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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "Feature_RigidBodyGrab",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_ARVRController/scripts/Feature_RigidBodyGrab.gd"
}, {
"base": "RigidBody",
"class": "OQClass_GrabbableRigidBody",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_Classes/OQClass_GrabbableRigidBody.gd"
}, {
"base": "OculusTracker",
"class": "OculusHandTracker",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_hand_tracker.gd"
}, {
"base": "OculusTracker",
"class": "OculusTouchController",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_touch_controller.gd"
}, {
"base": "ARVRController",
"class": "OculusTracker",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_tracker.gd"
} ]
_global_script_class_icons={
"Feature_RigidBodyGrab": "",
"OQClass_GrabbableRigidBody": "",
"OculusHandTracker": "",
"OculusTouchController": "",
"OculusTracker": ""
}
[application]
config/name="Vimp Riders 2 . 0"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[gdnative]
singletons=[ "res://addons/godot_ovrmobile/godot_ovrmobile.gdnlib" ]
[layer_names]
3d_physics/layer_1="Player"
[rendering]
quality/filters/msaa=1
quality/depth/hdr=false
quality/depth/hdr.mobile=true
environment/default_environment="res://default_env.tres"