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Buildasaur hangs on Build Template View when using with Xcode 8 #294
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+1 Also seeing this as well... In my case, I'm able to see the devices list populated after a period of time, however the "Build,Test" list is never populated. |
+1 Do you know any workaround for this issue? |
I found something but not sure if it works always. Try to:
After that just wait some time until device list was filled with devices and "Build,Test" field become non-empty. |
Another issue with this case: even if simulators list will be populated, the build template will have an empty name and Syncer could not be started. I'm having issues with syncing simulators list (it works from time to time), with the Next button (it could be disabled sometimes for unknown reason) and even if it's enabled, going to the next page shows empty Template instead of what I created on previous screen. |
+1 |
👍 |
Hi, I've also experienced the same issue, but only with specific project. As a workaround a can suggest to create a template manually. Here is an example:
The only tricky part is to get the device ID. The way I did it - I copied the device ID from another template, because for another one it worked. However you can use Xcode API to get the list of devices, which is not an easy solution, but work though. |
@Antondomashnev, yeah I came to the same workaround. But from my experience, device IDs in Buildasaur template files are not the same as iOS Device IDs you could see in Xcode devices list. For that I found another workaround: in a signal when Buildasaur obtain JSON with devices list from server, I dump this json to file: https://github.com/buildasaurs/Buildasaur/compare/master...krin-san:feature/bitbucket_lightweight_build?expand=1#diff-542366cda76cec111be456b273308b84 |
@krin-san hah, nice 👍 |
@Antondomashnev I also found that by simply GETing |
Buidlasaur hangs on this step because of |
…le creating template
My System Setup
10.11 macOS El Capitan
Xcode 8
Buildasaur v1.0.3
My Project setup
iOS
CocoaPods
Fastlane
Bundler
I have a few shared schemes as well
4 build configurations (this seems it could likely be the culprit):
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