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clang compilation errors #9
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I'll take a look! Just know that the Unreal source doesn't have a .clangd. If you try to look at a file from the Unreal source it'll get all the includes/compile flags from a random file from your project. It may or may not work. That's one of the features that on the backburner. I would need to figure out how to create a compile_commands.json for the Unreal source. |
I tested 5.3.2 full source with the FPS template. I did get the 'Failed to compile' on some project files. I remembered that the FPS template doesn't adhere to IWYU. After adding a few missing includes, to some project cpp files, the messages went away. When I removed the includes the messages reappeared. Full source project files 'seem' to work fine. It's just that any files in the Unreal directory most likely won't work when opened currently. I do plan to attempt to fix this. |
is there a way to see compilation errors from clangd? that might help us in fixing the flags |
This extension does now support Unreal Source files |
lots of errors in the clangd output tab:
Ubuntu 23.10, unreal engine built from git, /usr/bin/clangd (16)
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