.input}.json", "r", encoding="utf-8"
) as fp:
raw_data = json.load(fp)
export_file = export_path / region.value / f"{export.output}.json"
with open(export_file, "w", encoding="utf-8") as fp:
json.dump(export.converter(raw_data), fp, ensure_ascii=False)
def export_nice_master_lvl(region: Region, master_path: Path, export_path: Path) -> Any:
print("Exporting nice master level ...")
constant_path = export_path / region.value / f"{TO_EXPORT[0].output}.json"
with open(constant_path, "r", encoding="utf-8") as fp:
constant = json.load(fp)
with open(master_path / "master" / "mstUserExp.json", "r", encoding="utf-8") as fp:
mstUserExp: list[dict[str, int]] = json.load(fp)
with open(master_path / "master" / "mstGift.json", "r", encoding="utf-8") as fp:
mstGiftId: dict[int, dict[str, int]] = {
gift["id"]: gift for gift in json.load(fp)
}
def get_current_value(base: int, key: str, current: int) -> int:
return base + sum(user_exp[key] for user_exp in mstUserExp[: current + 1])
def get_total_exp(current: int) -> int:
if current == 0:
return 0
else:
return mstUserExp[current - 1]["exp"]
nice_data = {
lvl["lv"]: {
"requiredExp": get_total_exp(lvli),
"maxAp": get_current_value(constant["USER_ACT"], "addActMax", lvli),
"maxCost": get_current_value(constant["USER_COST"], "addCostMax", lvli),
"maxFriend": get_current_value(
constant["FRIEND_NUM"], "addFriendMax", lvli
),
"gift": (
get_nice_gift(mstGiftId[lvl["giftId"]]) if lvl["giftId"] != 0 else None
),
}
for lvli, lvl in enumerate(mstUserExp)
}
export_file = export_path / region.value / "NiceUserLevel.json"
with open(export_file, "w", encoding="utf-8") as fp:
json.dump(nice_data, fp, ensure_ascii=False)
def main() -> None:
settings = Settings()
export_path = Path(__file__).resolve().parents[1] / "export"
for region, region_data in settings.data.items():
print(region)
export_constant(region, region_data.gamedata, export_path)
export_nice_master_lvl(region, region_data.gamedata, export_path)
get_nice_ai_cond(region, export_path)
if __name__ == "__main__":
main()