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I'm consolidating all excessive CPU usage problems into a single issue with a checklist. I'll be closing the other CPU-related issues, and if they reference specific measurable CPU spikes, I'll copy that content into this one.
multiline text-input fields cause CPU to spike because they are calculating word wrapping every frame. Fixing this will involve repurposing the fix for word-wrapping here which for some reason wasn't directly applicable to field.cpp without a headache.
Walking on lava spikes CPU
The start of outdoor combat spikes CPU (because the map is being generated)
The text was updated successfully, but these errors were encountered:
Another thing we could do to help low-powered computers run it, is make the frame-rate reducible. This is easy in the code, we just need to add it to the preferences window.
I'm consolidating all excessive CPU usage problems into a single issue with a checklist. I'll be closing the other CPU-related issues, and if they reference specific measurable CPU spikes, I'll copy that content into this one.
The text was updated successfully, but these errors were encountered: