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When using uniform float time; // @@Time to time-evolve a shader, the shader will often preview in the editor menu at like 100x speed. I'm not sure what causes this. When you make a change which causes the shader to recompile, this goes away.
The text was updated successfully, but these errors were encountered:
Oh, wait, hmm @bencbartlett is it possible this only happens on shaders whose time is affected by some slider, like a speed slider or something? Having trouble replicating now that I'm looking at it.
When using
uniform float time; // @@Time
to time-evolve a shader, the shader will often preview in the editor menu at like 100x speed. I'm not sure what causes this. When you make a change which causes the shader to recompile, this goes away.The text was updated successfully, but these errors were encountered: